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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
This commit is contained in:
+33
-33
@@ -1,32 +1,32 @@
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#include "Types.h"
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#include "types.h"
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#include "Soldier Profile.h"
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#include "FileMan.h"
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#include <string.h>
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#include <stdio.h>
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#include "Debug.h"
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#include "OverHead.h"
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#include "DEBUG.H"
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#include "Overhead.h"
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#include "Keys.h"
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#include "finances.h"
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#include "History.h"
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#include "history.h"
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#include "files.h"
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#include "Laptop.h"
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#include "iniReader.h"
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#include "Email.h"
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#include "Strategicmap.h"
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#include "laptop.h"
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#include "INIReader.h"
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#include "email.h"
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#include "strategicmap.h"
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#include "Game Events.h"
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#include "Game Clock.h"
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#include "Soldier Create.h"
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#include "WorldDef.h"
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#include "worlddef.h"
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#include "LaptopSave.h"
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#include "strategicmap.h"
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#include "Queen Command.h"
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#include "SaveLoadGame.h"
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#include "Tactical Save.h"
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#include "Squads.h"
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#include "Environment.h"
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#include "Lighting.h"
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#include "environment.h"
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#include "lighting.h"
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#include "Strategic Movement.h"
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#include "Strategic.h"
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#include "strategic.h"
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#include "Isometric Utils.h"
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#include "Quests.h"
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#include "opplist.h"
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@@ -38,17 +38,17 @@
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#include "GameSettings.h"
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#include "Music Control.h"
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#include "Options Screen.h"
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#include "Ai.h"
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#include "RenderWorld.h"
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#include "ai.h"
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#include "renderworld.h"
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#include "SmokeEffects.h"
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#include "Random.h"
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#include "random.h"
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#include "Map Screen Interface.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface Bottom.h"
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#include "Interface.h"
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#include "Map Screen Helicopter.h"
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#include "Environment.h"
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#include "environment.h"
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#include "Arms Dealer Init.h"
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#include "Tactical Placement GUI.h"
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@@ -57,43 +57,43 @@
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#include "Vehicles.h"
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#include "Merc Contract.h"
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#include "Bullets.h"
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#include "air raid.h"
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#include "Air Raid.h"
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#include "physics.h"
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#include "Strategic Pathing.h"
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#include "TeamTurns.h"
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#include "explosion control.h"
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#include "Explosion Control.h"
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#include "Creature Spreading.h"
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#include "Strategic Status.h"
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#include "Prebattle Interface.h"
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#include "PreBattle Interface.h"
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#include "Boxing.h"
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#include "Strategic AI.h"
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#include "Map Screen Interface Map.h"
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#include "Meanwhile.h"
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#include "dialogue control.h"
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#include "text.h"
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#include "Map Screen Interface.h"
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#include "lighteffects.h"
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#include "Dialogue Control.h"
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#include "Text.h"
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#include "Map Screen Interface.h"
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#include "LightEffects.h"
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#include "HelpScreen.h"
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#include "Animated ProgressBar.h"
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#include "merctextbox.h"
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#include "render dirty.h"
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#include "MercTextBox.h"
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#include "Render Dirty.h"
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#include "Map Information.h"
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#include "Interface Items.h"
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#include "Civ Quotes.h"
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#include "Scheduling.h"
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#include "Animation Data.h"
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#include "Game Init.h"
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#include "cheats.h"
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#include "Cheats.h"
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#include "Strategic Event Handler.h"
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#include "interface panels.h"
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#include "interface dialogue.h"
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#include "Interface Panels.h"
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#include "interface Dialogue.h"
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#include "Assignments.h"
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#include "Interface Items.h"
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#include "Shopkeeper Interface.h"
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#include "postalservice.h"
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#include "ShopKeeper Interface.h"
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#include "PostalService.h"
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// HEADROCK HAM B1: Additional Include for HAM
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#include "MilitiaSquads.h"
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// HEADROCK HAM 3.5: Another include for HAM
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@@ -110,17 +110,17 @@
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#include "Rebel Command.h"
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#include "BobbyR.h"
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#include "Imp Portraits.h"
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#include "IMP Portraits.h"
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#include "Loading Screen.h"
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#include "Interface Utils.h"
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#include "Squads.h"
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#include "IMP Confirm.h"
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#include "Enemy Soldier Save.h"
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#include "BobbyRMailOrder.h"
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#include "Mercs.h"
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#include "mercs.h"
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#include "INIReader.h"
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#include "mercs.h"
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#include "soldier Profile.h"
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#include "Soldier Profile.h"
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#ifdef JA2UB
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#include "Ja25 Strategic Ai.h"
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#include "Ja25_Tactical.h"
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