New feature (by rftr): Arulco Rebel Command (ARC)

Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 19:00:09 +00:00
parent d1ec359600
commit eca080f0f9
44 changed files with 3925 additions and 36 deletions
+19
View File
@@ -118,6 +118,7 @@
#include "PMC.h" // added by Flugente
#include "ASD.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h"
#endif
#include "BobbyR.h"
@@ -4499,6 +4500,12 @@ BOOLEAN SaveGame( int ubSaveGameID, STR16 pGameDesc )
goto FAILED_TO_SAVE;
}
if (!RebelCommand::Save(hFile))
{
ScreenMsg( FONT_MCOLOR_WHITE, MSG_ERROR, L"ERROR writing rebel command data" );
goto FAILED_TO_SAVE;
}
//Close the saved game file
FileClose( hFile );
@@ -6362,6 +6369,18 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
InitIndividualMilitiaData();
}
uiRelEndPerc += 1;
SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Load rebel command data..." );
RenderProgressBar( 0, 100 );
uiRelStartPerc = uiRelEndPerc;
if ( !RebelCommand::Load( hFile ) )
{
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Rebel Command data Load failed" ) );
FileClose( hFile );
return(FALSE);
}
#if LOADSAVEGAME_LOGTIME
if ( fp_timelog )
{