Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+33 -33
View File
@@ -1,32 +1,32 @@
#include "Types.h"
#include "types.h"
#include "Soldier Profile.h"
#include "FileMan.h"
#include <string.h>
#include <stdio.h>
#include "Debug.h"
#include "OverHead.h"
#include "DEBUG.H"
#include "Overhead.h"
#include "Keys.h"
#include "finances.h"
#include "History.h"
#include "history.h"
#include "files.h"
#include "Laptop.h"
#include "iniReader.h"
#include "Email.h"
#include "Strategicmap.h"
#include "laptop.h"
#include "INIReader.h"
#include "email.h"
#include "strategicmap.h"
#include "Game Events.h"
#include "Game Clock.h"
#include "Soldier Create.h"
#include "WorldDef.h"
#include "worlddef.h"
#include "LaptopSave.h"
#include "strategicmap.h"
#include "Queen Command.h"
#include "SaveLoadGame.h"
#include "Tactical Save.h"
#include "Squads.h"
#include "Environment.h"
#include "Lighting.h"
#include "environment.h"
#include "lighting.h"
#include "Strategic Movement.h"
#include "Strategic.h"
#include "strategic.h"
#include "Isometric Utils.h"
#include "Quests.h"
#include "opplist.h"
@@ -38,17 +38,17 @@
#include "GameSettings.h"
#include "Music Control.h"
#include "Options Screen.h"
#include "Ai.h"
#include "RenderWorld.h"
#include "ai.h"
#include "renderworld.h"
#include "SmokeEffects.h"
#include "Random.h"
#include "random.h"
#include "Map Screen Interface.h"
#include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h"
#include "Interface.h"
#include "Map Screen Helicopter.h"
#include "Environment.h"
#include "environment.h"
#include "Arms Dealer Init.h"
#include "Tactical Placement GUI.h"
@@ -57,43 +57,43 @@
#include "Vehicles.h"
#include "Merc Contract.h"
#include "Bullets.h"
#include "air raid.h"
#include "Air Raid.h"
#include "physics.h"
#include "Strategic Pathing.h"
#include "TeamTurns.h"
#include "explosion control.h"
#include "Explosion Control.h"
#include "Creature Spreading.h"
#include "Strategic Status.h"
#include "Prebattle Interface.h"
#include "PreBattle Interface.h"
#include "Boxing.h"
#include "Strategic AI.h"
#include "Map Screen Interface Map.h"
#include "Meanwhile.h"
#include "dialogue control.h"
#include "text.h"
#include "Map Screen Interface.h"
#include "lighteffects.h"
#include "Dialogue Control.h"
#include "Text.h"
#include "Map Screen Interface.h"
#include "LightEffects.h"
#include "HelpScreen.h"
#include "Animated ProgressBar.h"
#include "merctextbox.h"
#include "render dirty.h"
#include "MercTextBox.h"
#include "Render Dirty.h"
#include "Map Information.h"
#include "Interface Items.h"
#include "Civ Quotes.h"
#include "Scheduling.h"
#include "Animation Data.h"
#include "Game Init.h"
#include "cheats.h"
#include "Cheats.h"
#include "Strategic Event Handler.h"
#include "interface panels.h"
#include "interface dialogue.h"
#include "Interface Panels.h"
#include "interface Dialogue.h"
#include "Assignments.h"
#include "Interface Items.h"
#include "Shopkeeper Interface.h"
#include "postalservice.h"
#include "ShopKeeper Interface.h"
#include "PostalService.h"
// HEADROCK HAM B1: Additional Include for HAM
#include "MilitiaSquads.h"
// HEADROCK HAM 3.5: Another include for HAM
@@ -110,17 +110,17 @@
#include "Rebel Command.h"
#include "BobbyR.h"
#include "Imp Portraits.h"
#include "IMP Portraits.h"
#include "Loading Screen.h"
#include "Interface Utils.h"
#include "Squads.h"
#include "IMP Confirm.h"
#include "Enemy Soldier Save.h"
#include "BobbyRMailOrder.h"
#include "Mercs.h"
#include "mercs.h"
#include "INIReader.h"
#include "mercs.h"
#include "soldier Profile.h"
#include "Soldier Profile.h"
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h"