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- Ja2_Options.INI files updated. Warning: new format of ini file, will not work with old versions
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@149 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+290
-266
@@ -1,6 +1,6 @@
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.24 Build 124
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; Jagged Alliance 2: 1.13 MOD Release Version 2006.06.24 Build 292
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -41,26 +41,31 @@
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;
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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[Options]
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;******************************************************************************************************************************
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Global gameplay settings
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;******************************************************************************************************************************
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[JA2 Gameplay Settings]
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; These are the Starting cash values for the various difficulties.
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; These are the Starting cash values for the various difficulties.
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; The only restriction with these, is the INT32 they are stored in.
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; The only restriction with these, is the INT32 they are stored in.
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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NOVICE_CASH = 45000
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NOVICE_CASH = 45000
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EXPERIENCED_CASH = 35000
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EXPERIENCED_CASH = 35000
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EXPERT_CASH = 30000
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EXPERT_CASH = 30000
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INSANE_CASH = 15000
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INSANE_CASH = 15000
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
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@@ -70,57 +75,42 @@ INSANE_CASH = 15000
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CAN_SELL_ALT_LMB = TRUE
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CAN_SELL_ALT_LMB = TRUE
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PRICE_MODIFIER = 4
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PRICE_MODIFIER = 10
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;******************************************************************************************
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; Time when some global events occur
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;
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; Range: 0-100%
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;******************************************************************************************
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;******************************************************************************************************************************
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; default 35
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; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
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GAME_PROGRESS_START_MADLAB_QUEST = 35
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; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
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; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
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; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
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; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
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; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
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; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
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; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
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; start out as. Currently in game it is set to 55.
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;******************************************************************************************************************************
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MIN_ATTRIBUTE_POINT = 35
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; default 50
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GAME_PROGRESS_MIKE_AVALIABLE = 50
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MAX_ATTRIBUTE_POINT = 85
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; default 70
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GAME_PROGRESS_IGGY_AVALIABLE = 70
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IMPATTRIBUTEPOINTS = 50
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MAX_ZERO_BONUS = 15
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START_ATTRIBUTE = 55
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;******************************************************************************************
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; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
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; Range: 0-100
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; 0 means no additional damage
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; 50 means 150% damage (100 + 50)
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; maximum damage (internal) is 255
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;******************************************************************************************
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EXPLOSIVES_DAMAGE_MULTIPLIER = 0
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;******************************************************************************************************************************
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MELEE_DAMAGE_MULTIPLIER = 0
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; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
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; Keep in Mind That there is not enough room on the strategic map to display more than 20
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; Militia per sector correctly(could possibly change) but they will still be there to defend,
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; and you can still train them, and it will still cost you.
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; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
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; MILITIA_TRAINING_COST which is the cost of training militia.
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; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
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;******************************************************************************************************************************
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MAX_MILITIA_PER_SECTOR = 20
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MAX_TRAINING_SQUAD_SIZE = 10
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MILITIA_TRAINING_COST = 750
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MIN_LOYALTY_TO_TRAIN = 20
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GUN_DAMAGE_MULTIPLIER = 0
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@@ -143,23 +133,28 @@ MIN_LOYALTY_TO_TRAIN = 20
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MAX_STRATEGIC_TEAM_SIZE = 20
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MAX_STRATEGIC_TEAM_SIZE = 20
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; amount of troops avaliable to the queen at game start
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NOVICE_QUEENS_POOL_OF_TROOPS = 150
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NOVICE_QUEENS_POOL_OF_TROOPS = 150
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EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
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EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
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EXPERT_QUEENS_POOL_OF_TROOPS = 400
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EXPERT_QUEENS_POOL_OF_TROOPS = 400
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INSANE_QUEENS_POOL_OF_TROOPS = 8000
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INSANE_QUEENS_POOL_OF_TROOPS = 8000
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;
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EASY_INITIAL_GARRISON_PERCENTAGES = 70
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EASY_INITIAL_GARRISON_PERCENTAGES = 70
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EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
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EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
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EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
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EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
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INSANE_INITIAL_GARRISON_PERCENTAGES = 200
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INSANE_INITIAL_GARRISON_PERCENTAGES = 200
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; percent of elites in enemy group
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EXPERT_ELITE_BONUS = 25
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EXPERT_ELITE_BONUS = 25
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INSANE_ELITE_BONUS = 50
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INSANE_ELITE_BONUS = 50
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NOVICE_MIN_ENEMY_GROUP_SIZE = 3
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; minimum enemy group size
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NOVICE_MIN_ENEMY_GROUP_SIZE = 3
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EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
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EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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EXPERT_MIN_ENEMY_GROUP_SIZE = 6
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INSANE_MIN_ENEMY_GROUP_SIZE = 8
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INSANE_MIN_ENEMY_GROUP_SIZE = 8
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@@ -167,10 +162,13 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
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; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
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; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
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NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE
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EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
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EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
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EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
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EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
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INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
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INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
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; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
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@@ -178,219 +176,10 @@ INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
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; or enable unlimited reinforcements
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; or enable unlimited reinforcements
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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NOVICE_QUEEN_AGGRESSIVE = FALSE
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NOVICE_QUEEN_AGGRESSIVE = FALSE
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EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
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EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
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EXPERT_QUEEN_AGGRESSIVE = FALSE
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EXPERT_QUEEN_AGGRESSIVE = FALSE
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INSANE_QUEEN_AGGRESSIVE = TRUE
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INSANE_QUEEN_AGGRESSIVE = TRUE
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;******************************************************************************************************************************
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; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
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; opens the website up on day one.
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;
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; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
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; This will include any future MERC Mercs that are added.
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;******************************************************************************************************************************
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MERC_AVAILABLE_DAY_ONE = FALSE
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ALL_MERCS_AT_MERC = FALSE
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;******************************************************************************************************************************
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; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
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; your IMP Mercs.
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;
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; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
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; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
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; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
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; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
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; Will need to save and exit the game, change the settings and then start the game back up to create the next
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; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
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;
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; Here are the valid settings for personalities and Attitudes:
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;
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; PERSONALITIES:
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;
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; Normal = 0
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; Heat Intolerant = 1
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; Nervous = 2
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; Claustrophobic = 3
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; NonSwimmer = 4
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; Fear of Insects = 5
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; Forgetful = 6
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; Psycho = 7
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;
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; ATTITUDES:
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;
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; NORMAL = 0
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; FRIENDLY = 1
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; LONER = 2
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; OPTIMIST = 3
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; PESSIMIST = 4
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; AGGRESSIVE = 5
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; ARROGANT = 6
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; BIG_SHOT = 7
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; ASSHOLE = 8
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; COWARD = 9
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;******************************************************************************************************************************
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USE_RANDOM_PERSONALITY = FALSE
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 0
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;******************************************************************************************************************************
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; In this section you can enable/disable vertical synchronisation
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; If disabled the game will run faster
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;******************************************************************************************************************************
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[JA2 Screen Resolution Settings]
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VERTICAL_SYNC = FALSE
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;******************************************************************************************************************************
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; In this section you can enable the weather effects (rain & storms).
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; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
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; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
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; with lightning)
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; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
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;******************************************************************************************************************************
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[JA2 Rain Settings]
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ALLOW_RAIN = TRUE
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RAIN_CHANCE_PER_DAY = 100
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RAIN_MIN_LENGTH_IN_MINUTES = 60
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RAIN_MAX_LENGTH_IN_MINUTES = 180
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MAX_RAIN_DROPS = 80
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WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
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BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
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[JA2 Thunder Settings]
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|
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|
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MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
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MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
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MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
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MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
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PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
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CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
;******************************************************************************************************************************
|
|
||||||
; Controls animation speed for faster movements in battle
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|
||||||
; 1 = normal
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|
||||||
; 0 = max speed
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|
||||||
; Range: 0-1
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|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Turnbased Animation Speed Settings]
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|
||||||
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|
||||||
PLAYER_TURN_SPEED_UP_FACTOR = 1
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|
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ENEMY_TURN_SPEED_UP_FACTOR = 1
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|
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CREATURE_TURN_SPEED_UP_FACTOR= 1
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|
||||||
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|
||||||
MILITIA_TURN_SPEED_UP_FACTOR = 1
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||||||
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|
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CIVILIAN_TURN_SPEED_UP_FACTOR = 1
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|
||||||
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|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
Global gameplay settings
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Gameplay Settings]
|
|
||||||
|
|
||||||
; Allows militia to move on strategic map
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|
||||||
ALLOW_MILITIA_MOBILE_GROUPS = TRUE
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|
||||||
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|
||||||
; Allows militia reinforcements from near sectors
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|
||||||
ALLOW_REINFORCEMENTS = TRUE
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|
||||||
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|
||||||
; Reinforcements only in cities
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|
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ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
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|
||||||
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|
||||||
; Amount of troops that will be added to queens army when the troops pool is empty
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|
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QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
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|
||||||
|
|
||||||
;will create a squad each n hours (12 for example). Should divide 24 without remainder
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|
||||||
CREATE_EACH_N_HOURS = 24
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|
||||||
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|
||||||
; divisor for mobile group size
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|
||||||
DIV_OF_ORIGINAL_MILITIA = 4
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|
||||||
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|
||||||
MINIMUM_MILITIA_SQUAD_SIZE = 5
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|
||||||
MAXIMUM_MILITIA_SQUAD_SIZE = 20
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|
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MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
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|
||||||
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|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
|
||||||
; Time when some global events occur
|
|
||||||
;
|
|
||||||
; default 35
|
|
||||||
; default 50
|
|
||||||
; default 70
|
|
||||||
; Range: 0-100%
|
|
||||||
;******************************************************************************************
|
|
||||||
|
|
||||||
GAME_PROGRESS_START_MADLAB_QUEST = 35
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|
||||||
|
|
||||||
GAME_PROGRESS_MIKE_AVALIABLE = 50
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|
||||||
|
|
||||||
GAME_PROGRESS_IGGY_AVALIABLE = 70
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|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
|
||||||
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
|
|
||||||
; Range: 0-100
|
|
||||||
; 0 means no additional damage
|
|
||||||
; maximum damage (internal) is 255
|
|
||||||
;******************************************************************************************
|
|
||||||
|
|
||||||
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
|
|
||||||
|
|
||||||
MELEE_DAMAGE_MULTIPLIER = 0
|
|
||||||
|
|
||||||
GUN_DAMAGE_MULTIPLIER = 0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -480,6 +269,7 @@ HARD_NUM_AWARE_BATTLES = 3
|
|||||||
INSANE_NUM_AWARE_BATTLES = 4
|
INSANE_NUM_AWARE_BATTLES = 4
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; Bonus APs for Enemy Soldiers:
|
; Bonus APs for Enemy Soldiers:
|
||||||
; Number of extra APs for enemy troops at the various difficulty levels
|
; Number of extra APs for enemy troops at the various difficulty levels
|
||||||
@@ -493,6 +283,234 @@ INSANE_AP_BONUS = 5
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||||
|
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
||||||
|
; Militia per sector correctly (could possibly change) but they will still be there to defend,
|
||||||
|
; and you can still train them, and it will still cost you.
|
||||||
|
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
|
||||||
|
; MILITIA_TRAINING_COST which is the cost of training militia.
|
||||||
|
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
MAX_MILITIA_PER_SECTOR = 20
|
||||||
|
|
||||||
|
MAX_TRAINING_SQUAD_SIZE = 10
|
||||||
|
|
||||||
|
MILITIA_TRAINING_COST = 750
|
||||||
|
|
||||||
|
MIN_LOYALTY_TO_TRAIN = 20
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
;
|
||||||
|
; Settings for mobile militia
|
||||||
|
;
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
; Allows militia to move on strategic map
|
||||||
|
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
|
||||||
|
|
||||||
|
; Allows militia reinforcements from near sectors
|
||||||
|
ALLOW_REINFORCEMENTS = FALSE
|
||||||
|
|
||||||
|
; Allows militia reinforcements only in cities
|
||||||
|
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
||||||
|
|
||||||
|
; Amount of troops that will be added to queens army when the troops pool is empty
|
||||||
|
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
|
||||||
|
|
||||||
|
; will create a squad each n hours (12 for example). Should divide 24 without remainder
|
||||||
|
CREATE_EACH_N_HOURS = 24
|
||||||
|
|
||||||
|
; divisor for mobile group size
|
||||||
|
DIV_OF_ORIGINAL_MILITIA = 4
|
||||||
|
|
||||||
|
; minimum possible militia squad size
|
||||||
|
MINIMUM_MILITIA_SQUAD_SIZE = 5
|
||||||
|
|
||||||
|
; maximum possible militia squad size
|
||||||
|
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||||
|
|
||||||
|
;not used anymore
|
||||||
|
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[JA2 Laptop Settings]
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
|
||||||
|
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
|
||||||
|
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
|
||||||
|
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
|
||||||
|
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
|
||||||
|
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
|
||||||
|
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
|
||||||
|
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
|
||||||
|
; start out as. Currently in game it is set to 55.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
MIN_ATTRIBUTE_POINT = 35
|
||||||
|
MAX_ATTRIBUTE_POINT = 85
|
||||||
|
IMPATTRIBUTEPOINTS = 50
|
||||||
|
MAX_ZERO_BONUS = 15
|
||||||
|
START_ATTRIBUTE = 55
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
||||||
|
; opens the website up on day one.
|
||||||
|
;
|
||||||
|
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
|
||||||
|
; This will include any future MERC Mercs that are added.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
MERC_AVAILABLE_DAY_ONE = FALSE
|
||||||
|
|
||||||
|
ALL_MERCS_AT_MERC = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
|
||||||
|
; your IMP Mercs.
|
||||||
|
;
|
||||||
|
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
|
||||||
|
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
|
||||||
|
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
|
||||||
|
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
|
||||||
|
; Will need to save and exit the game, change the settings and then start the game back up to create the next
|
||||||
|
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
|
||||||
|
;
|
||||||
|
; Here are the valid settings for personalities and Attitudes:
|
||||||
|
;
|
||||||
|
; PERSONALITIES:
|
||||||
|
;
|
||||||
|
; Normal = 0
|
||||||
|
; Heat Intolerant = 1
|
||||||
|
; Nervous = 2
|
||||||
|
; Claustrophobic = 3
|
||||||
|
; NonSwimmer = 4
|
||||||
|
; Fear of Insects = 5
|
||||||
|
; Forgetful = 6
|
||||||
|
; Psycho = 7
|
||||||
|
;
|
||||||
|
; ATTITUDES:
|
||||||
|
;
|
||||||
|
; NORMAL = 0
|
||||||
|
; FRIENDLY = 1
|
||||||
|
; LONER = 2
|
||||||
|
; OPTIMIST = 3
|
||||||
|
; PESSIMIST = 4
|
||||||
|
; AGGRESSIVE = 5
|
||||||
|
; ARROGANT = 6
|
||||||
|
; BIG_SHOT = 7
|
||||||
|
; ASSHOLE = 8
|
||||||
|
; COWARD = 9
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
USE_RANDOM_PERSONALITY = FALSE
|
||||||
|
CUSTOM_PERSONALITY = 0
|
||||||
|
CUSTOM_ATTITUDE = 3
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
;
|
||||||
|
; In this section you can change video settings
|
||||||
|
;
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Video Settings]
|
||||||
|
|
||||||
|
; If disabled the game will run faster
|
||||||
|
VERTICAL_SYNC = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; In this section you can enable the weather effects (rain & storms).
|
||||||
|
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||||
|
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||||
|
; with lightning)
|
||||||
|
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Rain Settings]
|
||||||
|
|
||||||
|
ALLOW_RAIN = TRUE
|
||||||
|
|
||||||
|
RAIN_CHANCE_PER_DAY = 100
|
||||||
|
|
||||||
|
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||||
|
|
||||||
|
RAIN_MAX_LENGTH_IN_MINUTES = 300
|
||||||
|
|
||||||
|
MAX_RAIN_DROPS = 80
|
||||||
|
|
||||||
|
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
|
||||||
|
|
||||||
|
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
|
||||||
|
|
||||||
|
|
||||||
|
[JA2 Thunder Settings]
|
||||||
|
|
||||||
|
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||||
|
|
||||||
|
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||||
|
|
||||||
|
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
|
||||||
|
|
||||||
|
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
|
||||||
|
|
||||||
|
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
|
||||||
|
|
||||||
|
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Controls animation speed for faster movements in battle
|
||||||
|
; 1 = normal
|
||||||
|
; 0 = max speed
|
||||||
|
; Range: 0-1
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Turnbased Animation Speed Settings]
|
||||||
|
|
||||||
|
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
CREATURE_TURN_SPEED_UP_FACTOR= 1
|
||||||
|
|
||||||
|
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
|
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
|
||||||
; Range: 0-255
|
; Range: 0-255
|
||||||
@@ -502,18 +520,25 @@ INSANE_AP_BONUS = 5
|
|||||||
;
|
;
|
||||||
; 3. Enable/disable militia command on tactical map
|
; 3. Enable/disable militia command on tactical map
|
||||||
; Range: TRUE/FALSE
|
; Range: TRUE/FALSE
|
||||||
|
;
|
||||||
|
; 4. Enable/disable limited vision
|
||||||
|
; Range: TRUE/FALSE
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 Tactical Settings]
|
[JA2 Tactical Settings]
|
||||||
|
|
||||||
BASE_SIGHT_RANGE = 13
|
BASE_SIGHT_RANGE = 13
|
||||||
|
|
||||||
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
|
VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
|
||||||
|
|
||||||
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
|
ALLOW_TACTICAL_MILITIA_COMMAND = TRUE
|
||||||
|
|
||||||
ALLOW_LIMITED_VISION = TRUE
|
ALLOW_LIMITED_VISION = TRUE
|
||||||
|
|
||||||
|
ALLOW_SOLDIER_TOOL_TIPS = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; not implemented
|
; not implemented
|
||||||
@@ -545,16 +570,16 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
|
|||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; 1. Time in seconds for DeadLock delay, default 15
|
; In this section you can change some system settings
|
||||||
;
|
;
|
||||||
; 2. Skip global strategic events (use to prevent game crashes)
|
|
||||||
; Range: TRUE/FALSE
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 System Settings]
|
[JA2 System Settings]
|
||||||
|
|
||||||
|
;Time in seconds for DeadLock delay, default 15
|
||||||
DEAD_LOCK_DELAY = 10
|
DEAD_LOCK_DELAY = 10
|
||||||
|
|
||||||
|
;Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
||||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||||
|
|
||||||
|
|
||||||
@@ -564,4 +589,3 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
+283
-261
@@ -1,6 +1,6 @@
|
|||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Jagged Alliance 2: 1.13 MOD Release Version 2006.05.26 Build 124
|
; Jagged Alliance 2: 1.13 MOD Release Version 2006.06.24 Build 292
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
@@ -41,26 +41,31 @@
|
|||||||
;
|
;
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
[Options]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
Global gameplay settings
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
|
||||||
|
[JA2 Gameplay Settings]
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; These are the Starting cash values for the various difficulties.
|
; These are the Starting cash values for the various difficulties.
|
||||||
; The only restriction with these, is the INT32 they are stored in.
|
; The only restriction with these, is the INT32 they are stored in.
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
NOVICE_CASH = 45000
|
NOVICE_CASH = 45000
|
||||||
|
|
||||||
EXPERIENCED_CASH = 35000
|
EXPERIENCED_CASH = 35000
|
||||||
|
|
||||||
EXPERT_CASH = 30000
|
EXPERT_CASH = 30000
|
||||||
|
|
||||||
INSANE_CASH = 15000
|
INSANE_CASH = 15000
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
|
; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option.
|
||||||
; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
|
; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value.
|
||||||
@@ -70,57 +75,42 @@ INSANE_CASH = 15000
|
|||||||
|
|
||||||
CAN_SELL_ALT_LMB = FALSE
|
CAN_SELL_ALT_LMB = FALSE
|
||||||
|
|
||||||
PRICE_MODIFIER = 4
|
PRICE_MODIFIER = 10
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Time when some global events occur
|
||||||
|
;
|
||||||
|
; Range: 0-100%
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
; default 35
|
||||||
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
|
GAME_PROGRESS_START_MADLAB_QUEST = 35
|
||||||
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
|
|
||||||
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
|
|
||||||
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
|
|
||||||
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
|
|
||||||
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
|
|
||||||
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
|
|
||||||
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
|
|
||||||
; start out as. Currently in game it is set to 55.
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
MIN_ATTRIBUTE_POINT = 35
|
; default 50
|
||||||
|
GAME_PROGRESS_MIKE_AVALIABLE = 50
|
||||||
|
|
||||||
MAX_ATTRIBUTE_POINT = 85
|
; default 70
|
||||||
|
GAME_PROGRESS_IGGY_AVALIABLE = 70
|
||||||
IMPATTRIBUTEPOINTS = 30
|
|
||||||
|
|
||||||
MAX_ZERO_BONUS = 15
|
|
||||||
|
|
||||||
START_ATTRIBUTE = 55
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************
|
||||||
|
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
|
||||||
|
; Range: 0-100
|
||||||
|
; 0 means no additional damage
|
||||||
|
; 50 means 150% damage (100 + 50)
|
||||||
|
; maximum damage (internal) is 255
|
||||||
|
;******************************************************************************************
|
||||||
|
|
||||||
|
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
MELEE_DAMAGE_MULTIPLIER = 0
|
||||||
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
|
||||||
; Keep in Mind That there is not enough room on the strategic map to display more than 20
|
|
||||||
; Militia per sector correctly(could possibly change) but they will still be there to defend,
|
|
||||||
; and you can still train them, and it will still cost you.
|
|
||||||
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
|
|
||||||
; MILITIA_TRAINING_COST which is the cost of training militia.
|
|
||||||
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
MAX_MILITIA_PER_SECTOR = 20
|
|
||||||
|
|
||||||
MAX_TRAINING_SQUAD_SIZE = 10
|
|
||||||
|
|
||||||
MILITIA_TRAINING_COST = 750
|
|
||||||
|
|
||||||
MIN_LOYALTY_TO_TRAIN = 20
|
|
||||||
|
|
||||||
|
GUN_DAMAGE_MULTIPLIER = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -143,19 +133,23 @@ MIN_LOYALTY_TO_TRAIN = 20
|
|||||||
|
|
||||||
MAX_STRATEGIC_TEAM_SIZE = 20
|
MAX_STRATEGIC_TEAM_SIZE = 20
|
||||||
|
|
||||||
|
; amount of troops avaliable to the queen at game start
|
||||||
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
NOVICE_QUEENS_POOL_OF_TROOPS = 150
|
||||||
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200
|
||||||
EXPERT_QUEENS_POOL_OF_TROOPS = 400
|
EXPERT_QUEENS_POOL_OF_TROOPS = 400
|
||||||
INSANE_QUEENS_POOL_OF_TROOPS = 8000
|
INSANE_QUEENS_POOL_OF_TROOPS = 8000
|
||||||
|
|
||||||
|
;
|
||||||
EASY_INITIAL_GARRISON_PERCENTAGES = 70
|
EASY_INITIAL_GARRISON_PERCENTAGES = 70
|
||||||
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
|
EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100
|
||||||
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
|
EXPERT_INITIAL_GARRISON_PERCENTAGES = 150
|
||||||
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
|
INSANE_INITIAL_GARRISON_PERCENTAGES = 200
|
||||||
|
|
||||||
|
; percent of elites in enemy group
|
||||||
EXPERT_ELITE_BONUS = 25
|
EXPERT_ELITE_BONUS = 25
|
||||||
INSANE_ELITE_BONUS = 50
|
INSANE_ELITE_BONUS = 50
|
||||||
|
|
||||||
|
; minimum enemy group size
|
||||||
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
|
NOVICE_MIN_ENEMY_GROUP_SIZE = 3
|
||||||
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
|
EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4
|
||||||
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
|
EXPERT_MIN_ENEMY_GROUP_SIZE = 6
|
||||||
@@ -163,6 +157,7 @@ INSANE_MIN_ENEMY_GROUP_SIZE = 8
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
|
; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
@@ -172,227 +167,19 @@ EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE
|
|||||||
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
|
EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE
|
||||||
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
|
INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
|
; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors
|
||||||
; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool
|
; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool
|
||||||
; or enable unlimited reinforcements
|
; or enable unlimited reinforcements
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
NOVICE_QUEEN_AGGRESSIVE = FALSE
|
NOVICE_QUEEN_AGGRESSIVE = FALSE
|
||||||
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
|
EXPERIENCED_QUEEN_AGGRESSIVE = FALSE
|
||||||
EXPERT_QUEEN_AGGRESSIVE = FALSE
|
EXPERT_QUEEN_AGGRESSIVE = FALSE
|
||||||
INSANE_QUEEN_AGGRESSIVE = TRUE
|
INSANE_QUEEN_AGGRESSIVE = TRUE
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
|
||||||
; opens the website up on day one.
|
|
||||||
;
|
|
||||||
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
|
|
||||||
; This will include any future MERC Mercs that are added.
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
MERC_AVAILABLE_DAY_ONE = FALSE
|
|
||||||
|
|
||||||
ALL_MERCS_AT_MERC = FALSE
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
|
|
||||||
; your IMP Mercs.
|
|
||||||
;
|
|
||||||
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
|
|
||||||
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
|
|
||||||
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
|
|
||||||
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
|
|
||||||
; Will need to save and exit the game, change the settings and then start the game back up to create the next
|
|
||||||
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
|
|
||||||
;
|
|
||||||
; Here are the valid settings for personalities and Attitudes:
|
|
||||||
;
|
|
||||||
; PERSONALITIES:
|
|
||||||
;
|
|
||||||
; Normal = 0
|
|
||||||
; Heat Intolerant = 1
|
|
||||||
; Nervous = 2
|
|
||||||
; Claustrophobic = 3
|
|
||||||
; NonSwimmer = 4
|
|
||||||
; Fear of Insects = 5
|
|
||||||
; Forgetful = 6
|
|
||||||
; Psycho = 7
|
|
||||||
;
|
|
||||||
; ATTITUDES:
|
|
||||||
;
|
|
||||||
; NORMAL = 0
|
|
||||||
; FRIENDLY = 1
|
|
||||||
; LONER = 2
|
|
||||||
; OPTIMIST = 3
|
|
||||||
; PESSIMIST = 4
|
|
||||||
; AGGRESSIVE = 5
|
|
||||||
; ARROGANT = 6
|
|
||||||
; BIG_SHOT = 7
|
|
||||||
; ASSHOLE = 8
|
|
||||||
; COWARD = 9
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
USE_RANDOM_PERSONALITY = FALSE
|
|
||||||
CUSTOM_PERSONALITY = 0
|
|
||||||
CUSTOM_ATTITUDE = 0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
; In this section you can enable/disable vertical synchronisation
|
|
||||||
; If disabled the game will run faster
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Screen Resolution Settings]
|
|
||||||
VERTICAL_SYNC = FALSE
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
; In this section you can enable the weather effects (rain & storms).
|
|
||||||
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
|
||||||
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
|
||||||
; with lightning)
|
|
||||||
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Rain Settings]
|
|
||||||
|
|
||||||
ALLOW_RAIN = FALSE
|
|
||||||
|
|
||||||
RAIN_CHANCE_PER_DAY = 100
|
|
||||||
|
|
||||||
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
|
||||||
|
|
||||||
RAIN_MAX_LENGTH_IN_MINUTES = 180
|
|
||||||
|
|
||||||
MAX_RAIN_DROPS = 80
|
|
||||||
|
|
||||||
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
|
|
||||||
|
|
||||||
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
|
|
||||||
|
|
||||||
|
|
||||||
[JA2 Thunder Settings]
|
|
||||||
|
|
||||||
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
|
||||||
|
|
||||||
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
|
||||||
|
|
||||||
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
|
|
||||||
|
|
||||||
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
|
|
||||||
|
|
||||||
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
|
|
||||||
|
|
||||||
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
; Controls animation speed for faster movements in battle
|
|
||||||
; 1 = normal
|
|
||||||
; 0 = max speed
|
|
||||||
; Range: 0-1
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Turnbased Animation Speed Settings]
|
|
||||||
|
|
||||||
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
|
||||||
|
|
||||||
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
|
||||||
|
|
||||||
CREATURE_TURN_SPEED_UP_FACTOR= 1
|
|
||||||
|
|
||||||
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
|
||||||
|
|
||||||
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
Global gameplay settings
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
|
||||||
|
|
||||||
[JA2 Gameplay Settings]
|
|
||||||
|
|
||||||
; Allows militia to move on strategic map
|
|
||||||
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
|
|
||||||
|
|
||||||
; Allows militia reinforcements from near sectors
|
|
||||||
ALLOW_REINFORCEMENTS = FALSE
|
|
||||||
|
|
||||||
; Reinforcements only in cities
|
|
||||||
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
|
||||||
|
|
||||||
; Amount of troops that will be added to queens army when the troops pool is empty
|
|
||||||
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
|
|
||||||
|
|
||||||
;will create a squad each n hours (12 for example). Should divide 24 without remainder
|
|
||||||
CREATE_EACH_N_HOURS = 24
|
|
||||||
|
|
||||||
; divisor for mobile group size
|
|
||||||
DIV_OF_ORIGINAL_MILITIA = 4
|
|
||||||
|
|
||||||
MINIMUM_MILITIA_SQUAD_SIZE = 5
|
|
||||||
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
|
||||||
MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
|
||||||
; Time when some global events occur
|
|
||||||
;
|
|
||||||
; default 35
|
|
||||||
; default 50
|
|
||||||
; default 70
|
|
||||||
; Range: 0-100%
|
|
||||||
;******************************************************************************************
|
|
||||||
|
|
||||||
GAME_PROGRESS_START_MADLAB_QUEST = 35
|
|
||||||
|
|
||||||
GAME_PROGRESS_MIKE_AVALIABLE = 50
|
|
||||||
|
|
||||||
GAME_PROGRESS_IGGY_AVALIABLE = 70
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
|
||||||
; Additional multipliers for weapons damage. Use it if you don't want edit datafiles.
|
|
||||||
; Range: 0-100
|
|
||||||
; 0 means no additional damage
|
|
||||||
; maximum damage (internal) is 255
|
|
||||||
;******************************************************************************************
|
|
||||||
|
|
||||||
EXPLOSIVES_DAMAGE_MULTIPLIER = 0
|
|
||||||
|
|
||||||
MELEE_DAMAGE_MULTIPLIER = 0
|
|
||||||
|
|
||||||
GUN_DAMAGE_MULTIPLIER = 0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -495,6 +282,235 @@ INSANE_AP_BONUS = 5
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector.
|
||||||
|
; Keep in mind that there is not enough room on the strategic map to display more than 20
|
||||||
|
; Militia per sector correctly (could possibly change) but they will still be there to defend,
|
||||||
|
; and you can still train them, and it will still cost you.
|
||||||
|
; MAX_TRAINING_SQUAD_SIZE is the number of Militia you train at one time for the price of:
|
||||||
|
; MILITIA_TRAINING_COST which is the cost of training militia.
|
||||||
|
; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
MAX_MILITIA_PER_SECTOR = 20
|
||||||
|
|
||||||
|
MAX_TRAINING_SQUAD_SIZE = 10
|
||||||
|
|
||||||
|
MILITIA_TRAINING_COST = 750
|
||||||
|
|
||||||
|
MIN_LOYALTY_TO_TRAIN = 20
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
;
|
||||||
|
; Settings for mobile militia
|
||||||
|
;
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
; Allows militia to move on strategic map
|
||||||
|
ALLOW_MILITIA_MOBILE_GROUPS = FALSE
|
||||||
|
|
||||||
|
; Allows militia reinforcements from near sectors
|
||||||
|
ALLOW_REINFORCEMENTS = FALSE
|
||||||
|
|
||||||
|
; Allows militia reinforcements only in cities
|
||||||
|
ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE
|
||||||
|
|
||||||
|
; Amount of troops that will be added to queens army when the troops pool is empty
|
||||||
|
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60
|
||||||
|
|
||||||
|
; will create a squad each n hours (12 for example). Should divide 24 without remainder
|
||||||
|
CREATE_EACH_N_HOURS = 24
|
||||||
|
|
||||||
|
; divisor for mobile group size
|
||||||
|
DIV_OF_ORIGINAL_MILITIA = 4
|
||||||
|
|
||||||
|
; minimum possible militia squad size
|
||||||
|
MINIMUM_MILITIA_SQUAD_SIZE = 5
|
||||||
|
|
||||||
|
; maximum possible militia squad size
|
||||||
|
MAXIMUM_MILITIA_SQUAD_SIZE = 20
|
||||||
|
|
||||||
|
;not used anymore
|
||||||
|
;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[JA2 Laptop Settings]
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; The following values deal with the IMP merc generation, MIN_ATTRIBUTE_POINT is the lowest
|
||||||
|
; you can lower an attribute, and the lowest you can lower a skill before it hits zero.
|
||||||
|
; Max_ATTRIBUTE_POINT is of course, the opposite, the highest amount you can raise a stat to.
|
||||||
|
; IMPATTRIBUTEPOINTS is the amount of extra points you start out with when all of your stats
|
||||||
|
; and skills are set to 55. MAX_ZERO_BONUS is the amount of stat points
|
||||||
|
; that you receive when you take a skill from 35 to Zero. Currently in the game, you lose
|
||||||
|
; 20 stat points when you do this, the skill goes from 35 to Zero and you gain 15 points in
|
||||||
|
; return. You can now change that here. START_ATTRIBUTE is the value all of your stats and skills
|
||||||
|
; start out as. Currently in game it is set to 55.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
MIN_ATTRIBUTE_POINT = 35
|
||||||
|
MAX_ATTRIBUTE_POINT = 85
|
||||||
|
IMPATTRIBUTEPOINTS = 30
|
||||||
|
MAX_ZERO_BONUS = 15
|
||||||
|
START_ATTRIBUTE = 55
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
|
||||||
|
; opens the website up on day one.
|
||||||
|
;
|
||||||
|
; ALL_MERCS_AT_MERC set to TRUE will allow you to hire any of the MERC mercs as soon as the site opens.
|
||||||
|
; This will include any future MERC Mercs that are added.
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
MERC_AVAILABLE_DAY_ONE = FALSE
|
||||||
|
|
||||||
|
ALL_MERCS_AT_MERC = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
|
||||||
|
; your IMP Mercs.
|
||||||
|
;
|
||||||
|
; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
|
||||||
|
; Merc. This option does not work with USE_RANDOM_PERSONALITY, it won't be random at all. Another Note
|
||||||
|
; before I get on with the valid settings for these two options, The INI file is NOW read at the beginning
|
||||||
|
; of the game, so if you want to pick and choose your personalities and attitudes AND use multiple IMPS, you
|
||||||
|
; Will need to save and exit the game, change the settings and then start the game back up to create the next
|
||||||
|
; IMP. I WILL FIX THIS by creating another IMP Webpage. But for now, this will have to do.
|
||||||
|
;
|
||||||
|
; Here are the valid settings for personalities and Attitudes:
|
||||||
|
;
|
||||||
|
; PERSONALITIES:
|
||||||
|
;
|
||||||
|
; Normal = 0
|
||||||
|
; Heat Intolerant = 1
|
||||||
|
; Nervous = 2
|
||||||
|
; Claustrophobic = 3
|
||||||
|
; NonSwimmer = 4
|
||||||
|
; Fear of Insects = 5
|
||||||
|
; Forgetful = 6
|
||||||
|
; Psycho = 7
|
||||||
|
;
|
||||||
|
; ATTITUDES:
|
||||||
|
;
|
||||||
|
; NORMAL = 0
|
||||||
|
; FRIENDLY = 1
|
||||||
|
; LONER = 2
|
||||||
|
; OPTIMIST = 3
|
||||||
|
; PESSIMIST = 4
|
||||||
|
; AGGRESSIVE = 5
|
||||||
|
; ARROGANT = 6
|
||||||
|
; BIG_SHOT = 7
|
||||||
|
; ASSHOLE = 8
|
||||||
|
; COWARD = 9
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
USE_RANDOM_PERSONALITY = FALSE
|
||||||
|
CUSTOM_PERSONALITY = 0
|
||||||
|
CUSTOM_ATTITUDE = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
;
|
||||||
|
; In this section you can change video settings
|
||||||
|
;
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Video Settings]
|
||||||
|
|
||||||
|
; If disabled the game will run faster
|
||||||
|
VERTICAL_SYNC = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; In this section you can enable the weather effects (rain & storms).
|
||||||
|
; Enabled rain also includes new features to the game (e.g: visibility radius decrease when
|
||||||
|
; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night
|
||||||
|
; with lightning)
|
||||||
|
; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE)
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Rain Settings]
|
||||||
|
|
||||||
|
ALLOW_RAIN = FALSE
|
||||||
|
|
||||||
|
RAIN_CHANCE_PER_DAY = 100
|
||||||
|
|
||||||
|
RAIN_MIN_LENGTH_IN_MINUTES = 60
|
||||||
|
|
||||||
|
RAIN_MAX_LENGTH_IN_MINUTES = 180
|
||||||
|
|
||||||
|
MAX_RAIN_DROPS = 80
|
||||||
|
|
||||||
|
WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0
|
||||||
|
|
||||||
|
BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25
|
||||||
|
|
||||||
|
|
||||||
|
[JA2 Thunder Settings]
|
||||||
|
|
||||||
|
MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2
|
||||||
|
|
||||||
|
MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15
|
||||||
|
|
||||||
|
MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1
|
||||||
|
|
||||||
|
MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5
|
||||||
|
|
||||||
|
PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5
|
||||||
|
|
||||||
|
CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
; Controls animation speed for faster movements in battle
|
||||||
|
; 1 = normal
|
||||||
|
; 0 = max speed
|
||||||
|
; Range: 0-1
|
||||||
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
[JA2 Turnbased Animation Speed Settings]
|
||||||
|
|
||||||
|
PLAYER_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
ENEMY_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
CREATURE_TURN_SPEED_UP_FACTOR= 1
|
||||||
|
|
||||||
|
MILITIA_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
CIVILIAN_TURN_SPEED_UP_FACTOR = 1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
|
; 1. Base sight range for every person in game (default 13 tiles) (will be multiplied by 2)
|
||||||
; Range: 0-255
|
; Range: 0-255
|
||||||
@@ -504,6 +520,9 @@ INSANE_AP_BONUS = 5
|
|||||||
;
|
;
|
||||||
; 3. Enable/disable militia command on tactical map
|
; 3. Enable/disable militia command on tactical map
|
||||||
; Range: TRUE/FALSE
|
; Range: TRUE/FALSE
|
||||||
|
;
|
||||||
|
; 4. Enable/disable limited vision
|
||||||
|
; Range: TRUE/FALSE
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 Tactical Settings]
|
[JA2 Tactical Settings]
|
||||||
@@ -516,6 +535,10 @@ ALLOW_TACTICAL_MILITIA_COMMAND = FALSE
|
|||||||
|
|
||||||
ALLOW_LIMITED_VISION = FALSE
|
ALLOW_LIMITED_VISION = FALSE
|
||||||
|
|
||||||
|
ALLOW_SOLDIER_TOOL_TIPS = FALSE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; not implemented
|
; not implemented
|
||||||
@@ -547,16 +570,16 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0
|
|||||||
|
|
||||||
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
; 1. Time in seconds for DeadLock delay, default 15
|
; In this section you can change some system settings
|
||||||
;
|
;
|
||||||
; 2. Skip global strategic events (use to prevent game crashes)
|
|
||||||
; Range: TRUE/FALSE
|
|
||||||
;******************************************************************************************
|
;******************************************************************************************
|
||||||
|
|
||||||
[JA2 System Settings]
|
[JA2 System Settings]
|
||||||
|
|
||||||
|
;Time in seconds for DeadLock delay, default 15
|
||||||
DEAD_LOCK_DELAY = 10
|
DEAD_LOCK_DELAY = 10
|
||||||
|
|
||||||
|
;Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip
|
||||||
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
||||||
|
|
||||||
|
|
||||||
@@ -566,4 +589,3 @@ ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user