- Removed the additional P4-P9 items from the Ja2Set.dat.xml file

- Re-Added the USE_XML_TILESETS property to ja2.ini
- Now you can start a game with USE_XML_TILESETS = TRUE (using Data-1.13\Ja2Set.dat.xml) or USE_XML_TILESETS = FALSE (using Data-1.13\BinaryData\Ja2Set.dat), because both files should contain identical data

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1402 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-12 20:56:58 +00:00
parent e0839a2bdf
commit ecca400704
3 changed files with 2890 additions and 6 deletions
File diff suppressed because it is too large Load Diff
-6
View File
@@ -156,12 +156,6 @@
<file index="148">w_miss.sti</file>
<file index="149">ripple.sti</file>
<file index="150">wirefram.sti</file>
<file index="151">smp4items.sti</file>
<file index="152">smp5items.sti</file>
<file index="153">smp6items.sti</file>
<file index="154">smp7items.sti</file>
<file index="155">smp8items.sti</file>
<file index="156">smp9items.sti</file>
</Files>
</Tileset>
<Tileset index="1">
+8
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@@ -19,6 +19,14 @@ CD = C
VFS_NO_UNICODE = FALSE
;******************************************************************************************************************************
; Should the game use the xml externalized tileset structure (ja2Set.dat.xml) located in the "Data-?" folder of the current MOD,
; or should it use the binary version (ja2set.dat) located in the "BinaryData" folder.
; Default: FALSE
;******************************************************************************************************************************
USE_XML_TILESETS = FALSE
;******************************************************************************************************************************
; Define here the correct vfs_config.XYZ.ini for the MOD you would like to play
; If you would like to play a different MOD, you only need to change this line with the correct vfs_config.XYZ.ini