Fix: missing pointer check

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9152 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 18:55:43 +00:00
parent 6f5e2471e0
commit d1ec359600
+2 -2
View File
@@ -1671,7 +1671,7 @@ void AddSoldierInitListMilitia( UINT8 ubNumGreen, UINT8 ubNumRegs, UINT8 ubNumEl
// silversurfer: Replace body type. Militia tanks are not allowed.
if( curr->pBasicPlacement->fDetailedPlacement )
{
if ( ARMED_VEHICLE( curr->pDetailedPlacement ) )
if ( curr->pDetailedPlacement && ARMED_VEHICLE( curr->pDetailedPlacement ) )
{
curr->pBasicPlacement->ubBodyType = PreRandom( REGFEMALE + 1 );
// check for better spot next to the tank so the militia doesn't get stuck in the tank
@@ -1680,7 +1680,7 @@ void AddSoldierInitListMilitia( UINT8 ubNumGreen, UINT8 ubNumRegs, UINT8 ubNumEl
curr->pBasicPlacement->usStartingGridNo = iNewSpot;
}
}
else if ( ARMED_VEHICLE( curr->pBasicPlacement ) )
else if ( curr->pBasicPlacement && ARMED_VEHICLE( curr->pBasicPlacement ) )
{
curr->pBasicPlacement->ubBodyType = PreRandom( REGFEMALE + 1 );
// check for better spot next to the tank so the militia doesn't get stuck in the tank