New feature (by rftr): Arulco Rebel Command (ARC)

Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 19:00:09 +00:00
parent d1ec359600
commit eca080f0f9
44 changed files with 3925 additions and 36 deletions
+8
View File
@@ -72,6 +72,7 @@
#include "CampaignStats.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h"
#endif
#include "Reinforcement.h"
@@ -2191,6 +2192,13 @@ void CreateAutoResolveInterface()
ubRegMilitia = MilitiaInSectorOfRank( gpAR->ubSectorX, gpAR->ubSectorY, REGULAR_MILITIA );
ubGreenMilitia = MilitiaInSectorOfRank( gpAR->ubSectorX, gpAR->ubSectorY, GREEN_MILITIA );
// see if we get any bonus militia from nearby towns
UINT8 bonusGreenMilitia = 0, bonusRegularMilitia = 0, bonusEliteMilitia = 0;
RebelCommand::GetBonusMilitia(gpAR->ubSectorX, gpAR->ubSectorY, bonusGreenMilitia, bonusRegularMilitia, bonusEliteMilitia, FALSE); // no need to create a group for autoresolve as we're just increasing local militia pop
ubEliteMilitia += bonusEliteMilitia;
ubRegMilitia += bonusRegularMilitia;
ubGreenMilitia += bonusGreenMilitia;
// This block should be unnecessary. If the counts do not line up, there is a bug.
#if 0
while( ubEliteMilitia + ubRegMilitia + ubGreenMilitia < gpAR->ubCivs )