Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+8 -8
View File
@@ -1,6 +1,6 @@
#include "Map Screen Interface Bottom.h"
#include "Map Screen Interface Border.h"
#include "Types.h"
#include "types.h"
#include "vsurface.h"
#include "mousesystem.h"
#include "Button System.h"
@@ -9,16 +9,16 @@
#include "message.h"
#include "mapscreen.h"
#include "strategicmap.h"
#include "font control.h"
#include "Font Control.h"
#include "Radar Screen.h"
#include "game clock.h"
#include "Game Clock.h"
#include "sysutil.h"
#include "Render Dirty.h"
#include "Map Screen Interface.h"
#include "Map Screen Interface Map.h"
#include "Text.h"
#include "Overhead.h"
#include "Prebattle Interface.h"
#include "PreBattle Interface.h"
#include "Options Screen.h"
#include "Cursor Control.h"
#include "gameloop.h"
@@ -26,11 +26,11 @@
#include "Tactical Save.h"
#include "Campaign Types.h"
#include "Air Raid.h"
#include "Finances.h"
#include "finances.h"
#include "LaptopSave.h"
#include "Interface Items.h"
#include "wordwrap.h"
#include "meanwhile.h"
#include "WordWrap.h"
#include "Meanwhile.h"
#include "Dialogue Control.h"
#include "Map Screen Helicopter.h"
#include "Map Screen Interface TownMine Info.h"
@@ -44,7 +44,7 @@
#include "SaveLoadScreen.h"
#include "Interface Control.h"
#include "Sys Globals.h"
#include "game init.h"
#include "Game Init.h"
#ifdef JA2UB
#include "Ja25 Strategic Ai.h"