New feature (by rftr): Arulco Rebel Command (ARC)

Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 19:00:09 +00:00
parent d1ec359600
commit eca080f0f9
44 changed files with 3925 additions and 36 deletions
+2 -1
View File
@@ -22,6 +22,7 @@ extern CHAR16 zRevisionNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define REBELCOMMAND 183
#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
@@ -102,7 +103,7 @@ extern CHAR16 zRevisionNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION DRAGSTRUCTURE
#define SAVE_GAME_VERSION REBELCOMMAND
//#define RUSSIANGOLD
#ifdef __cplusplus