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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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@@ -8,8 +8,8 @@
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#include "Overhead.h"
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#include "Squads.h"
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#include "Sound Control.h"
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#include "Soundman.h"
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#include "Message.h"
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#include "soundman.h"
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#include "message.h"
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#include "PopUpBox.h"
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#include "Game Clock.h"
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#include "Handle Items.h"
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@@ -19,20 +19,20 @@
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#include "Game Event Hook.h"
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#include "Tactical Save.h"
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#include "Quests.h"
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#include "Strategicmap.h"
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#include "strategicmap.h"
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#include "Soldier Profile.h"
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#include "Strategic Movement.h"
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#include "Dialogue Control.h"
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#include "Map Screen Interface Border.h"
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#include "Map Screen Interface Bottom.h"
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#include "Vehicles.h"
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#include "LINE.H"
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#include "line.h"
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#include "Text.h"
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#include "gameloop.h"
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#include "Map Screen Helicopter.h"
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#include "PreBattle Interface.h"
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#include "WordWrap.h"
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#include "interface control.h"
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#include "Interface Control.h"
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#include "GameSettings.h"
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#include "Campaign Types.h"
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#include "Map Screen Interface Map Inventory.h"
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@@ -40,7 +40,7 @@
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#include "Keys.h"
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#include "Soldier macros.h"
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#include "Militia Control.h"
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#include "Random.h"
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#include "random.h"
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#include "Cursor Control.h"
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#include "renderworld.h"
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#include "Game Init.h"
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@@ -51,7 +51,7 @@
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#include "Queen Command.h"
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#include "Render Fun.h"
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#include "Food.h"
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#include "Personnel.h"
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#include "personnel.h"
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#include "mapscreen.h"
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#include "connect.h"
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