New feature (by rftr): Arulco Rebel Command (ARC)

Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-08-22 19:00:09 +00:00
parent d1ec359600
commit eca080f0f9
44 changed files with 3925 additions and 36 deletions
+11
View File
@@ -116,6 +116,7 @@
#include "Creature Spreading.h" // added by Flugente forResetCreatureAttackVariables()
#include "finances.h" // added by Flugente
#include "MilitiaIndividual.h" // added by Flugente
#include "Rebel Command.h"
#endif
#include "connect.h"
@@ -182,6 +183,7 @@ INT32 giPauseAllAITimer = 0;
BOOLEAN sniperwarning;
BOOLEAN biggunwarning;
BOOLEAN gogglewarning;
BOOLEAN checkBonusMilitia;
//BOOLEAN airstrikeavailable;
TacticalStatusType gTacticalStatus;
@@ -993,6 +995,14 @@ BOOLEAN ExecuteOverhead( )
}
}
// check if bonus militia join us
if (checkBonusMilitia == TRUE && gGameExternalOptions.fRebelCommandEnabled && gubPBSectorZ == 0)
{
UINT8 bonusGreenMilitia = 0, bonusRegularMilitia = 0, bonusEliteMilitia = 0;
RebelCommand::GetBonusMilitia(gubPBSectorX, gubPBSectorY, bonusGreenMilitia, bonusRegularMilitia, bonusEliteMilitia, TRUE);
checkBonusMilitia = FALSE;
}
for ( cnt = 0; cnt < guiNumMercSlots; cnt++ )
{
pSoldier = MercSlots[ cnt ];
@@ -6748,6 +6758,7 @@ void SetEnemyPresence( )
sniperwarning = FALSE;
biggunwarning = FALSE;
gogglewarning = FALSE;
checkBonusMilitia = TRUE;
// airstrikeavailable = TRUE;
}
else