Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+24 -24
View File
@@ -6,10 +6,10 @@
#include "vobject.h"
#include "worlddef.h"
#include "renderworld.h"
#include "font.h"
#include "Font.h"
#include "screenids.h"
#include "screens.h"
#include "overhead.h"
#include "Screens.h"
#include "Overhead.h"
#include "Isometric Utils.h"
#include "sysutil.h"
#include "input.h"
@@ -22,60 +22,60 @@
#include "Handle UI.h"
#include <wchar.h>
#include <tchar.h>
#include "cursors.h"
#include "Cursors.h"
#include "vobject_blitters.h"
#include "Button System.h"
#include "lighting.h"
#include "renderworld.h"
#include "sys globals.h"
#include "Sys Globals.h"
#include "environment.h"
#include "bullets.h"
#include "Bullets.h"
#include "Assignments.h"
#include "message.h"
#include <string.h>
#include "overhead map.h"
#include "Strategic Exit GUI.h"
#include "strategic movement.h"
#include "Strategic Movement.h"
#include "Tactical Placement GUI.h"
#include "Air raid.h"
#include "Air Raid.h"
#include "Game Clock.h"
#include "game init.h"
#include "Game Init.h"
//DEF: Test Code
#ifdef NETWORKED
#include "Networking.h"
#endif
#include "interface control.h"
#include "game clock.h"
#include "Interface Control.h"
#include "Game Clock.h"
#include "physics.h"
#include "fade screen.h"
#include "dialogue control.h"
#include "soldier macros.h"
#include "Fade Screen.h"
#include "Dialogue Control.h"
#include "Soldier macros.h"
#include "faces.h"
#include "strategicmap.h"
#include "gamescreen.h"
#include "interface.h"
#include "cursor control.h"
#include "strategic turns.h"
#include "Interface.h"
#include "Cursor Control.h"
#include "Strategic Turns.h"
#include "merc entering.h"
#include "soldier create.h"
#include "Soldier Create.h"
#include "Soldier Init List.h"
#include "interface panels.h"
#include "Interface Panels.h"
#include "Map Information.h"
#include "environment.h"
#include "Squads.h"
#include "interface dialogue.h"
#include "auto bandage.h"
#include "meanwhile.h"
#include "strategic ai.h"
#include "interface Dialogue.h"
#include "Auto Bandage.h"
#include "Meanwhile.h"
#include "Strategic AI.h"
#include "HelpScreen.h"
#include "PreBattle Interface.h"
#include "Sound Control.h"
#include "MessageBoxScreen.h"
#include "Text.h"
#include "GameSettings.h"
#include "Random.h"
#include "random.h"
#include "editscreen.h"
#include "Scheduling.h"
#include "Animated ProgressBar.h"