- Ja2_Options.INI files updated. Warning: new format of ini file, will not work with old versions

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@149 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
lalien
2006-06-23 23:42:28 +00:00
parent 1b0949ee52
commit ecde255f9b
2 changed files with 573 additions and 527 deletions
+290 -266
View File
@@ -1,6 +1,6 @@
;******************************************************************************************************************************
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 124
; Jagged Alliance 2: 1.13 MOD Release Version 2006.06.24 Build 292
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -41,26 +41,31 @@
;
;******************************************************************************************************************************
[Options]
;******************************************************************************************************************************
Global gameplay settings
;******************************************************************************************************************************
[JA2 Gameplay Settings]
;******************************************************************************************************************************
; These are the Starting cash values for the various difficulties.
; The only restriction with these, is the INT32 they are stored in.
;******************************************************************************************************************************
NOVICE_CASH = 45000
EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
@@ -70,57 +75,42 @@ INSANE_CASH = 15000
CAN_SELL_ALT_LMB = TRUE
PRICE_MODIFIER = 4
PRICE_MODIFIER = 10
;******************************************************************************************
; Time when some global events occur
;
; Range: 0-100%
;******************************************************************************************
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
; start out as. Currently in game it is set to 55.
;******************************************************************************************************************************
; default 35
GAME_PROGRESS_START_MADLAB_QUEST = 35
MIN_ATTRIBUTE_POINT = 35
; default 50
GAME_PROGRESS_MIKE_AVALIABLE = 50
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
; default 70
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no additional damage
; 50 means 150% damage (100 + 50)
; maximum damage (internal) is 255
;******************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in Mind That there is not enough room on the strategic map to display more than 20
; Militia per sector correctly(could possibly change) but they will still be there to defend,
; and you can still train them, and it will still cost you.
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
; MILITIA_TRAINING_COST which is the cost of training militia.
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
@@ -143,23 +133,28 @@ MIN_LOYALTY_TO_TRAIN = 20
MAX_STRATEGIC_TEAM_SIZE = 20
; amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000
;
EASY_INITIAL_GARRISON_PERCENTAGES = 70
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
; percent of elites in enemy group
EXPERT_ELITE_BONUS = 25
INSANE_ELITE_BONUS = 50
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
; minimum enemy group size
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
INSANE_MIN_ENEMY_GROUP_SIZE = 8
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
INSANE_MIN_ENEMY_GROUP_SIZE = 8
@@ -167,10 +162,13 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
;******************************************************************************************************************************
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
;******************************************************************************************************************************
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
@@ -178,219 +176,10 @@ INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
; or enable unlimited reinforcements
;******************************************************************************************************************************
NOVICE_QUEEN_AGGRESSIVE = FALSE
NOVICE_QUEEN_AGGRESSIVE = FALSE
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
; opens the website up on day one.
;
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
; This will include any future MERC Mercs that are added.
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
; Will need to save and exit the game, change the settings and then start the game back up to create the next
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
;
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
;
; Normal = 0
; Heat Intolerant = 1
; Nervous = 2
; Claustrophobic = 3
; NonSwimmer = 4
; Fear of Insects = 5
; Forgetful = 6
; Psycho = 7
;
; ATTITUDES:
;
; NORMAL = 0
; FRIENDLY = 1
; LONER = 2
; OPTIMIST = 3
; PESSIMIST = 4
; AGGRESSIVE = 5
; ARROGANT = 6
; BIG_SHOT = 7
; ASSHOLE = 8
; COWARD = 9
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
;******************************************************************************************************************************
; In this section you can enable/disable vertical synchronisation
; If disabled the game will run faster
;******************************************************************************************************************************
[JA2 Screen Resolution Settings]
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN = TRUE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 180
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
; 1 = normal
; 0 = max speed
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************************************************
Global gameplay settings
;******************************************************************************************************************************
[JA2 Gameplay Settings]
; Allows militia to move on strategic map
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
; Allows militia reinforcements from near sectors
ALLOW_REINFORCEMENTS = TRUE
; Reinforcements only in cities
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; Amount of troops that will be added to queens army when the troops pool is empty
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
;will create a squad each n hours (12 for example). Should divide 24 without remainder
CREATE_EACH_N_HOURS = 24
; divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
MINIMUM_MILITIA_SQUAD_SIZE = 5
MAXIMUM_MILITIA_SQUAD_SIZE = 20
MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
;******************************************************************************************
; Time when some global events occur
;
; default 35
; default 50
; default 70
; Range: 0-100%
;******************************************************************************************
GAME_PROGRESS_START_MADLAB_QUEST = 35
GAME_PROGRESS_MIKE_AVALIABLE = 50
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no additional damage
; maximum damage (internal) is 255
;******************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
@@ -480,6 +269,7 @@ HARD_NUM_AWARE_BATTLES = 3
INSANE_NUM_AWARE_BATTLES = 4
;******************************************************************************************
; Bonus APs for Enemy Soldiers:
; Number of extra APs for enemy troops at the various difficulty levels
@@ -493,6 +283,234 @@ INSANE_AP_BONUS = 5
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in mind that there is not enough room on the strategic map to display more than 20
; Militia per sector correctly (could possibly change) but they will still be there to defend,
; and you can still train them, and it will still cost you.
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
; MILITIA_TRAINING_COST which is the cost of training militia.
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
;******************************************************************************************************************************
;
; Settings for mobile militia
;
;******************************************************************************************************************************
; Allows militia to move on strategic map
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
; Allows militia reinforcements from near sectors
ALLOW_REINFORCEMENTS = FALSE
; Allows militia reinforcements only in cities
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; Amount of troops that will be added to queens army when the troops pool is empty
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
; will create a squad each n hours (12 for example). Should divide 24 without remainder
CREATE_EACH_N_HOURS = 24
; divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
; minimum possible militia squad size
MINIMUM_MILITIA_SQUAD_SIZE = 5
; maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;not used anymore
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
[JA2 Laptop Settings]
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
; start out as. Currently in game it is set to 55.
;******************************************************************************************************************************
MIN_ATTRIBUTE_POINT = 35
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 50
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
; opens the website up on day one.
;
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
; This will include any future MERC Mercs that are added.
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
; Will need to save and exit the game, change the settings and then start the game back up to create the next
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
;
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
;
; Normal = 0
; Heat Intolerant = 1
; Nervous = 2
; Claustrophobic = 3
; NonSwimmer = 4
; Fear of Insects = 5
; Forgetful = 6
; Psycho = 7
;
; ATTITUDES:
;
; NORMAL = 0
; FRIENDLY = 1
; LONER = 2
; OPTIMIST = 3
; PESSIMIST = 4
; AGGRESSIVE = 5
; ARROGANT = 6
; BIG_SHOT = 7
; ASSHOLE = 8
; COWARD = 9
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 3
;******************************************************************************************************************************
;
; In this section you can change video settings
;
;******************************************************************************************************************************
[JA2 Video Settings]
; If disabled the game will run faster
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN = TRUE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 300
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
; 1 = normal
; 0 = max speed
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
; Range: 0-255
@@ -502,18 +520,25 @@ INSANE_AP_BONUS = 5
;
; 3. Enable/disable militia command on tactical map
; Range: TRUE/FALSE
;
; 4. Enable/disable limited vision
; Range: TRUE/FALSE
;******************************************************************************************
[JA2 Tactical Settings]
BASE_SIGHT_RANGE = 13
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
ALLOW_LIMITED_VISION = TRUE
ALLOW_SOLDIER_TOOL_TIPS = FALSE
;******************************************************************************************
; not implemented
@@ -545,16 +570,16 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
;******************************************************************************************
; 1. Time in seconds for DeadLock delay, default 15
; In this section you can change some system settings
;
; 2. Skip global strategic events (use to prevent game crashes)
; Range: TRUE/FALSE
;******************************************************************************************
[JA2 System Settings]
;Time in seconds for DeadLock delay, default 15
DEAD_LOCK_DELAY = 10
;Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
@@ -564,4 +589,3 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
+283 -261
View File
@@ -1,6 +1,6 @@
;******************************************************************************************************************************
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.26 Build 124
; Jagged Alliance 2: 1.13 MOD Release Version 2006.06.24 Build 292
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -41,26 +41,31 @@
;
;******************************************************************************************************************************
[Options]
;******************************************************************************************************************************
Global gameplay settings
;******************************************************************************************************************************
[JA2 Gameplay Settings]
;******************************************************************************************************************************
; These are the Starting cash values for the various difficulties.
; The only restriction with these, is the INT32 they are stored in.
;******************************************************************************************************************************
NOVICE_CASH = 45000
EXPERIENCED_CASH = 35000
EXPERT_CASH = 30000
INSANE_CASH = 15000
;******************************************************************************************************************************
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
@@ -70,57 +75,42 @@ INSANE_CASH = 15000
CAN_SELL_ALT_LMB = FALSE
PRICE_MODIFIER = 4
PRICE_MODIFIER = 10
;******************************************************************************************
; Time when some global events occur
;
; Range: 0-100%
;******************************************************************************************
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
; start out as. Currently in game it is set to 55.
;******************************************************************************************************************************
; default 35
GAME_PROGRESS_START_MADLAB_QUEST = 35
MIN_ATTRIBUTE_POINT = 35
; default 50
GAME_PROGRESS_MIKE_AVALIABLE = 50
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 30
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
; default 70
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no additional damage
; 50 means 150% damage (100 + 50)
; maximum damage (internal) is 255
;******************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in Mind That there is not enough room on the strategic map to display more than 20
; Militia per sector correctly(could possibly change) but they will still be there to defend,
; and you can still train them, and it will still cost you.
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
; MILITIA_TRAINING_COST which is the cost of training militia.
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
@@ -143,19 +133,23 @@ MIN_LOYALTY_TO_TRAIN = 20
MAX_STRATEGIC_TEAM_SIZE = 20
; amount of troops avaliable to the queen at game start
NOVICE_QUEENS_POOL_OF_TROOPS = 150
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
EXPERT_QUEENS_POOL_OF_TROOPS = 400
INSANE_QUEENS_POOL_OF_TROOPS = 8000
;
EASY_INITIAL_GARRISON_PERCENTAGES = 70
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
; percent of elites in enemy group
EXPERT_ELITE_BONUS = 25
INSANE_ELITE_BONUS = 50
; minimum enemy group size
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
@@ -163,6 +157,7 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
;******************************************************************************************************************************
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
;******************************************************************************************************************************
@@ -172,227 +167,19 @@ EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
;******************************************************************************************************************************
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool
; or enable unlimited reinforcements
;******************************************************************************************************************************
NOVICE_QUEEN_AGGRESSIVE = FALSE
NOVICE_QUEEN_AGGRESSIVE = FALSE
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
; opens the website up on day one.
;
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
; This will include any future MERC Mercs that are added.
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
; Will need to save and exit the game, change the settings and then start the game back up to create the next
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
;
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
;
; Normal = 0
; Heat Intolerant = 1
; Nervous = 2
; Claustrophobic = 3
; NonSwimmer = 4
; Fear of Insects = 5
; Forgetful = 6
; Psycho = 7
;
; ATTITUDES:
;
; NORMAL = 0
; FRIENDLY = 1
; LONER = 2
; OPTIMIST = 3
; PESSIMIST = 4
; AGGRESSIVE = 5
; ARROGANT = 6
; BIG_SHOT = 7
; ASSHOLE = 8
; COWARD = 9
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
;******************************************************************************************************************************
; In this section you can enable/disable vertical synchronisation
; If disabled the game will run faster
;******************************************************************************************************************************
[JA2 Screen Resolution Settings]
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN = FALSE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 180
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
; 1 = normal
; 0 = max speed
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************************************************
Global gameplay settings
;******************************************************************************************************************************
[JA2 Gameplay Settings]
; Allows militia to move on strategic map
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
; Allows militia reinforcements from near sectors
ALLOW_REINFORCEMENTS = FALSE
; Reinforcements only in cities
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; Amount of troops that will be added to queens army when the troops pool is empty
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
;will create a squad each n hours (12 for example). Should divide 24 without remainder
CREATE_EACH_N_HOURS = 24
; divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
MINIMUM_MILITIA_SQUAD_SIZE = 5
MAXIMUM_MILITIA_SQUAD_SIZE = 20
MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
;******************************************************************************************
; Time when some global events occur
;
; default 35
; default 50
; default 70
; Range: 0-100%
;******************************************************************************************
GAME_PROGRESS_START_MADLAB_QUEST = 35
GAME_PROGRESS_MIKE_AVALIABLE = 50
GAME_PROGRESS_IGGY_AVALIABLE = 70
;******************************************************************************************
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
; Range: 0-100
; 0 means no additional damage
; maximum damage (internal) is 255
;******************************************************************************************
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
MELEE_DAMAGE_MULTIPLIER = 0
GUN_DAMAGE_MULTIPLIER = 0
EXPERT_QUEEN_AGGRESSIVE = FALSE
INSANE_QUEEN_AGGRESSIVE = TRUE
@@ -495,6 +282,235 @@ INSANE_AP_BONUS = 5
;******************************************************************************************************************************
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
; Keep in mind that there is not enough room on the strategic map to display more than 20
; Militia per sector correctly (could possibly change) but they will still be there to defend,
; and you can still train them, and it will still cost you.
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
; MILITIA_TRAINING_COST which is the cost of training militia.
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
;******************************************************************************************************************************
MAX_MILITIA_PER_SECTOR = 20
MAX_TRAINING_SQUAD_SIZE = 10
MILITIA_TRAINING_COST = 750
MIN_LOYALTY_TO_TRAIN = 20
;******************************************************************************************************************************
;
; Settings for mobile militia
;
;******************************************************************************************************************************
; Allows militia to move on strategic map
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
; Allows militia reinforcements from near sectors
ALLOW_REINFORCEMENTS = FALSE
; Allows militia reinforcements only in cities
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
; Amount of troops that will be added to queens army when the troops pool is empty
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
; will create a squad each n hours (12 for example). Should divide 24 without remainder
CREATE_EACH_N_HOURS = 24
; divisor for mobile group size
DIV_OF_ORIGINAL_MILITIA = 4
; minimum possible militia squad size
MINIMUM_MILITIA_SQUAD_SIZE = 5
; maximum possible militia squad size
MAXIMUM_MILITIA_SQUAD_SIZE = 20
;not used anymore
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
[JA2 Laptop Settings]
;******************************************************************************************************************************
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
; start out as. Currently in game it is set to 55.
;******************************************************************************************************************************
MIN_ATTRIBUTE_POINT = 35
MAX_ATTRIBUTE_POINT = 85
IMPATTRIBUTEPOINTS = 30
MAX_ZERO_BONUS = 15
START_ATTRIBUTE = 55
;******************************************************************************************************************************
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
; opens the website up on day one.
;
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
; This will include any future MERC Mercs that are added.
;******************************************************************************************************************************
MERC_AVAILABLE_DAY_ONE = FALSE
ALL_MERCS_AT_MERC = FALSE
;******************************************************************************************************************************
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
; your IMP Mercs.
;
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
; Will need to save and exit the game, change the settings and then start the game back up to create the next
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
;
; Here are the valid settings for personalities and Attitudes:
;
; PERSONALITIES:
;
; Normal = 0
; Heat Intolerant = 1
; Nervous = 2
; Claustrophobic = 3
; NonSwimmer = 4
; Fear of Insects = 5
; Forgetful = 6
; Psycho = 7
;
; ATTITUDES:
;
; NORMAL = 0
; FRIENDLY = 1
; LONER = 2
; OPTIMIST = 3
; PESSIMIST = 4
; AGGRESSIVE = 5
; ARROGANT = 6
; BIG_SHOT = 7
; ASSHOLE = 8
; COWARD = 9
;******************************************************************************************************************************
USE_RANDOM_PERSONALITY = FALSE
CUSTOM_PERSONALITY = 0
CUSTOM_ATTITUDE = 0
;******************************************************************************************************************************
;
; In this section you can change video settings
;
;******************************************************************************************************************************
[JA2 Video Settings]
; If disabled the game will run faster
VERTICAL_SYNC = FALSE
;******************************************************************************************************************************
; In this section you can enable the weather effects (rain & storms).
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
; with lightning)
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
;******************************************************************************************************************************
[JA2 Rain Settings]
ALLOW_RAIN = FALSE
RAIN_CHANCE_PER_DAY = 100
RAIN_MIN_LENGTH_IN_MINUTES = 60
RAIN_MAX_LENGTH_IN_MINUTES = 180
MAX_RAIN_DROPS = 80
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
[JA2 Thunder Settings]
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; Controls animation speed for faster movements in battle
; 1 = normal
; 0 = max speed
; Range: 0-1
;******************************************************************************************************************************
[JA2 Turnbased Animation Speed Settings]
PLAYER_TURN_SPEED_UP_FACTOR = 1
ENEMY_TURN_SPEED_UP_FACTOR = 1
CREATURE_TURN_SPEED_UP_FACTOR= 1
MILITIA_TURN_SPEED_UP_FACTOR = 1
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
;******************************************************************************************
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
; Range: 0-255
@@ -504,6 +520,9 @@ INSANE_AP_BONUS = 5
;
; 3. Enable/disable militia command on tactical map
; Range: TRUE/FALSE
;
; 4. Enable/disable limited vision
; Range: TRUE/FALSE
;******************************************************************************************
[JA2 Tactical Settings]
@@ -516,6 +535,10 @@ ALLOW_TACTICAL_MILITIA_COMMAND = FALSE
ALLOW_LIMITED_VISION = FALSE
ALLOW_SOLDIER_TOOL_TIPS = FALSE
;******************************************************************************************
; not implemented
@@ -547,16 +570,16 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
;******************************************************************************************
; 1. Time in seconds for DeadLock delay, default 15
; In this section you can change some system settings
;
; 2. Skip global strategic events (use to prevent game crashes)
; Range: TRUE/FALSE
;******************************************************************************************
[JA2 System Settings]
;Time in seconds for DeadLock delay, default 15
DEAD_LOCK_DELAY = 10
;Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
@@ -566,4 +589,3 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE