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New feature (by rftr): Arulco Rebel Command (ARC)
Improve you cities and overall campaign by choosing out of several upgrades Requires GameDir >= r2613 For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -38,6 +38,7 @@
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#include "Facilities.h"
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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#include "Luaglobal.h"
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@@ -293,7 +294,6 @@ void IncrementTownLoyalty( INT8 bTownId, UINT32 uiLoyaltyIncrease )
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UINT32 uiRemainingIncrement;
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INT16 sThisIncrement;
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AssertGE (bTownId, BLANK_SECTOR);
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AssertLT (bTownId, NUM_TOWNS);
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@@ -303,6 +303,9 @@ void IncrementTownLoyalty( INT8 bTownId, UINT32 uiLoyaltyIncrease )
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return;
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}
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// if rebel command is enabled, apply gain modifier
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uiLoyaltyIncrease *= RebelCommand::GetLoyaltyGainModifier();
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// modify loyalty change by town's individual attitude toward rebelling (20 is typical)
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uiLoyaltyIncrease *= (5 * gubTownRebelSentiment[ bTownId ]);
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uiLoyaltyIncrease /= 100;
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@@ -394,6 +397,9 @@ void UpdateTownLoyaltyRating( INT8 bTownId )
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ubMaxLoyalty = MAX_LOYALTY_VALUE;
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}
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// if playing with rebel command, limit max loyalty
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ubMaxLoyalty = min(ubMaxLoyalty, RebelCommand::GetMaxTownLoyalty(bTownId));
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// check if we'd be going over the max
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if( (gTownLoyalty[ bTownId ].ubRating + sRatingChange ) >= ubMaxLoyalty )
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{
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