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- removed variables that are not used
- some fixes on soldier direction calculations git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1403 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2367,7 +2367,7 @@ BOOLEAN EVENT_InitNewSoldierAnim( SOLDIERTYPE *pSoldier, UINT16 usNewState, UINT
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uiOldAnimFlags = gAnimControl[ pSoldier->usAnimState ].uiFlags;
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uiNewAnimFlags = gAnimControl[ usNewState ].uiFlags;
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usNewGridNo = NewGridNo( (UINT16)pSoldier->sGridNo, (UINT16)DirectionInc( pSoldier->usPathingData[ pSoldier->usPathIndex ] ) );
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usNewGridNo = NewGridNo( pSoldier->sGridNo, DirectionInc( pSoldier->usPathingData[ pSoldier->usPathIndex ] ) );
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// CHECKING IF WE HAVE A HIT FINISH BUT NO DEATH IS DONE WITH A SPECIAL ANI CODE
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