Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __BUTTON_DEFINES_H
+1 -1
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@@ -7,7 +7,7 @@
#include "renderworld.h"
#include "random.h"
#include "worldman.h"
#include "interface.h"
#include "Interface.h"
#include "Isometric Utils.h"
#include "editscreen.h"
#include "EditorDefines.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __CURSOR_MODES_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITOR_CALLBACK_PROTOTYPES_H
+1 -1
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@@ -17,7 +17,7 @@
#include "environment.h"
#include "worlddef.h"
#include "Exit Grids.h"
#include "Worldman.h"
#include "worldman.h"
BOOLEAN gfShowExitGrids = FALSE;
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITOR_MODES_H
+2 -2
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@@ -5,7 +5,7 @@
//sgp
#include "Button System.h"
#include "Font Control.h"
#include "debug.h"
#include "DEBUG.H"
//editor
#include "EditorDefines.h"
#include "Editor Callback Prototypes.h"
@@ -14,7 +14,7 @@
#include "EditorMapInfo.h"
//tactical
#include "Soldier Create.h"
#include "overhead types.h"
#include "Overhead Types.h"
#include "local.h"
#include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITOR_TASKBAR_CREATION_H
+2 -2
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@@ -11,13 +11,13 @@
#include "WorldDat.h"
#include "Render Dirty.h"
#include "sysutil.h"
#include "wordwrap.h"
#include "WordWrap.h"
#include "environment.h"
#include "Interface Items.h"
#include "Soldier Find.h"
#include "World Items.h"
#include "Text.h"
#include "Overhead map.h"
#include "overhead map.h"
#include "Cursor Modes.h"
#include "editscreen.h"
#include "EditorTerrain.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITOR_TASKBAR_UTILS_H
+2 -2
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@@ -6,7 +6,7 @@
#include "worldman.h"
#include "smooth.h"
#include "input.h"
#include "debug.h"
#include "DEBUG.H"
#include "Isometric Utils.h"
#include "editscreen.h"
@@ -15,7 +15,7 @@
#include "Cursor Modes.h"
#include "Exit Grids.h"
//dnl ch86 110214
#include "keys.h"
#include "Keys.h"
#include "EditorItems.h"
#include "EditorMapInfo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITOR_UNDO_H
+1 -1
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@@ -18,7 +18,7 @@
#include "Editor Modes.h"
#include "Smoothing Utils.h"
#include "Text Input.h"
#include "keys.h"
#include "Keys.h"
#include "environment.h"
#include "selectwin.h"
#include "Simple Render Utils.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORBUILDINGS_H
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORDEFINES_H
#define __EDITORDEFINES_H
#include "Types.h"
#include "types.h"
#include "Button Defines.h"
+10 -10
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@@ -9,34 +9,34 @@
#include "vobject.h"
#include "mousesystem.h"
#include "Button System.h"
#include "wcheck.h"
#include "WCheck.h"
#include "vsurface.h"
#include "input.h"
#include "sysutil.h"
#include "font.h"
#include "Font.h"
#include "Font Control.h"
#include "editscreen.h"
#include "selectwin.h"
#include "video.h"
#include "vobject_blitters.h"
#include "interface panels.h"
#include "interface items.h"
#include "text.h"
#include "utilities.h"
#include "Interface Panels.h"
#include "Interface Items.h"
#include "Text.h"
#include "Utilities.h"
#include "Action Items.h"
#include "World Items.h"
#include "EditorDefines.h"
#include "EditorItems.h"
#include "EditorMercs.h"
#include "weapons.h"
#include "Weapons.h"
#include "Editor Taskbar Utils.h"
#include "wordwrap.h"
#include "WordWrap.h"
#include "Item Statistics.h"
#include "Simple Render Utils.h"
#include "worldman.h"
#include "random.h"
#include "Pits.h"
#include "keys.h"
#include "pits.h"
#include "Keys.h"
#include "InterfaceItemImages.h"
#include "Editor Undo.h"//dnl ch86 220214
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORITEMS_H
+9 -9
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@@ -9,23 +9,23 @@
#include "vobject.h"
#include "mousesystem.h"
#include "Button System.h"
#include "wcheck.h"
#include "WCheck.h"
#include "vsurface.h"
#include "line.h"
#include "input.h"
#include "sysutil.h"
#include "font.h"
#include "Font.h"
#include "Font Control.h"
#include "editscreen.h"
#include "selectwin.h"
#include "video.h"
#include "vobject_blitters.h"
#include "interface panels.h"
#include "interface items.h"
#include "utilities.h"
#include "Interface Panels.h"
#include "Interface Items.h"
#include "Utilities.h"
#include "World Items.h"
#include "worldman.h"
#include "overhead.h" //GetSoldier
#include "Overhead.h" //GetSoldier
#include "renderworld.h"
#include "Animation Data.h"
#include "Animation Control.h"
@@ -37,11 +37,11 @@
#include "Soldier Init List.h"
#include "strategicmap.h"
#include "Soldier Add.h"
#include "Soldier Profile Type.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Text Input.h"
#include "Random.h"
#include "wordwrap.h"
#include "random.h"
#include "WordWrap.h"
#include "EditorItems.h"
#include "Editor Taskbar Utils.h"
#include "Exit Grids.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORMAPINFO_H
+10 -10
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@@ -9,24 +9,24 @@
#include "vobject.h"
#include "mousesystem.h"
#include "Button System.h"
#include "wcheck.h"
#include "WCheck.h"
#include "vsurface.h"
#include "line.h"
#include "input.h"
#include "sysutil.h"
#include "font.h"
#include "Font.h"
#include "Font Control.h"
#include "editscreen.h"
#include "selectwin.h"
#include "video.h"
#include "vobject_blitters.h"
#include "interface panels.h"
#include "interface items.h"
#include "text.h"
#include "utilities.h"
#include "Interface Panels.h"
#include "Interface Items.h"
#include "Text.h"
#include "Utilities.h"
#include "World Items.h"
#include "worldman.h"
#include "overhead.h" //GetSoldier
#include "Overhead.h" //GetSoldier
#include "renderworld.h"
#include "Animation Data.h"
#include "Animation Control.h"
@@ -39,11 +39,11 @@
#include "Soldier Init List.h"
#include "strategicmap.h"
#include "Soldier Add.h"
#include "Soldier Profile Type.h"
#include "soldier profile type.h"
#include "Soldier Profile.h"
#include "Text Input.h"
#include "Random.h"
#include "wordwrap.h"
#include "random.h"
#include "WordWrap.h"
#include "EditorItems.h"
#include "Editor Taskbar Utils.h"
#include "Exit Grids.h"
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "BuildDefines.h"
#include "builddefines.h"
//-----------------------------------------------
//
+4 -4
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@@ -9,18 +9,18 @@
#include "vobject.h"
#include "mousesystem.h"
#include "Button System.h"
#include "wcheck.h"
#include "WCheck.h"
#include "vsurface.h"
#include "input.h"
#include "sysutil.h"
#include "font.h"
#include "Font.h"
#include "Font Control.h"
#include "editscreen.h"
#include "selectwin.h"
#include "video.h"
#include "vobject_blitters.h"
#include "interface panels.h"
#include "utilities.h"
#include "Interface Panels.h"
#include "Utilities.h"
#include "World Items.h"
#include "EditorDefines.h"
#include "EditorTerrain.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORTERRAIN_H
+3 -3
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@@ -7,7 +7,7 @@
#include "types.h"
#include "mousesystem.h"
#include "Button System.h"
#include "font control.h"
#include "Font Control.h"
#include "EditorDefines.h"
#include "Editor Taskbar Utils.h"
#include "EditorMercs.h"
@@ -20,10 +20,10 @@
#include "Weapons.h"
#include "Items.h"
#include "editscreen.h"
#include "Random.h"
#include "random.h"
#include "Handle Items.h"
#include "World Items.h"
#include "PopupMenu.h"
#include "popupmenu.h"
#include "pits.h"
#include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifndef __ITEM_STATISTICS_H
#define __ITEM_STATISTICS_H
+2 -2
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@@ -5,8 +5,8 @@
#include <stdio.h>
#include "Font Control.h"
#include "renderworld.h"
#include "render dirty.h"
#include "loadscreen.h"
#include "Render Dirty.h"
#include "LoadScreen.h"
#include "selectwin.h"
#include "EditorDefines.h"
#include "messagebox.h"
+2 -2
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@@ -1,5 +1,5 @@
#include "BuildDefines.h"
#include "Fileman.h"
#include "builddefines.h"
#include "FileMan.h"
#define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213
+1 -1
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@@ -4,7 +4,7 @@
#include "types.h"
#include "Road Smoothing.h"
#include "tiledat.h"
#include "TileDat.h"
#include "worlddef.h"
#include "worldman.h"
#include "Editor Undo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
+4 -4
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@@ -15,22 +15,22 @@
#include "line.h"
#include "input.h"
#include "vobject_blitters.h"
#include "loadscreen.h"
#include "LoadScreen.h"
#include "Text Input.h"
#include "mousesystem.h"
#include "strategicmap.h"
#include "Fileman.h"
#include "FileMan.h"
#include "Exit Grids.h"
#include "Map Information.h"
#include "Summary Info.h"
#include "Animated ProgressBar.h"
#include "worlddef.h"
#include "worlddat.h"
#include "WorldDat.h"
#include "EditorDefines.h"
#include "editscreen.h"
#include "english.h"
#include "World Items.h"
#include "text.h"
#include "Text.h"
#include "Soldier Create.h"
#include "GameVersion.h"
#include "Campaign Types.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __SECTOR_SUMMARY_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __SMARTMETHOD_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __SMOOTHING_UTILS_H
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __SUMMARY_INFO_H
#define __SUMMARY_INFO_H
#include "Types.h"
#include "types.h"
//dnl ch28
#define GLOBAL_SUMMARY_VERSION 15
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __EDIT_SYS_H
+9 -9
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@@ -12,22 +12,22 @@
#include "edit_sys.h"
#include "screenids.h"
#include "editscreen.h"
#include "sys globals.h"
#include "Sys Globals.h"
#include "SmartMethod.h"
#include "selectwin.h"
#include "Interface.h"
#include "lighting.h"
#include "Interactive Tiles.h"
#include "overhead types.h"
#include "Overhead Types.h"
#include "Overhead.h"
#include "Handle UI.h"
#include "Event Pump.h"
#include "world items.h"
#include "loadscreen.h"
#include "render dirty.h"
#include "isometric utils.h"
#include "LoadScreen.h"
#include "Render Dirty.h"
#include "Isometric Utils.h"
#include "message.h"
#include "render fun.h"
#include "Render Fun.h"
#include "popupmenu.h"
#include "overhead map.h"
#include "EditorDefines.h"
@@ -39,7 +39,7 @@
#include "newsmooth.h"
#include "Smoothing Utils.h"
#include "messagebox.h"
#include "messageboxscreen.h"
#include "MessageBoxScreen.h"
#include "Soldier Create.h"
#include "Soldier Init List.h"
#include "Text Input.h"
@@ -59,7 +59,7 @@
#include "line.h"
#include "english.h"
#include "random.h"
#include "scheduling.h"
#include "Scheduling.h"
#include "Road Smoothing.h"
#include "strategicmap.h"
#include "message.h"
@@ -70,7 +70,7 @@
#include "GameSettings.h"
#include "Summary Info.h"
#include "connect.h"//dnl
#include "cursors.h"//dnl ch2 210909
#include "Cursors.h"//dnl ch2 210909
#include "Cursor Control.h"//dnl ch2 210909
#include "maputility.h"//dnl ch49 061009
#include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef EDITSCREEN_H
+1 -1
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@@ -4,7 +4,7 @@
#include "vobject.h"
#include "video.h"
#include "font.h"
#include "Font.h"
#include "Font Control.h"
#include "messagebox.h"
#include "input.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __MESSAGEBOX_H
+1 -1
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@@ -14,7 +14,7 @@
#include "Editor Undo.h"
#include "Structure Internals.h"
#include "environment.h"
#include "Random.h"
#include "random.h"
#include "Render Fun.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __NEWSMOOTH_H
+6 -6
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@@ -16,18 +16,18 @@
#include "tiledef.h"
#include "sysutil.h"
#include "font.h"
#include "Font.h"
#include "Font Control.h"
#include "line.h"
#include "worlddat.h"
#include "WorldDat.h"
#include "selectwin.h"
#include "popupmenu.h"
#include "EditorDefines.h"
#include "render dirty.h"
#include "debug.h"
#include "Render Dirty.h"
#include "DEBUG.H"
#include "mousesystem.h"
#include "cursors.h"
#include "overhead types.h"
#include "Cursors.h"
#include "Overhead Types.h"
#include "EditorMercs.h"
#include "Scheduling.h"
#include "english.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
//popupmenu.h
+1 -1
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@@ -6,7 +6,7 @@
#include "tiledef.h"
#include "vsurface.h"
#include "worlddat.h"
#include "WorldDat.h"
#include "random.h"
#include "sysutil.h"
#include "Font Control.h"
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef _SELECTION_WIN_H_
#define _SELECTION_WIN_H_
#include "Types.h"
#include "types.h"
#include "vobject.h"
#include "mousesystem.h"
+3 -3
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@@ -5,15 +5,15 @@
#include "stdlib.h"
#include "FileMan.h"
#include "time.h"
#include "debug.h"
#include "DEBUG.H"
#include "tiledef.h"
#include "worlddef.h"
#include "worldman.h"
#include "smooth.h"
#include "editscreen.h"
#include "selectwin.h"
#include "isometric utils.h"
#include "structure wrap.h"
#include "Isometric Utils.h"
#include "Structure Wrap.h"
#include "Exit Grids.h"
#include "Editor Undo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h"
#include "builddefines.h"
#ifdef JA2EDITOR
#ifndef __SMOOTH_H