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SpaceViking's random number and CTH adjustments.
OIV Graphic alignment correction. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2242 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -78,8 +78,21 @@ UINT32 PreRandom( UINT32 uiRange )
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//Go to the next index.
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guiPreRandomIndex++;
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if( guiPreRandomIndex >= (UINT32)MAX_PREGENERATED_NUMS )
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//if( guiPreRandomIndex >= (UINT32)MAX_PREGENERATED_NUMS )
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// guiPreRandomIndex = 0;
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// WDS 07/06/2008 fix prerandom
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if (guiPreRandomIndex == MAX_PREGENERATED_NUMS / 2) {
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// [0..(MAX_PREGENERATED_NUMS/2) -1]
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for( unsigned idx = 0; idx < MAX_PREGENERATED_NUMS / 2; ++idx ) {
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guiPreRandomNums[ idx ] = rand();
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}
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} else if (guiPreRandomIndex >= (UINT32)MAX_PREGENERATED_NUMS ) {
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// MAX_PREGENERATED_NUMS/2 .. MAX_PREGENERATED_NUMS-1]
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for( unsigned idx = MAX_PREGENERATED_NUMS / 2; idx < MAX_PREGENERATED_NUMS; ++idx ) {
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guiPreRandomNums[ idx ] = rand();
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}
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guiPreRandomIndex = 0;
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}
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return uiNum;
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}
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@@ -3476,7 +3476,13 @@ void SMInvClickCallback( MOUSE_REGION * pRegion, INT32 iReason )
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invWidth = 314;
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//InitItemStackPopup( gpSMCurrentMerc, (UINT8)uiHandPos, SM_ITEMDESC_START_X, SM_ITEMDESC_START_Y, SM_ITEMDESC_WIDTH, SM_ITEMDESC_HEIGHT );
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InitItemStackPopup( gpSMCurrentMerc, (UINT8)uiHandPos, 248, INV_INTERFACE_START_Y, invWidth, ( SCREEN_HEIGHT - INV_INTERFACE_START_Y ) );
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//CHRISL: In OIV mode, we don't want to offset the keyring popup.
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UINT8 inv_interface_start_x;
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if(UsingNewInventorySystem() == false)
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inv_interface_start_x = 213;
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else
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inv_interface_start_x = 248;
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InitItemStackPopup( gpSMCurrentMerc, (UINT8)uiHandPos, inv_interface_start_x, INV_INTERFACE_START_Y, invWidth, ( SCREEN_HEIGHT - INV_INTERFACE_START_Y ) );
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}
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}
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@@ -6373,7 +6379,11 @@ void BeginKeyPanelFromKeyShortcut( )
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if( guiTacticalInterfaceFlags & INTERFACE_SHOPKEEP_INTERFACE )
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return;
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InitKeyRingPopup( pSoldier, 35, sStartYPosition, sWidth, sHeight );
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//CHRISL: In OIV mode, we don't want to offset the keyring popup.
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if(UsingNewInventorySystem() == false)
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InitKeyRingPopup( pSoldier, 0, sStartYPosition, sWidth, sHeight );
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else
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InitKeyRingPopup( pSoldier, 35, sStartYPosition, sWidth, sHeight );
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}
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@@ -1717,7 +1717,9 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
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}
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// big penalty to hit
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if(uiHitChance < 30)
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// WDS 07/06/2008 fix randoms
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//if(uiHitChance < 30)
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if(uiHitChance <= 30)
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uiHitChance = MINCHANCETOHIT;
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else
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uiHitChance -= 30;
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@@ -1750,7 +1752,9 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
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}
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#endif
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fGonnaHit = uiDiceRoll <= uiHitChance;
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// WDS 07/06/2008 fix randoms
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//fGonnaHit = uiDiceRoll <= uiHitChance;
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fGonnaHit = uiDiceRoll = uiHitChance;
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// GET TARGET XY VALUES
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ConvertGridNoToCenterCellXY( sTargetGridNo, &sXMapPos, &sYMapPos );
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