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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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+24
-24
@@ -6,10 +6,10 @@
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#include "vobject.h"
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#include "worlddef.h"
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#include "renderworld.h"
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#include "font.h"
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#include "Font.h"
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#include "screenids.h"
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#include "screens.h"
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#include "overhead.h"
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#include "Screens.h"
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#include "Overhead.h"
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#include "Isometric Utils.h"
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#include "sysutil.h"
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#include "input.h"
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@@ -22,60 +22,60 @@
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#include "Handle UI.h"
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#include <wchar.h>
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#include <tchar.h>
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#include "cursors.h"
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#include "Cursors.h"
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#include "vobject_blitters.h"
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#include "Button System.h"
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#include "lighting.h"
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#include "renderworld.h"
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#include "sys globals.h"
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#include "Sys Globals.h"
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#include "environment.h"
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#include "bullets.h"
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#include "Bullets.h"
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#include "Assignments.h"
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#include "message.h"
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#include <string.h>
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#include "overhead map.h"
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#include "Strategic Exit GUI.h"
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#include "strategic movement.h"
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#include "Strategic Movement.h"
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#include "Tactical Placement GUI.h"
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#include "Air raid.h"
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#include "Air Raid.h"
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#include "Game Clock.h"
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#include "game init.h"
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#include "Game Init.h"
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//DEF: Test Code
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#ifdef NETWORKED
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#include "Networking.h"
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#endif
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#include "interface control.h"
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#include "game clock.h"
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#include "Interface Control.h"
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#include "Game Clock.h"
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#include "physics.h"
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#include "fade screen.h"
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#include "dialogue control.h"
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#include "soldier macros.h"
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#include "Fade Screen.h"
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#include "Dialogue Control.h"
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#include "Soldier macros.h"
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#include "faces.h"
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#include "strategicmap.h"
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#include "gamescreen.h"
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#include "interface.h"
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#include "cursor control.h"
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#include "strategic turns.h"
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#include "Interface.h"
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#include "Cursor Control.h"
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#include "Strategic Turns.h"
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#include "merc entering.h"
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#include "soldier create.h"
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#include "Soldier Create.h"
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#include "Soldier Init List.h"
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#include "interface panels.h"
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#include "Interface Panels.h"
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#include "Map Information.h"
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#include "environment.h"
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#include "Squads.h"
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#include "interface dialogue.h"
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#include "auto bandage.h"
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#include "meanwhile.h"
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#include "strategic ai.h"
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#include "interface Dialogue.h"
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#include "Auto Bandage.h"
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#include "Meanwhile.h"
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#include "Strategic AI.h"
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#include "HelpScreen.h"
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#include "PreBattle Interface.h"
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#include "Sound Control.h"
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#include "MessageBoxScreen.h"
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#include "Text.h"
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#include "GameSettings.h"
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#include "Random.h"
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#include "random.h"
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#include "editscreen.h"
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#include "Scheduling.h"
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#include "Animated ProgressBar.h"
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