- removed variables that are not used

- some fixes on soldier direction calculations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1403 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-09-20 14:35:33 +00:00
parent 5a0abb4a14
commit ebd1e97d37
11 changed files with 36 additions and 32 deletions
+1 -1
View File
@@ -2367,7 +2367,7 @@ BOOLEAN EVENT_InitNewSoldierAnim( SOLDIERTYPE *pSoldier, UINT16 usNewState, UINT
uiOldAnimFlags = gAnimControl[ pSoldier->usAnimState ].uiFlags;
uiNewAnimFlags = gAnimControl[ usNewState ].uiFlags;
usNewGridNo = NewGridNo( (UINT16)pSoldier->sGridNo, (UINT16)DirectionInc( pSoldier->usPathingData[ pSoldier->usPathIndex ] ) );
usNewGridNo = NewGridNo( pSoldier->sGridNo, DirectionInc( pSoldier->usPathingData[ pSoldier->usPathIndex ] ) );
// CHECKING IF WE HAVE A HIT FINISH BUT NO DEATH IS DONE WITH A SPECIAL ANI CODE