- removed variables that are not used

- some fixes on soldier direction calculations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1403 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-09-20 14:35:33 +00:00
parent 5a0abb4a14
commit ebd1e97d37
11 changed files with 36 additions and 32 deletions
+4 -3
View File
@@ -194,9 +194,9 @@ INT8 CalcBestCTGT( SOLDIERTYPE *pSoldier, UINT8 ubOppID, INT16 sOppGridNo, INT8
// using only ints for maximum execution speed here
// CJC: Well, so much for THAT idea!
INT16 sCentralGridNo, sAdjSpot, sNorthGridNo, sSouthGridNo, sDir, sCheckSpot, sOKTest;
INT16 sCentralGridNo, sAdjSpot, sNorthGridNo, sSouthGridNo, sCheckSpot, sOKTest;
INT8 bThisCTGT, bBestCTGT = 0;
UINT8 sDir = 0;
sCheckSpot = -1;
@@ -209,7 +209,8 @@ INT8 CalcBestCTGT( SOLDIERTYPE *pSoldier, UINT8 ubOppID, INT16 sOppGridNo, INT8
sSouthGridNo = NewGridNo( sCentralGridNo, DirectionInc(SOUTH) );
// look into all 8 adjacent tiles & determine where the cover is the worst
for (sDir = 1; sDir <= 8; sDir++)
// Lalien: shouldn't this start at 0 than?
for (sDir = 0; sDir < NUM_WORLD_DIRECTIONS; sDir++)
{
// get the gridno of the adjacent spot lying in that direction
sAdjSpot = NewGridNo( sCentralGridNo, DirectionInc( sDir ) );