mirror of
https://github.com/1dot13/source.git
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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
This commit is contained in:
@@ -15,13 +15,13 @@
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#include "Text Input.h"
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#include "mousesystem.h"
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#include "strategicmap.h"
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#include "Fileman.h"
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#include "FileMan.h"
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#include "Map Information.h"
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#include "render dirty.h"
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#include "Render Dirty.h"
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#include "Game Clock.h"
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#include "Campaign Types.h"
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#include "Queen Command.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "Strategic Movement.h"
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#include "GameSettings.h"
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#include "Game Event Hook.h"
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@@ -32,7 +32,7 @@
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#include "Campaign.h"
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#include "Auto Resolve.h"
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#include "Strategic Status.h"
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#include "wordwrap.h"
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#include "WordWrap.h"
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#include "Town Militia.h" // added by Flugente
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#ifdef JA2BETAVERSION
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+3
-3
@@ -10,7 +10,7 @@
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "Cursors.h"
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#include "Line.h"
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#include "line.h"
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#include "Insurance Text.h"
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#include "Encrypted File.h"
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#include "Text.h"
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@@ -27,10 +27,10 @@
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#include "GameVersion.h"
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#include "message.h"
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#include "Game Event Hook.h"
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#include "militia control.h"
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#include "Militia Control.h"
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#include "Town Militia.h"
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#include "Strategic Town Loyalty.h"
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#include "map information.h"
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#include "Map Information.h"
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#include "Campaign.h"
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#include "random.h"
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+1
-1
@@ -6,7 +6,7 @@
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* @author Flugente (bears-pit.com)
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*/
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#include "Types.h"
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#include "types.h"
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/** Flugente: Arulco special division decision code
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*
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@@ -1,22 +1,22 @@
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#include "Assignments.h"
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#include "Strategic.h"
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#include "strategic.h"
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#include "Items.h"
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#include "Overhead.h"
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#include "Game Clock.h"
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#include "stdlib.h"
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#include "Message.h"
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#include "message.h"
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#include "Font Control.h"
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#include "Map Screen Interface.h"
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#include "Soldier Profile Type.h"
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#include "soldier profile type.h"
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#include "Soldier Profile.h"
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#include "Campaign.h"
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#include "Queen Command.h"
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#include "strategicmap.h"
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#include "Text.h"
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#include "dialogue control.h"
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#include "Dialogue Control.h"
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#include "NPC.h"
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#include "Strategic Town Loyalty.h"
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#include "animation control.h"
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#include "Animation Control.h"
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#include "mapscreen.h"
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#include "Squads.h"
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#include "Map Screen Helicopter.h"
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@@ -26,20 +26,20 @@
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#include "Map Screen Interface Map.h"
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#include "Strategic Movement.h"
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#include "laptop.h"
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#include "Finances.h"
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#include "finances.h"
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#include "LaptopSave.h"
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#include "renderworld.h"
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#include "Interface Control.h"
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#include "Interface.h"
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#include "Soldier Find.h"
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#include "ai.h"
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#include "utilities.h"
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#include "Utilities.h"
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#include "random.h"
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#include "line.h"
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#include "Soldier Add.h"
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#include "GameSettings.h"
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#include "Isometric Utils.h"
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#include "Soldier Macros.h"
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#include "Soldier macros.h"
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#include "Explosion Control.h"
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#include "SkillCheck.h"
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#include "Quests.h"
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@@ -54,7 +54,7 @@
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#include "Strategic Status.h"
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#include "history.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "interface dialogue.h"
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#include "interface Dialogue.h"
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// added by SANDRO
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#include "AIInternals.h"
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#include "Morale.h"
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@@ -3,7 +3,7 @@
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// header for assignment manipulation/updating for characters
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#include "Types.h"
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#include "types.h"
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#include "Soldier Control.h"
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#include "mousesystem.h"
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#include "Strategic Movement.h"
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@@ -16,8 +16,8 @@
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#include "video.h"
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#include "input.h"
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#include "gamescreen.h"
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#include "render dirty.h"
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#include "vObject_Blitters.h"
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#include "Render Dirty.h"
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#include "vobject_blitters.h"
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#include "sysutil.h"
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#include "Font Control.h"
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#include "Soldier Create.h"
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@@ -32,10 +32,10 @@
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#include "Tactical Save.h"
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#include "Strategic Status.h"
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#include "Map Screen Interface.h"
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#include "text.h"
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#include "Text.h"
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#include "WordWrap.h"
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#include "Squads.h"
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#include "Random.h"
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#include "random.h"
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#include "line.h"
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#include "english.h"
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#include "Strategic Pathing.h"
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@@ -48,17 +48,17 @@
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#include "Strategic AI.h"
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#include "SkillCheck.h"
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#include "rt time defines.h"
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#include "morale.h"
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#include "Morale.h"
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#include "Strategic Town Loyalty.h"
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#include "GameSettings.h"
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#include "Soldier macros.h"
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#include "strategicmap.h"
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#include "Quests.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#include "Inventory Choosing.h"
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#include "Game Event Hook.h"
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#include "Assignments.h"
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#include "cheats.h"
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#include "Cheats.h"
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#include "Map Information.h"
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#include "MilitiaSquads.h"
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// #include "Strategic AI.h"
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@@ -1,10 +1,10 @@
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#include "ASD.h" // added by Flugente
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#include "types.h"
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#include "Campaign Init.h"
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#include "Random.h"
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#include "random.h"
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#include "Campaign Types.h"
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#include "Queen Command.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "Strategic Movement.h"
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#include "Strategic Status.h"
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#include "GameSettings.h"
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@@ -1,12 +1,12 @@
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#include "types.h"
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#include "fileman.h"
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#include "FileMan.h"
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#include "himage.h"
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#include "Creature Spreading.h"
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#include "Campaign Types.h"
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#include "Strategic Movement.h"
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#include "Game Event Hook.h"
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#include "GameSettings.h"
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#include "Random.h"
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#include "random.h"
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#include "message.h"
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#include "Font Control.h"
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#include "Soldier Init List.h"
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@@ -23,7 +23,7 @@
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#include "Map Edgepoints.h"
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#include "Animation Data.h"
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#include "opplist.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#include "Strategic AI.h"
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#include "MessageBoxScreen.h"
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#include "Map Information.h"
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@@ -21,7 +21,7 @@
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#include "Strategic Town Loyalty.h"
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#include "Strategic Mines.h"
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#include "SkillCheck.h"
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#include "Random.h"
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#include "random.h"
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#include "strategicmap.h"
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#include "Game Clock.h"
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#include "Campaign.h"
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@@ -1,7 +1,7 @@
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#ifndef _FACILITIES_H
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#define _FACILITIES_H
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#include "campaign types.h"
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#include "Campaign Types.h"
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#include "Soldier Control.h"
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// Get a specific modifier for a specific assignment at a specific facility. Includes Ambient (non-assignment based)
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@@ -1,17 +1,17 @@
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#include "sgp.h"
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#include "Game Clock.h"
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#include "Font.h"
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#include "render dirty.h"
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#include "Render Dirty.h"
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#include "Timer Control.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "environment.h"
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#include "Game Clock.h"
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#include "message.h"
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#include "Game Events.h"
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#include "assignments.h"
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#include "Assignments.h"
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#include "MercTextBox.h"
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#include "Renderworld.h"
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#include "Lighting.h"
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#include "renderworld.h"
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#include "lighting.h"
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#include "Map Screen Interface.h"
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#include "PreBattle Interface.h"
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#include "Event Pump.h"
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@@ -12,21 +12,21 @@
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#include "email.h"
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#include "Game Clock.h"
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#include "Merc Hiring.h"
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#include "Insurance Contract.h"
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#include "insurance Contract.h"
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#include "Strategic Merc Handler.h"
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#include "Strategic Movement.h"
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#include "Assignments.h"
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#include "Strategic Mines.h"
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#include "Strategic Town Loyalty.h"
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#include "Message.h"
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#include "message.h"
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#include "Map Screen Interface.h"
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#include "Map Screen Helicopter.h"
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#include "Scheduling.h"
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#include "Arms Dealer Init.h"
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#include "Strategic town reputation.h"
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#include "air raid.h"
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#include "meanwhile.h"
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#include "overhead.h"
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#include "strategic town reputation.h"
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#include "Air Raid.h"
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#include "Meanwhile.h"
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#include "Overhead.h"
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#include "random.h"
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#include "Creature Spreading.h"
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#include "Strategic AI.h"
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@@ -35,7 +35,7 @@
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#include "INIReader.h"
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#include "GameSettings.h"
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#include "english.h"
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#include "Input.h"
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#include "input.h"
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#include "Soldier Profile.h"
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#include "laptop.h"
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#include "Campaign.h"
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@@ -4,7 +4,7 @@
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#include "Game Events.h"
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#include "Game Clock.h"
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#include "MemMan.h"
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#include "Debug.h"
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#include "DEBUG.H"
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#include "Font Control.h"
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#include "message.h"
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#include "MiniEvents.h"
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+15
-15
@@ -3,15 +3,15 @@
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#include "laptop.h"
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#include "worlddef.h"
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#include "Soldier Control.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "email.h"
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#include "Game Clock.h"
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#include "soldier profile.h"
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#include "Soldier Profile.h"
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#include "strategicmap.h"
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#include "game init.h"
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#include "animation data.h"
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#include "Game Init.h"
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#include "Animation Data.h"
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#include "finances.h"
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#include "soldier create.h"
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#include "Soldier Create.h"
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#include "Soldier Init List.h"
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#include "strategic.h"
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#include "history.h"
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@@ -21,32 +21,32 @@
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#include "Strategic Town Loyalty.h"
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#include "Strategic Mines.h"
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#include "gameloop.h"
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#include "Random.h"
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#include "random.h"
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#include "Map Screen Interface.h"
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#include "Tactical Save.h"
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#include "Campaign Types.h"
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#include "Message.h"
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#include "message.h"
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#include "Game Event Hook.h"
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#include "Strategic Movement.h"
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#include "Creature Spreading.h"
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#include "Quests.h"
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#include "Strategic AI.h"
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#include "Laptopsave.h"
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#include "LaptopSave.h"
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#include "AimMembers.h"
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#include "dialogue control.h"
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#include "npc.h"
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#include "Dialogue Control.h"
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#include "NPC.h"
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#include "GameSettings.h"
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#include "interface dialogue.h"
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#include "interface Dialogue.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Helicopter.h"
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#include "Vehicles.h"
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#include "Map Screen Interface Map.h"
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#include "PreBattle Interface.h"
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#include "bobbyr.h"
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#include "helpscreen.h"
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#include "BobbyR.h"
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#include "HelpScreen.h"
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#include "Air Raid.h"
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#include "Interface.h"
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#include "cheats.h"
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#include "Cheats.h"
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#include "Interface Panels.h"
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// HEADROCK HAM 3.6: Include for adding facility debt reset
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#include "Facilities.h"
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@@ -61,7 +61,7 @@
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#include "World Items.h"
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#include "Vehicles.h"
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#include "text.h"
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#include "Text.h"
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#include "connect.h"
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#include "XML.h"
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#include "mercs.h"
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@@ -10,7 +10,7 @@
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#include "jascreens.h"
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#include "screenids.h"
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#include "Items.h"
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#include "Random.h"
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#include "random.h"
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#include "finances.h"
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#include "history.h"
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#include "Dialogue Control.h"
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@@ -12,61 +12,61 @@
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#include "jascreens.h"
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#include "worlddef.h"
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#include "Soldier Control.h"
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#include "overhead.h"
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#include "isometric utils.h"
|
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#include "Overhead.h"
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#include "Isometric Utils.h"
|
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#include "worlddef.h"
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#include "worlddat.h"
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#include "text.h"
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#include "Soldier add.h"
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#include "soldier macros.h"
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#include "WorldDat.h"
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#include "Text.h"
|
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#include "Soldier Add.h"
|
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#include "Soldier macros.h"
|
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#include "Strategic Pathing.h"
|
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#include "soldier create.h"
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#include "handle UI.h"
|
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#include "Soldier Create.h"
|
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#include "Handle UI.h"
|
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#include "faces.h"
|
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#include "renderworld.h"
|
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#include "Map Information.h"
|
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#include "Assignments.h"
|
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#include "message.h"
|
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#include "Game Events.h"
|
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#include "quests.h"
|
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#include "Quests.h"
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#include "FileMan.h"
|
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#include "animated progressbar.h"
|
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#include "Animated ProgressBar.h"
|
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#include "Strategic Movement.h"
|
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#include "Campaign Types.h"
|
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#include "Exit Grids.h"
|
||||
#include "Tactical Save.h"
|
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#include "animation control.h"
|
||||
#include "squads.h"
|
||||
#include "Animation Control.h"
|
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#include "Squads.h"
|
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#include "Overhead.h"
|
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#include "Strategic Town Loyalty.h"
|
||||
#include "Queen Command.h"
|
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#include "cursor control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "gameloop.h"
|
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#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "ai.h"
|
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#include "keys.h"
|
||||
#include "Keys.h"
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||||
#include "Tactical Placement GUI.h"
|
||||
#include "Map Screen Helicopter.h"
|
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#include "Player Command.h"
|
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#include "Event Pump.h"
|
||||
#include "air raid.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Militia Control.h"
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Town Militia.h"
|
||||
#include "sysutil.h"
|
||||
#include "Debug Control.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Event Handler.h"
|
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#include "MessageBoxScreen.h"
|
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#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
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#include "Map Screen Interface.h"
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#include "Bullets.h"
|
||||
#include "physics.h"
|
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#include "Auto Resolve.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Soldier Init List.h"
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
#include "Game Events.h"
|
||||
#include "email.h"
|
||||
#include "worldman.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Boxing.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _LUAINITNPCS_H
|
||||
#define _LUAINITNPCS_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _LUAGLOBAL_H
|
||||
#define _LUAGLOBAL_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Finances.h"
|
||||
#include "finances.h"
|
||||
#include "Quests.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategic.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "String.h"
|
||||
#include "string.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Assignments.h"
|
||||
@@ -19,14 +19,14 @@
|
||||
#include "strategicmap.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "tiledat.h"
|
||||
#include "TileDat.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Text.h"
|
||||
#include "Squads.h"
|
||||
#include "Player Command.h"
|
||||
#include "Sound Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "Overhead.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __MAP_SCREEN_HELICOPTER_H
|
||||
#define __MAP_SCREEN_HELICOPTER_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
// costs of flying through sectors
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "vsurface.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __MAP_INTERFACE_BORDER_H
|
||||
#define __MAP_INTERFACE_BORDER_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
//#define MAP_BORDER_START_X 261
|
||||
//#define MAP_BORDER_START_Y 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "vsurface.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
@@ -9,16 +9,16 @@
|
||||
#include "message.h"
|
||||
#include "mapscreen.h"
|
||||
#include "strategicmap.h"
|
||||
#include "font control.h"
|
||||
#include "Font Control.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "game clock.h"
|
||||
#include "Game Clock.h"
|
||||
#include "sysutil.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Text.h"
|
||||
#include "Overhead.h"
|
||||
#include "Prebattle Interface.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "gameloop.h"
|
||||
@@ -26,11 +26,11 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Finances.h"
|
||||
#include "finances.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Interface Items.h"
|
||||
#include "wordwrap.h"
|
||||
#include "meanwhile.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Map Screen Interface TownMine Info.h"
|
||||
@@ -44,7 +44,7 @@
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "game init.h"
|
||||
#include "Game Init.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Ja25 Strategic Ai.h"
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "message.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "finances.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Sound Control.h"
|
||||
#include "interface panels.h"
|
||||
#include "wordwrap.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "rt time defines.h"
|
||||
#include "Encyclopedia_new.h" //Moa: item visibility
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "WCheck.h"
|
||||
#include "Assignments.h"
|
||||
#include "Squads.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Player Command.h"
|
||||
#include "Strategic Movement.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "Map Screen Interface TownMine Info.h"
|
||||
#include "strategicmap.h"
|
||||
#include "popupbox.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Player Command.h"
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "Strategic Mines.h"
|
||||
#include "finances.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Strategic.h"
|
||||
#include "strategic.h"
|
||||
#include "Utilities.h"
|
||||
#include "video.h"
|
||||
#include "Town Militia.h"
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "GameSettings.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Overhead.h" // added by Flugente
|
||||
#include "Game Clock.h" // added by Flugente
|
||||
#include "Game Event Hook.h" // added by Flugente
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __MS_I_TOWNMINE_INFO_H
|
||||
#define __MS_I_TOWNMINE_INFO_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
extern BOOLEAN fShowTownInfo;
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
#include "Overhead.h"
|
||||
#include "Squads.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Soundman.h"
|
||||
#include "Message.h"
|
||||
#include "soundman.h"
|
||||
#include "message.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Handle Items.h"
|
||||
@@ -19,20 +19,20 @@
|
||||
#include "Game Event Hook.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Quests.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Vehicles.h"
|
||||
#include "LINE.H"
|
||||
#include "line.h"
|
||||
#include "Text.h"
|
||||
#include "gameloop.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "WordWrap.h"
|
||||
#include "interface control.h"
|
||||
#include "Interface Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "Keys.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "Game Init.h"
|
||||
@@ -51,7 +51,7 @@
|
||||
#include "Queen Command.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Food.h"
|
||||
#include "Personnel.h"
|
||||
#include "personnel.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
#include "connect.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define MAP_SCREEN_INTERFACE_H
|
||||
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Font Control.h"
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
#include "Soldier Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Squads.h"
|
||||
#include "Soundman.h"
|
||||
#include "Message.h"
|
||||
#include "soundman.h"
|
||||
#include "message.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Handle Items.h"
|
||||
#include "Interface Items.h"
|
||||
@@ -16,14 +16,14 @@
|
||||
#include "Game Event Hook.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Quests.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Vehicles.h"
|
||||
#include "LINE.H"
|
||||
#include "line.h"
|
||||
#include "Text.h"
|
||||
#include "gameloop.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "Keys.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "Strategic Mines.h"
|
||||
|
||||
+16
-16
@@ -1,24 +1,24 @@
|
||||
#include "sgp.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "strategicmap.h"
|
||||
#include "fade screen.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "screenids.h"
|
||||
#include "jascreens.h"
|
||||
#include "npc.h"
|
||||
#include "game event hook.h"
|
||||
#include "game clock.h"
|
||||
#include "tactical save.h"
|
||||
#include "soldier profile.h"
|
||||
#include "overhead.h"
|
||||
#include "dialogue control.h"
|
||||
#include "NPC.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Overhead.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "gameloop.h"
|
||||
#include "npc.h"
|
||||
#include "assignments.h"
|
||||
#include "NPC.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "text.h"
|
||||
#include "interface control.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Map Information.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
@@ -28,11 +28,11 @@
|
||||
#include "Game Events.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Quests.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Squads.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "History.h"
|
||||
#include "history.h"
|
||||
#include "finances.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Font Control.h"
|
||||
#include "personnel.h"
|
||||
#include "LaptopSave.h"
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "Interface Control.h"
|
||||
#include "gamescreen.h"
|
||||
#include "jascreens.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Assignments.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Squads.h"
|
||||
@@ -31,7 +31,7 @@
|
||||
#include "Text.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "mercs.h"
|
||||
#include "insurance contract.h"
|
||||
#include "insurance Contract.h"
|
||||
#include "Vehicles.h"
|
||||
#include "email.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "MilitiaIndividual.h"
|
||||
|
||||
#include "random.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategicmap.h"
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Interface.h"
|
||||
#include "Laptopsave.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Assignments.h"
|
||||
#include "squads.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
// header for town militia strategic control module
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "campaign types.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
//#define MAXIMUM_MILITIA_SQUAD_SIZE 30
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#define MINI_EVENT_Z_OFFSET 9
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
void InitMiniEvents();
|
||||
void CheckMiniEvents(UINT32 nextEventId);
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#include "Player Command.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic.h"
|
||||
#include "strategic.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "text.h"
|
||||
#include "laptopsave.h"
|
||||
#include "quests.h"
|
||||
#include "Text.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Quests.h"
|
||||
#include "Morale.h"
|
||||
#include "Overhead.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Game Clock.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "email.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic Status.h"
|
||||
@@ -21,14 +21,14 @@
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
// HEADROCK HAM 3.6: Added for facility string printing...
|
||||
#include "PopUpBox.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "Town Militia.h" // added by Flugente
|
||||
#include "LuaInitNPCs.h" // added by Flugente
|
||||
|
||||
#include "postalservice.h"
|
||||
#include "PostalService.h"
|
||||
|
||||
#include "GameInitOptionsScreen.h"
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "Queen Command.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Player Command.h"
|
||||
#include "Cursors.h"
|
||||
@@ -22,19 +22,19 @@
|
||||
#include "Sound Control.h"
|
||||
#include "english.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Town Militia.h"
|
||||
#include "campaign.h"
|
||||
#include "Campaign.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Quests.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "interface control.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Squads.h"
|
||||
#include "Assignments.h"
|
||||
@@ -45,7 +45,7 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "message.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "militiasquads.h" // added by Flugente
|
||||
#include "MilitiaSquads.h" // added by Flugente
|
||||
#include "SkillCheck.h" // added by Flugente
|
||||
#include "Strategic Transport Groups.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include "Overhead Types.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "debug.h"
|
||||
#include "Random.h"
|
||||
#include "DEBUG.H"
|
||||
#include "random.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Pathing.h"
|
||||
@@ -15,10 +15,10 @@
|
||||
#include "Map Edgepoints.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "strategic status.h"
|
||||
#include "squads.h"
|
||||
#include "assignments.h"
|
||||
#include "items.h"
|
||||
#include "tactical save.h"
|
||||
#include "Squads.h"
|
||||
#include "Assignments.h"
|
||||
#include "Items.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "Town Militia.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Campaign Init.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Morale.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Quest Debug System.h"
|
||||
#include "WCheck.h"
|
||||
#include "Font Control.h"
|
||||
#include "Video.h"
|
||||
#include "video.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "WordWrap.h"
|
||||
@@ -19,23 +19,23 @@
|
||||
#include "Text Input.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier add.h"
|
||||
#include "Opplist.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "opplist.h"
|
||||
#include "Handle Items.h"
|
||||
#include "Game Clock.h"
|
||||
#include "environment.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Stdio.h"
|
||||
#include "stdio.h"
|
||||
#include "english.h"
|
||||
#include "line.h"
|
||||
#include "Keys.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "SysUtil.h"
|
||||
#include "Message.h"
|
||||
#include "Random.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "sysutil.h"
|
||||
#include "message.h"
|
||||
#include "random.h"
|
||||
|
||||
//#ifdef JA2BETAVERSION
|
||||
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#include "sgp.h"
|
||||
#include "message.h"
|
||||
#include "quests.h"
|
||||
#include "game clock.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Quests.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Handle Items.h"
|
||||
#include "overhead.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "Overhead.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Render Fun.h"
|
||||
#include "History.h"
|
||||
#include "history.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Mines.h"
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "GameSettings.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
|
||||
@@ -75,7 +75,7 @@ Points of interest:
|
||||
#include "GameSettings.h"
|
||||
#include "GameVersion.h"
|
||||
#include "input.h"
|
||||
#include "Line.h"
|
||||
#include "line.h"
|
||||
#include "laptop.h"
|
||||
#include "message.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "CampaignStats.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#define REBEL_COMMAND_Z_OFFSET 9
|
||||
#define REBEL_COMMAND_MAX_ACTIONS_PER_REGION 6
|
||||
|
||||
@@ -7,12 +7,12 @@
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Interface.h"
|
||||
#include "Laptopsave.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Assignments.h"
|
||||
#include "squads.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Queen Command.h"
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#include <memory.h>
|
||||
#include "Fileman.h"
|
||||
#include "FileMan.h"
|
||||
#include "types.h"
|
||||
#include "Scheduling.h"
|
||||
|
||||
#include "message.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "ai.h"
|
||||
#include "debug.h"
|
||||
#include "Random.h"
|
||||
#include "DEBUG.H"
|
||||
#include "random.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Map Information.h"
|
||||
#include "Keys.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __SCHEDULING_H
|
||||
#define __SCHEDULING_H
|
||||
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
#include "Soldier Init List.h"
|
||||
|
||||
//Merc scheduling actions
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "Game Event Hook.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "message.h"
|
||||
#include "strategicmap.h"
|
||||
@@ -30,7 +30,7 @@
|
||||
#include "Soldier Profile.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Map Information.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "ASD.h" // added by Flugente
|
||||
#include "Rebel Command.h"
|
||||
#include "Game Event Hook.h"
|
||||
|
||||
@@ -5,20 +5,20 @@
|
||||
#include "Handle Items.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Quests.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "Random.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "random.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Renderworld.h"
|
||||
#include "renderworld.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "email.h"
|
||||
#include "strategic.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _STRATEGIC_EVENT_HANDLER_H_
|
||||
#define _STRATEGIC_EVENT_HANDLER_H_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#define KINGPIN_MONEY_SECTOR_X gModSettings.ubKingpinMoneySectorX //5
|
||||
#define KINGPIN_MONEY_SECTOR_Y gModSettings.ubKingpinMoneySectorY //MAP_ROW_D
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "History.h"
|
||||
#include "Game clock.h"
|
||||
#include "history.h"
|
||||
#include "Game Clock.h"
|
||||
#include "insurance Contract.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Event Hook.h"
|
||||
@@ -11,15 +11,15 @@
|
||||
#include "Merc Contract.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Morale.h"
|
||||
#include "Mercs.h"
|
||||
#include "mercs.h"
|
||||
#include "Mapscreen.h"
|
||||
#include "weapons.h"
|
||||
#include "Personnel.h"
|
||||
#include "Weapons.h"
|
||||
#include "personnel.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "Text.h"
|
||||
#include "Interface.h"
|
||||
#include "strategic.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef STRATEGIC_MINES_LUA_H
|
||||
#define STRATEGIC_MINES_LUA_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include <String.h>
|
||||
#include <string.h>
|
||||
#include "Strategic Mines.h"
|
||||
#include "Finances.h"
|
||||
#include "finances.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "strategic.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
// the .h to the mine management system
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "strategicmap.h"
|
||||
#include "mapscreen.h"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "Strategic Movement.h"
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Debug Control.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
|
||||
@@ -3,33 +3,33 @@
|
||||
#include <memory.h>
|
||||
#include "Strategic Movement.h"
|
||||
#include "MemMan.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Campaign Types.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Game Clock.h"
|
||||
|
||||
#include "Queen Command.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "strategicmap.h"
|
||||
#include "jascreens.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Strategic.h"
|
||||
#include "strategic.h"
|
||||
#include "Assignments.h"
|
||||
#include "Text.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
#include "mapscreen.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Game Events.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Squads.h"
|
||||
#include "Random.h"
|
||||
#include "soldier macros.h"
|
||||
#include "random.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Map Information.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Player Command.h"
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "Music Control.h"
|
||||
#include "Campaign.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Auto Resolve.h"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "sgp.h"
|
||||
#include "strategic.h"
|
||||
#include "mapscreen.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Strategic Mines.h"
|
||||
#include "email.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "GameSettings.h"
|
||||
#include "history.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
|
||||
@@ -9,16 +9,16 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Quests.h"
|
||||
#include "Font.h"
|
||||
#include "Message.h"
|
||||
#include "message.h"
|
||||
#include "LOS.h"
|
||||
#include "World Items.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Handle Items.h"
|
||||
#include "random.h"
|
||||
#include "strategic movement.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "vehicles.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Morale.h"
|
||||
@@ -27,7 +27,7 @@
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Town Militia.h"
|
||||
#include "history.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Strategic Status.h"
|
||||
// HEADROCK HAM B1: Added include for Dynamic Roaming Militia
|
||||
#include "MilitiaSquads.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __STRATEGIC_TOWN_LOYALTY_H
|
||||
#define __STRATEGIC_TOWN_LOYALTY_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define _STRATEGIC_TRANSPORT_GROUPS_H
|
||||
|
||||
#include "Campaign Types.h"
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include <map>
|
||||
|
||||
enum TransportGroupSectorInfo
|
||||
|
||||
@@ -2,20 +2,20 @@
|
||||
#include "Game Clock.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "message.h"
|
||||
#include "worlddef.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "strategic turns.h"
|
||||
#include "isometric utils.h"
|
||||
#include "animation data.h"
|
||||
#include "animation control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Tactical Turns.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "rt time defines.h"
|
||||
#include "assignments.h"
|
||||
#include "Assignments.h"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -9,21 +9,21 @@
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Utilities.h"
|
||||
#include "random.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Interface.h"
|
||||
#include "Laptopsave.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "finances.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Assignments.h"
|
||||
#include "squads.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Queen Command.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "interface control.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "laptop.h" // added by Flugente
|
||||
#include "Game Event Hook.h" // added by Flugente
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
// header for town militia strategic control module
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
// how many militia of all ranks can be in any one sector at once
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define _UNDERGROUNDINIT_H
|
||||
|
||||
#include "Campaign Types.h"
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
//#include "Strategic Mines LUA.h"
|
||||
|
||||
#include "lua_state.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include <stdio.h>
|
||||
#include "XML.h"
|
||||
#include "expat.h"
|
||||
#include "DEBUG.h"
|
||||
#include "DEBUG.H"
|
||||
#include "string.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "FileMan.h"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "XML.h"
|
||||
#include "FileMan.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "sgp.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "XML.h"
|
||||
#include "FileMan.h"
|
||||
#include "Campaign Types.h"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "sgp.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
|
||||
+19
-19
@@ -5,13 +5,13 @@
|
||||
#include "gameloop.h"
|
||||
#include "sgp.h"
|
||||
#include "vobject.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "worlddef.h"
|
||||
#include "input.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "screenids.h"
|
||||
#include "screens.h"
|
||||
#include "overhead.h"
|
||||
#include "Screens.h"
|
||||
#include "Overhead.h"
|
||||
#include "sysutil.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Font Control.h"
|
||||
@@ -19,18 +19,18 @@
|
||||
#include "Interface.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Interface Items.h"
|
||||
#include "interface utils.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "lighting.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Interface Control.h"
|
||||
#include "sys globals.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "Game Init.h"
|
||||
#include "renderworld.h"
|
||||
#include "finances.h"
|
||||
@@ -41,26 +41,26 @@
|
||||
#include "faces.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Game Clock.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "strategic.h"
|
||||
#include "strategicmap.h"
|
||||
#include "strategic pathing.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "Map Screen Interface Border.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Assignments.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Squads.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "Sound Control.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface TownMine Info.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Personnel.h"
|
||||
#include "personnel.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "Queen Command.h"
|
||||
#include "LaptopSave.h"
|
||||
@@ -75,19 +75,19 @@
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Options Screen.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Campaign.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Air Raid.h"
|
||||
#include "quests.h"
|
||||
#include "Quests.h"
|
||||
#include "Town Militia.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Player Command.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Map Information.h"
|
||||
#include "cheats.h"
|
||||
#include "Cheats.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Militia Control.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define __MAPSCREEN_H
|
||||
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
#define MAP_WORLD_X 18
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#include "types.h"
|
||||
#include "strategic town reputation.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "game event hook.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "strategic town loyalty.h"
|
||||
#include "Debug.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "DEBUG.H"
|
||||
#include "message.h"
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Strategic.h"
|
||||
#include "Types.h"
|
||||
#include "strategic.h"
|
||||
#include "types.h"
|
||||
#include "Squads.h"
|
||||
#include "jascreens.h"
|
||||
#include "Assignments.h"
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "Vehicles.h"
|
||||
#include "Game Clock.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "militiasquads.h" // added by Flugente
|
||||
#include "MilitiaSquads.h" // added by Flugente
|
||||
#include "Game Event Hook.h" // added by Flugente
|
||||
#include "message.h" // added by Flugente
|
||||
#include "Text.h" // added by Flugente
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef __STRATEGIC_H
|
||||
#define __STRATEGIC_H
|
||||
// header for strategic structure
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "mapscreen.h"
|
||||
#include "soldier control.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
// Flugente: airspace flags
|
||||
#define AIRSPACE_ENEMY_ACTIVE 0x01 //1 // controlled by enemy and active
|
||||
|
||||
+33
-33
@@ -12,24 +12,24 @@
|
||||
#include "jascreens.h"
|
||||
#include "worlddef.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "interface panels.h"
|
||||
#include "isometric utils.h"
|
||||
#include "Overhead.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Ambient Control.h"
|
||||
#include "worlddef.h"
|
||||
#include "worlddat.h"
|
||||
#include "text.h"
|
||||
#include "Soldier add.h"
|
||||
#include "soldier macros.h"
|
||||
#include "WorldDat.h"
|
||||
#include "Text.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "soldier create.h"
|
||||
#include "handle UI.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Handle UI.h"
|
||||
#include "faces.h"
|
||||
#include "renderworld.h"
|
||||
#include "gamescreen.h"
|
||||
#include "game clock.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "merc entering.h"
|
||||
#include "Map Information.h"
|
||||
#include "Assignments.h"
|
||||
@@ -37,50 +37,50 @@
|
||||
#include "Font Control.h"
|
||||
#include "environment.h"
|
||||
#include "Game Events.h"
|
||||
#include "quests.h"
|
||||
#include "Quests.h"
|
||||
#include "FileMan.h"
|
||||
#include "animated progressbar.h"
|
||||
#include "music control.h"
|
||||
#include "fade screen.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "Music Control.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "sys globals.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "pathai.h"
|
||||
#include "animation control.h"
|
||||
#include "squads.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Animation Control.h"
|
||||
#include "Squads.h"
|
||||
#include "worldman.h"
|
||||
#include "Overhead.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Queen Command.h"
|
||||
#include "cursor control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "Scheduling.h"
|
||||
#include "gameloop.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "ai.h"
|
||||
#include "opplist.h"
|
||||
#include "keys.h"
|
||||
#include "Keys.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "map edgepoints.h"
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Player Command.h"
|
||||
#include "Event Pump.h"
|
||||
#include "meanwhile.h"
|
||||
#include "air raid.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Creature Spreading.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Militia Control.h"
|
||||
#include "gamesettings.h"
|
||||
#include "dialogue control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Town Militia.h"
|
||||
#include "sysutil.h"
|
||||
#include "Sound Control.h"
|
||||
#include "points.h"
|
||||
#include "render dirty.h"
|
||||
#include "Points.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "Loading Screen.h"
|
||||
@@ -89,14 +89,14 @@
|
||||
#include "NPC.h"
|
||||
#include "Strategic Event Handler.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "history.h"
|
||||
#include "Bullets.h"
|
||||
#include "physics.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Auto Resolve.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "GameVersion.h"
|
||||
|
||||
#include "LuaInitNPCs.h"
|
||||
@@ -408,8 +408,8 @@ UINT32 uiBuildShadeTableTime;
|
||||
UINT32 uiNumTablesSaved;
|
||||
UINT32 uiNumTablesLoaded;
|
||||
UINT32 uiNumImagesReloaded;
|
||||
#include "render dirty.h"
|
||||
#include "tiledat.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "TileDat.h"
|
||||
#endif
|
||||
|
||||
// SAM externalization stuff
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define __STRATMAP_H
|
||||
// this file is for manipulation of the strategic map structure
|
||||
#include "types.h"
|
||||
#include "soldier control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "FileMan.h"
|
||||
|
||||
#include "mapscreen.h"
|
||||
|
||||
Reference in New Issue
Block a user