New feature (by rftr): Arulco Rebel Command (ARC)

Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 19:00:09 +00:00
parent d1ec359600
commit eca080f0f9
44 changed files with 3925 additions and 36 deletions
+5 -1
View File
@@ -76,6 +76,7 @@
#include "ASD.h" // added by Flugente
#include "Strategic AI.h"
#include "MiniEvents.h"
#include "Rebel Command.h"
#endif
#include <vector>
#include <queue>
@@ -6214,7 +6215,7 @@ void HandleTrainingInSector( INT16 sMapX, INT16 sMapY, INT8 bZ )
// a normal training session costs gGameExternalOptions.iMilitiaTrainingCost * gGameExternalOptions.iRegularCostModifier
// it promotes gGameExternalOptions.iTrainingSquadSize militia with gGameExternalOptions.usIndividualMilitia_PromotionPoints_To_Regular points each
// thus a point costs gGameExternalOptions.iMilitiaTrainingCost * gGameExternalOptions.iRegularCostModifier / ( gGameExternalOptions.iTrainingSquadSize * gGameExternalOptions.usIndividualMilitia_PromotionPoints_To_Regular) points
FLOAT costperpoint = (FLOAT)( gGameExternalOptions.iMilitiaTrainingCost * gGameExternalOptions.iRegularCostModifier / ( gGameExternalOptions.iTrainingSquadSize * gGameExternalOptions.usIndividualMilitia_PromotionPoints_To_Regular ) );
FLOAT costperpoint = (FLOAT)( RebelCommand::GetMilitiaTrainingCostModifier() * gGameExternalOptions.iMilitiaTrainingCost * gGameExternalOptions.iRegularCostModifier / ( gGameExternalOptions.iTrainingSquadSize * gGameExternalOptions.usIndividualMilitia_PromotionPoints_To_Regular ) );
FLOAT totalcost = drillpoints * costperpoint;
@@ -9209,6 +9210,9 @@ INT16 GetTownTrainPtsForCharacter( SOLDIERTYPE *pTrainer, UINT16 *pusMaxPts )
sTrainingBonus += gGameExternalOptions.ubRpcBonusToTrainMilitia;
}
// apply training bonus from rebel command
sTrainingBonus += RebelCommand::GetMilitiaTrainingSpeedBonus();
// HEADROCK HAM 3.5: Training bonus given by local facilities
if (pTrainer->bSectorZ == 0)
{