SpaceViking's random number and CTH adjustments.

OIV Graphic alignment correction.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2242 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-07-17 00:16:16 +00:00
parent ad96055687
commit ec87dd51e6
3 changed files with 32 additions and 5 deletions
+6 -2
View File
@@ -1717,7 +1717,9 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
}
// big penalty to hit
if(uiHitChance < 30)
// WDS 07/06/2008 fix randoms
//if(uiHitChance < 30)
if(uiHitChance <= 30)
uiHitChance = MINCHANCETOHIT;
else
uiHitChance -= 30;
@@ -1750,7 +1752,9 @@ BOOLEAN UseGun( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo )
}
#endif
fGonnaHit = uiDiceRoll <= uiHitChance;
// WDS 07/06/2008 fix randoms
//fGonnaHit = uiDiceRoll <= uiHitChance;
fGonnaHit = uiDiceRoll = uiHitChance;
// GET TARGET XY VALUES
ConvertGridNoToCenterCellXY( sTargetGridNo, &sXMapPos, &sYMapPos );