Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+33 -33
View File
@@ -12,24 +12,24 @@
#include "jascreens.h"
#include "worlddef.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "interface panels.h"
#include "isometric utils.h"
#include "Overhead.h"
#include "Interface Panels.h"
#include "Isometric Utils.h"
#include "Ambient Control.h"
#include "worlddef.h"
#include "worlddat.h"
#include "text.h"
#include "Soldier add.h"
#include "soldier macros.h"
#include "WorldDat.h"
#include "Text.h"
#include "Soldier Add.h"
#include "Soldier macros.h"
#include "Strategic Pathing.h"
#include "soldier create.h"
#include "handle UI.h"
#include "Soldier Create.h"
#include "Handle UI.h"
#include "faces.h"
#include "renderworld.h"
#include "gamescreen.h"
#include "game clock.h"
#include "Game Clock.h"
#include "Soldier Init List.h"
#include "strategic turns.h"
#include "Strategic Turns.h"
#include "merc entering.h"
#include "Map Information.h"
#include "Assignments.h"
@@ -37,50 +37,50 @@
#include "Font Control.h"
#include "environment.h"
#include "Game Events.h"
#include "quests.h"
#include "Quests.h"
#include "FileMan.h"
#include "animated progressbar.h"
#include "music control.h"
#include "fade screen.h"
#include "Animated ProgressBar.h"
#include "Music Control.h"
#include "Fade Screen.h"
#include "Strategic Movement.h"
#include "Campaign Types.h"
#include "sys globals.h"
#include "Sys Globals.h"
#include "Exit Grids.h"
#include "Tactical Save.h"
#include "pathai.h"
#include "animation control.h"
#include "squads.h"
#include "PATHAI.H"
#include "Animation Control.h"
#include "Squads.h"
#include "worldman.h"
#include "Overhead.h"
#include "Strategic Town Loyalty.h"
#include "Queen Command.h"
#include "cursor control.h"
#include "Cursor Control.h"
#include "PreBattle Interface.h"
#include "Shade Table Util.h"
#include "Scheduling.h"
#include "gameloop.h"
#include "Random.h"
#include "random.h"
#include "ai.h"
#include "opplist.h"
#include "keys.h"
#include "Keys.h"
#include "Tactical Placement GUI.h"
#include "Map Screen Helicopter.h"
#include "map edgepoints.h"
#include "Map Edgepoints.h"
#include "Player Command.h"
#include "Event Pump.h"
#include "meanwhile.h"
#include "air raid.h"
#include "Meanwhile.h"
#include "Air Raid.h"
#include "Strategic Mines.h"
#include "Creature Spreading.h"
#include "SaveLoadMap.h"
#include "Militia Control.h"
#include "gamesettings.h"
#include "dialogue control.h"
#include "GameSettings.h"
#include "Dialogue Control.h"
#include "Town Militia.h"
#include "sysutil.h"
#include "Sound Control.h"
#include "points.h"
#include "render dirty.h"
#include "Points.h"
#include "Render Dirty.h"
#include "Debug Control.h"
#include "expat.h"
#include "Loading Screen.h"
@@ -89,14 +89,14 @@
#include "NPC.h"
#include "Strategic Event Handler.h"
#include "MessageBoxScreen.h"
#include "interface dialogue.h"
#include "interface Dialogue.h"
#include "Map Screen Interface.h"
#include "history.h"
#include "Bullets.h"
#include "physics.h"
#include "Explosion Control.h"
#include "Auto Resolve.h"
#include "cursors.h"
#include "Cursors.h"
#include "GameVersion.h"
#include "LuaInitNPCs.h"
@@ -408,8 +408,8 @@ UINT32 uiBuildShadeTableTime;
UINT32 uiNumTablesSaved;
UINT32 uiNumTablesLoaded;
UINT32 uiNumImagesReloaded;
#include "render dirty.h"
#include "tiledat.h"
#include "Render Dirty.h"
#include "TileDat.h"
#endif
// SAM externalization stuff