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New feature (by rftr): Arulco Rebel Command (ARC)
Improve you cities and overall campaign by choosing out of several upgrades Requires GameDir >= r2613 For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,6 +23,7 @@
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#include "Interactive Tiles.h"
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#include "gameloop.h"
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#include "Action Items.h" // added by Flugente
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#include "Rebel Command.h"
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#endif
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#include "connect.h"
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@@ -662,16 +663,30 @@ void GoIntoOverheadMap( )
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giXC += dX, giYC += dY;
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}
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if(WORLD_MAX == 129600){
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if(NightTime()){
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gubGridDivisor = ubResolutionTable360[gGameExternalOptions.ubGridResolutionNight];
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}else{
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gubGridDivisor = ubResolutionTable360[gGameExternalOptions.ubGridResolutionDay];
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if (RebelCommand::ShowApproximateEnemyLocations())
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{
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gubGridDivisor = ubResolutionTable360[RebelCommand::GetApproximateEnemyLocationResolutionIndex()];
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}
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else
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{
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if(NightTime()){
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gubGridDivisor = ubResolutionTable360[gGameExternalOptions.ubGridResolutionNight];
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}else{
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gubGridDivisor = ubResolutionTable360[gGameExternalOptions.ubGridResolutionDay];
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}
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}
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}else{
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if(NightTime()){
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gubGridDivisor = ubResolutionTable160[gGameExternalOptions.ubGridResolutionNight];
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}else{
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gubGridDivisor = ubResolutionTable160[gGameExternalOptions.ubGridResolutionDay];
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if (RebelCommand::ShowApproximateEnemyLocations())
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{
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gubGridDivisor = ubResolutionTable160[RebelCommand::GetApproximateEnemyLocationResolutionIndex()];
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}
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else
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{
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if(NightTime()){
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gubGridDivisor = ubResolutionTable160[gGameExternalOptions.ubGridResolutionNight];
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}else{
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gubGridDivisor = ubResolutionTable160[gGameExternalOptions.ubGridResolutionDay];
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}
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}
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}
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gusGridFrameX = WORLD_COLS * 4;
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@@ -1408,7 +1423,8 @@ void RenderOverheadOverlays()
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UINT16 jamcolour = Get16BPPColor( FROMRGB( 36, 219, 151 ) );
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BOOLEAN marklastenemy = FALSE;
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if ( gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] && gGameExternalOptions.ubMarkerMode && gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector <= gGameExternalOptions.ubSoldiersLeft )
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if ( (gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] && gGameExternalOptions.ubMarkerMode && gTacticalStatus.Team[ ENEMY_TEAM ].bMenInSector <= gGameExternalOptions.ubSoldiersLeft)
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|| RebelCommand::ShowApproximateEnemyLocations())
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marklastenemy = TRUE;
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for( i = 0; i < end; ++i )
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