New feature (by rftr): Arulco Rebel Command (ARC)

Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 19:00:09 +00:00
parent d1ec359600
commit eca080f0f9
44 changed files with 3925 additions and 36 deletions
+5 -4
View File
@@ -34,6 +34,7 @@
#include "MilitiaIndividual.h" // added by Flugente
#include "Campaign.h" // added by Flugente
#include "message.h" // added by Flugente
#include "Rebel Command.h"
#endif
// HEADROCK HAM 3: include these files so that a militia trainer's Effective Leadership can be determined. Used
@@ -832,7 +833,7 @@ BOOLEAN ServeNextFriendlySectorInTown( INT16 *sNeighbourX, INT16 *sNeighbourY )
void HandleInterfaceMessageForCostOfTrainingMilitia( SOLDIERTYPE *pSoldier )
{
INT32 iMilitiaTrainingCost = gGameExternalOptions.iMilitiaTrainingCost;
INT32 iMilitiaTrainingCost = gGameExternalOptions.iMilitiaTrainingCost * RebelCommand::GetMilitiaTrainingCostModifier();
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia2");
CHAR16 sString[ 128 ];
@@ -937,7 +938,7 @@ void HandleInterfaceMessageForContinuingTrainingMilitia( SOLDIERTYPE *pSoldier )
INT32 iCounter = 0;
INT32 iMinLoyaltyToTrain = gGameExternalOptions.iMinLoyaltyToTrain;
INT32 iMilitiaTrainingCost = gGameExternalOptions.iMilitiaTrainingCost;
INT32 iMilitiaTrainingCost = gGameExternalOptions.iMilitiaTrainingCost * RebelCommand::GetMilitiaTrainingCostModifier();
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
@@ -1642,7 +1643,7 @@ void ContinueTrainingInThisSector( UINT8 ubMilitiaType )
void PayForTrainingInSector( UINT8 ubSector )
{
INT32 iMilitiaTrainingCost = gGameExternalOptions.iMilitiaTrainingCost;
INT32 iMilitiaTrainingCost = gGameExternalOptions.iMilitiaTrainingCost * RebelCommand::GetMilitiaTrainingCostModifier();
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia6");
INT32 CostMultiplyer = 0;
@@ -2083,7 +2084,7 @@ UINT32 CalcMilitiaUpkeep( void )
}
}
return uiTotalPayment;
return uiTotalPayment * RebelCommand::GetMilitiaUpkeepCostModifier();
}
// Flugente: our militia volunteer pool is limited