mirror of
https://github.com/1dot13/source.git
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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
This commit is contained in:
+17
-17
@@ -1,32 +1,32 @@
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#include "sgp.h"
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#include "air raid.h"
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#include "game event hook.h"
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#include "game clock.h"
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#include "Air Raid.h"
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#include "Game Event Hook.h"
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#include "Game Clock.h"
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#include "strategicmap.h"
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#include "PreBattle Interface.h"
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#include "screenids.h"
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#include "jascreens.h"
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#include "random.h"
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#include "overhead types.h"
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#include "Overhead Types.h"
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#include "Sound Control.h"
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#include "timer control.h"
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#include "dialogue control.h"
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#include "overhead.h"
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#include "Timer Control.h"
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#include "Dialogue Control.h"
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#include "Overhead.h"
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#include "message.h"
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#include "isometric utils.h"
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#include "soldier macros.h"
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#include "los.h"
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#include "Isometric Utils.h"
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#include "Soldier macros.h"
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#include "LOS.h"
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#include "math.h"
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#include "explosion control.h"
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#include "interface.h"
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#include "music control.h"
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#include "Explosion Control.h"
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#include "Interface.h"
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#include "Music Control.h"
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#include "Campaign Types.h"
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#include "GameSettings.h"
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#include "text.h"
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#include "Text.h"
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#include "Morale.h"
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#include "Map screen helicopter.h"
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#include "structure wrap.h"
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#include "meanwhile.h"
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#include "Map Screen Helicopter.h"
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#include "Structure Wrap.h"
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#include "Meanwhile.h"
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#include "GameInitOptionsScreen.h"
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef AIR_RAID_H
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#define AIR_RAID_H
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#include "soldier control.h"
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#include "Soldier Control.h"
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#define AIR_RAID_BEGINNING_GAME 0x00000001
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#define AIR_RAID_CAN_RANDOMIZE_TEASE_DIVES 0x00000002
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@@ -2,9 +2,9 @@
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#include <string.h>
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#include "types.h"
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#include "wcheck.h"
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#include "WCheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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@@ -2,18 +2,18 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "FileMan.h"
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#include "weapons.h"
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#include "Weapons.h"
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#include "message.h"
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#include "structure.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "rotting corpses.h"
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#include "Rotting Corpses.h"
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#include "Debug Control.h"
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#include "Random.h"
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#include "random.h"
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#include "Soldier Control.h"
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#include "connect.h"
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@@ -1,9 +1,9 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "WCheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Animation Data.h"
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#include "Animation Control.h"
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@@ -11,9 +11,9 @@
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#include "tiledef.h"
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#include "Sys Globals.h"
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#include "Debug Control.h"
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#include "utilities.h"
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#include "Utilities.h"
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#include "worlddef.h"
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#include "Fileman.h"
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#include "FileMan.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -1,15 +1,15 @@
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#include "Types.h"
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#include "types.h"
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#include "stdlib.h"
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#include "Arms Dealer Init.h"
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#include "String.h"
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#include "Debug.h"
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#include "Random.h"
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#include "string.h"
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#include "DEBUG.H"
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#include "random.h"
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#include "Weapons.h"
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#include "FileMan.h"
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#include "Game Clock.h"
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#include "ArmsDealerInvInit.h"
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#include "Message.h"
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#include "soldier profile.h"
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#include "message.h"
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#include "Soldier Profile.h"
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#include "Handle Items.h"
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#include "Quests.h"
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#include "Scheduling.h"
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@@ -1,16 +1,16 @@
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#include "Types.h"
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#include "types.h"
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#include "ArmsDealerInvInit.h"
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//#include "Item Types.h"
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#include "Arms Dealer Init.h"
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#include "DEbug.h"
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#include "weapons.h"
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#include "DEBUG.H"
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#include "Weapons.h"
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#include "Campaign.h"
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#include "GameSettings.h"
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#include "AIInternals.h"
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#include "LaptopSave.h"
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#include "bobbyr.h"
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#include "Random.h"
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#include "Shopkeeper Interface.h"
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#include "BobbyR.h"
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#include "random.h"
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#include "ShopKeeper Interface.h"
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#include "connect.h"
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#include "Rebel Command.h"
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+12
-12
@@ -1,29 +1,29 @@
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#include "sgp.h"
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#include "overhead.h"
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#include "messageboxscreen.h"
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#include "Overhead.h"
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#include "MessageBoxScreen.h"
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#include "screenids.h"
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#include "Handle UI.h"
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#include "message.h"
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#include "game clock.h"
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#include "items.h"
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#include "Game Clock.h"
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#include "Items.h"
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#include "Text.h"
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#include "MercTextBox.h"
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#include "interface.h"
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#include "auto bandage.h"
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#include "Interface.h"
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#include "Auto Bandage.h"
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#include "renderworld.h"
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#include "strategic turns.h"
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#include "Strategic Turns.h"
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#include "Event Pump.h"
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#include "dialogue control.h"
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#include "Dialogue Control.h"
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#include "ai.h"
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#include "interface control.h"
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#include "Interface Control.h"
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#include "strategicmap.h"
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#include "animation control.h"
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#include "Animation Control.h"
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#include "Map Screen Interface.h"
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#include "Soldier Profile.h"
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#include "Assignments.h"
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#include "WordWrap.h"
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#include "cursors.h"
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#include "English.h"
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#include "Cursors.h"
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#include "english.h"
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#include "SkillCheck.h" // added by Flugente
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#include "Music Control.h"
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+5
-5
@@ -2,17 +2,17 @@
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#include "Overhead.h"
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#include "Boxing.h"
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#include "Render Fun.h"
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#include "Random.h"
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#include "Worldman.h"
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#include "random.h"
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#include "worldman.h"
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#include "Soldier Profile.h"
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#include "NPC.h"
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#include "Opplist.h"
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#include "opplist.h"
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#include "ai.h"
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#include "Dialogue Control.h"
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#include "Handle UI.h"
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#include "Points.h"
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#include "interface.h"
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#include "interface dialogue.h"
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#include "Interface.h"
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#include "interface Dialogue.h"
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#include "TeamTurns.h"
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#include "Music Control.h"
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#include "history.h"
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+2
-2
@@ -3,8 +3,8 @@
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#include "types.h"
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#include "Soldier Control.h"
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#include "los.h"
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#include "tile animation.h"
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#include "LOS.h"
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#include "Tile Animation.h"
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#define BULLET_FLAG_CREATURE_SPIT 0x0001
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@@ -3,15 +3,15 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "MemMan.h"
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#include "Overhead Types.h"
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#include "random.h"
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#include "campaign.h"
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#include "dialogue control.h"
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#include "Campaign.h"
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#include "Dialogue Control.h"
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#include "Map Screen Interface.h"
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#include "Message.h"
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#include "message.h"
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#include "Game Clock.h"
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#include "Strategic Mines.h"
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#include "Strategic Status.h"
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@@ -22,7 +22,7 @@
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#include "Interface.h"
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#include "Game Event Hook.h"
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#include "Overhead.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#include "Quests.h"
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#include "Squads.h"
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#include "Soldier macros.h"
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@@ -1,34 +1,34 @@
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#include "builddefines.h"
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#include <stdio.h>
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#include "Types.h"
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#include "civ quotes.h"
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#include "types.h"
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#include "Civ Quotes.h"
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#include "mousesystem.h"
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#include "strategicmap.h"
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#include "WCheck.h"
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#include "FileMan.h"
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#include "encrypted file.h"
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#include "Encrypted File.h"
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#include "MessageBoxScreen.h"
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#include "Queen Command.h"
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#include "Overhead.h"
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#include "render dirty.h"
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#include "merctextbox.h"
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#include "Render Dirty.h"
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#include "MercTextBox.h"
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#include "ai.h"
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#include "Text.h"
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#include "screenids.h"
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#include "Animation Data.h"
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#include "Video.h"
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#include "video.h"
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#include "Font Control.h"
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#include "message.h"
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#include "local.h"
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#include "renderworld.h"
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#include "Interface.h"
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#include "cursors.h"
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#include "Cursors.h"
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#include "Dialogue Control.h"
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#include "Quests.h"
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#include "Strategic Town Loyalty.h"
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#include "NPC.h"
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#include "Strategic Mines.h"
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#include "Random.h"
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#include "random.h"
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#include "connect.h"
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// for enemy taunts
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@@ -1,54 +1,54 @@
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#include "sgp.h"
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//#include "soldier control.h"
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//#include "Soldier Control.h"
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#include "Encrypted File.h"
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#include "faces.h"
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#include "wcheck.h"
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#include "gap.h"
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#include "overhead.h"
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#include "WCheck.h"
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#include "GAP.H"
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#include "Overhead.h"
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#include "Sound Control.h"
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#include "dialogue control.h"
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#include "Message.h"
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#include "render dirty.h"
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#include "soldier profile.h"
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#include "wordwrap.h"
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#include "Dialogue Control.h"
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#include "message.h"
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#include "Render Dirty.h"
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#include "Soldier Profile.h"
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#include "WordWrap.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "AimMembers.h"
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#include "mercs.h"
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#include "interface dialogue.h"
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#include "merctextbox.h"
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#include "interface Dialogue.h"
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#include "MercTextBox.h"
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#include "renderworld.h"
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#include "soldier macros.h"
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#include "squads.h"
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#include "Soldier macros.h"
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#include "Squads.h"
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#include "screenids.h"
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#include "interface utils.h"
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#include "Interface Utils.h"
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#include "strategicmap.h"
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#include "PreBattle Interface.h"
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#include "Game Clock.h"
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#include "Quests.h"
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#include "cursors.h"
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#include "Cursors.h"
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#include "gamescreen.h"
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#include "Random.h"
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#include "random.h"
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#include "Map Screen Helicopter.h"
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#include "GameSettings.h"
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#include "ShopKeeper Interface.h"
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#include "Map Screen Interface.h"
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#include "text.h"
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#include "Text.h"
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#include "Merc Contract.h"
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#include "Town Militia.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#include "SkillCheck.h"
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#include "Interface Control.h"
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#include "finances.h"
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#include "civ quotes.h"
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#include "Civ Quotes.h"
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#include "Map Screen Interface Map.h"
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#include "opplist.h"
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#include "ai.h"
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#include "worldman.h"
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#include "Map Screen Interface Bottom.h"
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#include "Campaign.h"
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#include "end game.h"
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#include "los.h"
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#include "End Game.h"
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#include "LOS.h"
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#include "qarray.h"
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#include "Soldier Profile.h"
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#include <vector>
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+1
-1
@@ -6,7 +6,7 @@
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* @author Flugente (bears-pit.com)
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*/
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#include "Types.h"
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#include "types.h"
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// number of different diseases. Altering this will alter the size of INT32 sDiseasePoints[NUM_DISEASES]; in SOLDIERTYPE
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#define NUM_DISEASES 20
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@@ -1,21 +1,21 @@
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#include "builddefines.h"
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#include "Types.h"
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#include "types.h"
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#include "Isometric Utils.h"
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//#include "Soldier Control.h"
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#include "Overhead.h"
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#include "displaycover.h"
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#include "DisplayCover.h"
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#include "Font Control.h"
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#include "_Ja25EnglishText.h"
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#include "message.h"
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#include "GameSettings.h"
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#include "renderworld.h"
|
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#include "Interface.h"
|
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#include "Debug.h"
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#include "DEBUG.H"
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#include "PATHAI.H"
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#include "worldman.h"
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#include "opplist.h"
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#include "los.h"
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#include "weapons.h"
|
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#include "LOS.h"
|
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#include "Weapons.h"
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#include "Game Clock.h"
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#include "Animation Control.h"
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#include "lighting.h"
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@@ -1,17 +1,17 @@
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#include "sgp.h"
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#include "soldier control.h"
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#include "soldier profile.h"
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#include "drugs and alcohol.h"
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#include "items.h"
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#include "morale.h"
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#include "points.h"
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#include "Soldier Control.h"
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#include "Soldier Profile.h"
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#include "Drugs And Alcohol.h"
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#include "Items.h"
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#include "Morale.h"
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#include "Points.h"
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#include "message.h"
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#include "GameSettings.h" // SANDRO - had to add this, dammit!
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#include "Random.h"
|
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#include "random.h"
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#include "Text.h"
|
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#include "Interface.h"
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#include "Food.h" // added by Flugente
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#include "Animation data.h" // added by Flugente for SoldierBodyTypes
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#include "Animation Data.h" // added by Flugente for SoldierBodyTypes
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h"// added by Flugente
|
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|
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|
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@@ -7,7 +7,7 @@
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* @brief This file contains declarations of classes and functions used for dynamic dialogue
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*/
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#include "Types.h"
|
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#include "types.h"
|
||||
#include "Soldier Control.h"
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||||
|
||||
// Flugente: calculate A's opinion of B
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|
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@@ -1,14 +1,14 @@
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|
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#include "Overhead.h"
|
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#include "Render Fun.h"
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#include "Random.h"
|
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#include "Worldman.h"
|
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#include "random.h"
|
||||
#include "worldman.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "NPC.h"
|
||||
#include "ai.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Handle UI.h"
|
||||
#include "end game.h"
|
||||
#include "End Game.h"
|
||||
#include "Intro.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "strategicmap.h"
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "Music Control.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "qarray.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Squads.h"
|
||||
#include "PreBattle Interface.h"
|
||||
|
||||
@@ -6,19 +6,19 @@
|
||||
#include "types.h"
|
||||
|
||||
#include "strategicmap.h"
|
||||
#include "overhead.h"
|
||||
#include "isometric utils.h"
|
||||
#include "Overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
#include "soldier add.h"
|
||||
#include "soldier create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "debug.h"
|
||||
#include "Random.h"
|
||||
#include "items.h"
|
||||
#include "DEBUG.H"
|
||||
#include "random.h"
|
||||
#include "Items.h"
|
||||
|
||||
|
||||
#include "Map Information.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Animation Data.h"
|
||||
#include "message.h"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "Types.h"
|
||||
#include "DEbug.h"
|
||||
#include "types.h"
|
||||
#include "DEBUG.H"
|
||||
#include "EnemyItemDrops.h"
|
||||
|
||||
WEAPON_DROPS gEnemyWeaponDrops[MAX_DROP_ITEMS];
|
||||
|
||||
+14
-14
@@ -8,30 +8,30 @@
|
||||
#include "vsurface.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "sysutil.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "faces.h"
|
||||
#include "utilities.h"
|
||||
#include "overhead.h"
|
||||
#include "gap.h"
|
||||
#include "Utilities.h"
|
||||
#include "Overhead.h"
|
||||
#include "GAP.H"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Sound Control.h"
|
||||
#include "teamturns.h"
|
||||
#include "soldier macros.h"
|
||||
#include "dialogue control.h"
|
||||
#include "font control.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Font Control.h"
|
||||
#include "Assignments.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "line.h"
|
||||
#include "GameSettings.h"
|
||||
#include "squads.h"
|
||||
#include "interface.h"
|
||||
#include "Squads.h"
|
||||
#include "Interface.h"
|
||||
#include "Quests.h"
|
||||
#include "animation control.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "Interface Items.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Interface.h"
|
||||
// HEADROCK HAM 3.2: Added two includes so that a function can read values of the Gun Range/hospital location
|
||||
#include "Campaign Types.h"
|
||||
|
||||
+5
-5
@@ -1,13 +1,13 @@
|
||||
#include <math.h>
|
||||
#include "sgp.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Food.h"
|
||||
#include "items.h"
|
||||
#include "morale.h"
|
||||
#include "points.h"
|
||||
#include "Items.h"
|
||||
#include "Morale.h"
|
||||
#include "Points.h"
|
||||
#include "message.h"
|
||||
#include "GameSettings.h" // SANDRO - had to add this, dammit!
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Text.h"
|
||||
#include "Interface.h"
|
||||
#include "Dialogue Control.h"
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
#include "builddefines.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "types.h"
|
||||
//#include "mssw.h"
|
||||
#include "gap.h"
|
||||
#include "GAP.H"
|
||||
#include "Sound Control.h"
|
||||
#include "soundman.h"
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -7,17 +7,17 @@
|
||||
#include "renderworld.h"
|
||||
#include "structure.h"
|
||||
#include "Animation Control.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "opplist.h"
|
||||
#include "overhead.h"
|
||||
#include "tile animation.h"
|
||||
#include "Overhead.h"
|
||||
#include "Tile Animation.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "handle doors.h"
|
||||
#include "Handle Doors.h"
|
||||
#include "Sound Control.h"
|
||||
#include "interface.h"
|
||||
#include "keys.h"
|
||||
#include "Interface.h"
|
||||
#include "Keys.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "random.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Dialogue Control.h"
|
||||
|
||||
+33
-33
@@ -1,66 +1,66 @@
|
||||
#include "connect.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Action Items.h"
|
||||
#include "handle Items.h"
|
||||
#include "overhead.h"
|
||||
#include "weapons.h"
|
||||
#include "points.h"
|
||||
#include "Overhead.h"
|
||||
#include "Weapons.h"
|
||||
#include "Points.h"
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "Animation Control.h"
|
||||
#include "font control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Font Control.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "World items.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Timer Control.h"
|
||||
#include "wcheck.h"
|
||||
#include "interface items.h"
|
||||
#include "WCheck.h"
|
||||
#include "Interface Items.h"
|
||||
#include "physics.h"
|
||||
#include "soldier profile.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "quests.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Quests.h"
|
||||
#include "message.h"
|
||||
#include "isometric utils.h"
|
||||
#include "los.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "LOS.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "ai.h"
|
||||
#include "soldier macros.h"
|
||||
#include "interface panels.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "soldier functions.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "fov.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "explosion control.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Campaign.h"
|
||||
#include "Random.h"
|
||||
#include "structure wrap.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "random.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "soldier add.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Sound Control.h"
|
||||
#include "squads.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "soldier ani.h"
|
||||
#include "Opplist.h"
|
||||
#include "Squads.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "opplist.h"
|
||||
#include "qarray.h"
|
||||
#include "render fun.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Map Information.h"
|
||||
#include "GameSettings.h"
|
||||
#include "end game.h"
|
||||
#include "interface control.h"
|
||||
#include "End Game.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
// added by SANDRO
|
||||
#include "Morale.h"
|
||||
// added by Flugente
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "Food.h"
|
||||
// added by sevenfm - this is needed for _keydown(SHIFT) to work
|
||||
#include "english.h"
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include "Handle UI Plan.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Handle UI.h"
|
||||
#include "points.h"
|
||||
#include "weapons.h"
|
||||
#include "Points.h"
|
||||
#include "Weapons.h"
|
||||
#include "renderworld.h"
|
||||
#include "Animation Control.h"
|
||||
#include "message.h"
|
||||
#include "soldier create.h"
|
||||
#include "interface.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Interface.h"
|
||||
|
||||
UINT8 gubNumUIPlannedMoves = 0;
|
||||
SOLDIERTYPE *gpUIPlannedSoldier = NULL;
|
||||
|
||||
+37
-37
@@ -3,77 +3,77 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "jascreens.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Soldier Control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Timer Control.h"
|
||||
#include "mousesystem.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "input.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "screenids.h"
|
||||
#include "interface.h"
|
||||
#include "cursor control.h"
|
||||
#include "points.h"
|
||||
#include "Interface.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Points.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "interface cursors.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "opplist.h"
|
||||
#include "worldman.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "renderworld.h"
|
||||
#include "structure.h"
|
||||
#include "interface panels.h"
|
||||
#include "weapons.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Weapons.h"
|
||||
#include "Handle items.h"
|
||||
#include "UI cursors.h"
|
||||
#include "Handle UI plan.h"
|
||||
#include "Message.h"
|
||||
#include "Render fun.h"
|
||||
#include "interface items.h"
|
||||
#include "UI Cursors.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "message.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Interface Items.h"
|
||||
#include "physics.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier profile.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "soldier macros.h"
|
||||
#include "soldier functions.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Assignments.h"
|
||||
#include "squads.h"
|
||||
#include "Squads.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "strategic movement.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "strategic.h"
|
||||
#include "exit grids.h"
|
||||
#include "structure wrap.h"
|
||||
#include "soldier add.h"
|
||||
#include "Random.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "random.h"
|
||||
#include "english.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "english.h"
|
||||
#include "vehicles.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "text.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Vehicles.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Text.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "line.h"
|
||||
#include "GameSettings.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Options Screen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "Spread Burst.h"
|
||||
#include "Spread burst.h"
|
||||
#include "ai.h"
|
||||
#include "Game Clock.h"
|
||||
#include "civ quotes.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Militia Control.h"
|
||||
#include "qarray.h"
|
||||
#include "environment.h"
|
||||
@@ -82,7 +82,7 @@
|
||||
#include "DisplayCover.h"
|
||||
#include "english.h" // sevenfm: this is needed for _keydown(SHIFT) to work
|
||||
|
||||
#include "teamturns.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Options Screen.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Map Screen Interface.h" // added by Flugente for SquadNames
|
||||
|
||||
@@ -6,43 +6,43 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "sysutil.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "vsurface.h"
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "renderworld.h"
|
||||
#include "cursors.h"
|
||||
#include "radar screen.h"
|
||||
#include "Cursors.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "worldman.h"
|
||||
#include "Font Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "utilities.h"
|
||||
#include "interface cursors.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "lighting.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "vobject_blitters.h"
|
||||
#include "faces.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "interface control.h"
|
||||
#include "interface items.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface Items.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Assignments.h"
|
||||
#include "spread burst.h"
|
||||
#include "squads.h"
|
||||
#include "Spread burst.h"
|
||||
#include "Squads.h"
|
||||
#include "line.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "civ quotes.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Explosion Control.h" // added by Flugente
|
||||
|
||||
|
||||
@@ -5,16 +5,16 @@
|
||||
#include "vsurface.h"
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "interface.h"
|
||||
#include "Isometric utils.h"
|
||||
#include "cursors.h"
|
||||
#include "sys globals.h"
|
||||
#include "overhead.h"
|
||||
#include "interface items.h"
|
||||
#include "Interface.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Cursors.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Overhead.h"
|
||||
#include "Interface Items.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
#define DISPLAY_AP_INDEX MOCKFLOOR1
|
||||
|
||||
@@ -3,57 +3,57 @@
|
||||
#include "sgp.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "faces.h"
|
||||
#include "wcheck.h"
|
||||
#include "soldier profile.h"
|
||||
#include "wordwrap.h"
|
||||
#include "WCheck.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "WordWrap.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "font control.h"
|
||||
#include "dialogue control.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Font Control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "npc.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "merctextbox.h"
|
||||
#include "NPC.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "message.h"
|
||||
#include "items.h"
|
||||
#include "text.h"
|
||||
#include "overhead.h"
|
||||
#include "assignments.h"
|
||||
#include "Items.h"
|
||||
#include "Text.h"
|
||||
#include "Overhead.h"
|
||||
#include "Assignments.h"
|
||||
#include "strategic.h"
|
||||
#include "strategicmap.h"
|
||||
#include "gamescreen.h"
|
||||
#include "ai.h"
|
||||
#include "aiinternals.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "soldier profile.h"
|
||||
#include "interface panels.h"
|
||||
#include "quests.h"
|
||||
#include "squads.h"
|
||||
#include "game event hook.h"
|
||||
#include "game clock.h"
|
||||
#include "AIInternals.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Quests.h"
|
||||
#include "Squads.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Game Clock.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "interface control.h"
|
||||
#include "cursors.h"
|
||||
#include "fade screen.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Cursors.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "gameloop.h"
|
||||
#include "finances.h"
|
||||
#include "saveloadmap.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "Boxing.h"
|
||||
#include "Items.h"
|
||||
#include "WorldMan.h"
|
||||
#include "worldman.h"
|
||||
#include "Render Fun.h"
|
||||
// including this for Strategic AI.h
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "Soldier create.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Sound Control.h"
|
||||
#include "opplist.h"
|
||||
@@ -66,7 +66,7 @@
|
||||
#include "Queen Command.h"
|
||||
#include "Campaign.h"
|
||||
#include "BobbyRMailOrder.h"
|
||||
#include "end game.h"
|
||||
#include "End Game.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Cheats.h"
|
||||
#include "Overhead.h"
|
||||
|
||||
@@ -6,50 +6,50 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "sysutil.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "vsurface.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "renderworld.h"
|
||||
#include "Font Control.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "mapscreen.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Font Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "interface utils.h"
|
||||
#include "interface items.h"
|
||||
#include "wordwrap.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Interface Items.h"
|
||||
#include "WordWrap.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "world items.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "physics.h"
|
||||
#include "handle ui.h"
|
||||
#include "Handle UI.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "english.h"
|
||||
#include "keys.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "soldier macros.h"
|
||||
#include "squads.h"
|
||||
#include "Keys.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Squads.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
#include "Quests.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Food.h" // added by Flugente
|
||||
|
||||
|
||||
@@ -8,54 +8,54 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "sysutil.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "vsurface.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "cursors.h"
|
||||
#include "radar screen.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Cursors.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Font Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "pathai.h"
|
||||
#include "weapons.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Weapons.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "mapscreen.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Font Control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "interface cursors.h"
|
||||
#include "interface utils.h"
|
||||
#include "interface items.h"
|
||||
#include "wordwrap.h"
|
||||
#include "interface control.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Interface Items.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Interface Control.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "world items.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "physics.h"
|
||||
#include "finances.h"
|
||||
#include "ui cursors.h"
|
||||
#include "handle ui.h"
|
||||
#include "UI Cursors.h"
|
||||
#include "Handle UI.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "english.h"
|
||||
#include "keys.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "soldier macros.h"
|
||||
#include "game clock.h"
|
||||
#include "squads.h"
|
||||
#include "Keys.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Squads.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Map Screen Interface Map Inventory.h"
|
||||
@@ -63,7 +63,7 @@
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "opplist.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "Interface Enhanced.h"
|
||||
#include "InterfaceItemImages.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __INTERFACE_ITEMS_H
|
||||
#define __INTERFACE_ITEMS_H
|
||||
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Handle Items.h"
|
||||
#include "popup_class.h"
|
||||
|
||||
|
||||
@@ -6,42 +6,42 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "sysutil.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "vsurface.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "renderworld.h"
|
||||
#include "cursors.h"
|
||||
#include "radar screen.h"
|
||||
#include "Cursors.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Font Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "pathai.h"
|
||||
#include "weapons.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Weapons.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "mapscreen.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Interface Items.h"
|
||||
#include "interface control.h"
|
||||
#include "interface utils.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Game Clock.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Soldier Macros.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier functions.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Assignments.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Squads.h"
|
||||
#include "strategic.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
@@ -50,21 +50,21 @@
|
||||
#include "Options Screen.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "english.h"
|
||||
#include "keys.h"
|
||||
#include "Keys.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "vehicles.h"
|
||||
#include "gamesettings.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Vehicles.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Items.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "los.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "LOS.h"
|
||||
#include "opplist.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Finances.h"
|
||||
#include "finances.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "wordwrap.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Boxing.h"
|
||||
#include "personnel.h"
|
||||
// HEADROCK HAM 3.6: This is required for Stat Progress Bars
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
#include "sgp.h"
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "interface utils.h"
|
||||
#include "render dirty.h"
|
||||
#include "interface.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "faces.h"
|
||||
#include "render dirty.h"
|
||||
#include "weapons.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Weapons.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "line.h"
|
||||
|
||||
+24
-24
@@ -7,56 +7,56 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "sysutil.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Button System.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "vsurface.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "renderworld.h"
|
||||
#include "sys globals.h"
|
||||
#include "cursors.h"
|
||||
#include "radar screen.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Cursors.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "worldman.h"
|
||||
#include "Font Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "utilities.h"
|
||||
#include "interface cursors.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "Sound Control.h"
|
||||
#include "lighting.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "vobject_blitters.h"
|
||||
#include "faces.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "interface control.h"
|
||||
#include "interface items.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "soldier functions.h"
|
||||
#include "cursor control.h"
|
||||
#include "handle doors.h"
|
||||
#include "keys.h"
|
||||
#include "text.h"
|
||||
#include "points.h"
|
||||
#include "soldier macros.h"
|
||||
#include "game clock.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Handle Doors.h"
|
||||
#include "Keys.h"
|
||||
#include "Text.h"
|
||||
#include "Points.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Game Clock.h"
|
||||
#include "physics.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "line.h"
|
||||
#include "Vehicles.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "gamesettings.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Squads.h"
|
||||
#include "message.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Queen Command.h"
|
||||
// HEADROCK HAM 4: Included for new CTH indicator
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Map Screen Interface.h" // added by Flugente for SquadNames
|
||||
#include "environment.h"
|
||||
#include "SkillCheck.h" // added by Flugente
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _INTERFACE_H
|
||||
#define _INTERFACE_H
|
||||
|
||||
#include "handle UI.h"
|
||||
#include "Handle UI.h"
|
||||
#include "mousesystem.h"
|
||||
#include "structure.h"
|
||||
#include "Assignments.h" // added by Flugente for the stat-enums
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "DEBUG.H"
|
||||
#include "vobject.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "GameSettings.h"
|
||||
#include <vfs/Core/vfs.h>
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _ITERFACEITEMIMAGES_H_
|
||||
#define _ITERFACEITEMIMAGES_H_
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include <vfs/Core/vfs_types.h>
|
||||
#include <vfs/Core/vfs_path.h>
|
||||
#include <map>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include <memory.h>
|
||||
#include "Inventory Choosing.h"
|
||||
#include "animation data.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Items.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Weapons.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Campaign.h"
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
|
||||
#include "Item Types.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Items.h"
|
||||
#include "GameSettings.h"
|
||||
#include "screenids.h"
|
||||
#include "Action Items.h" // added by Flugente for the ACTION_ITEM_BLOW_UP value
|
||||
#include "Random.h" // added by Flugente
|
||||
#include "Message.h" // added by BOB for missing LBE info messages
|
||||
#include "overhead.h" // added by BOB for missing LBE info messages
|
||||
#include "random.h" // added by Flugente
|
||||
#include "message.h" // added by BOB for missing LBE info messages
|
||||
#include "Overhead.h" // added by BOB for missing LBE info messages
|
||||
#include "Map Screen Interface.h" // added by BOB for missing LBE info messages
|
||||
|
||||
|
||||
|
||||
+15
-15
@@ -1,28 +1,28 @@
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Action Items.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Campaign.h"
|
||||
#include "interface.h"
|
||||
#include "interface panels.h"
|
||||
#include "explosion control.h"
|
||||
#include "Interface.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Keys.h"
|
||||
#include "faces.h"
|
||||
|
||||
#include "wcheck.h"
|
||||
#include "soldier profile.h"
|
||||
#include "WCheck.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
|
||||
#include "fov.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
@@ -41,16 +41,16 @@
|
||||
#include "Soldier macros.h"
|
||||
#include "Smell.h"
|
||||
#include "lighting.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "english.h"
|
||||
#include "debug control.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
#include "math.h"
|
||||
// THE_BOB : added for pocket popup definitions
|
||||
#include <map>
|
||||
#include "popup_definition.h"
|
||||
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "Food.h"
|
||||
#include "opplist.h"
|
||||
#include "Sys Globals.h"//dnl ch74 201013
|
||||
|
||||
+10
-10
@@ -1,21 +1,21 @@
|
||||
#include "items.h"
|
||||
#include "weapons.h"
|
||||
#include "Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Campaign.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "Keys.h"
|
||||
|
||||
#include "soldier profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
|
||||
#include "MessageBoxScreen.h"
|
||||
|
||||
@@ -30,9 +30,9 @@
|
||||
#include "Soldier macros.h"
|
||||
#include "Smell.h"
|
||||
#include "lighting.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "english.h"
|
||||
#include "debug control.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "worldman.h"
|
||||
|
||||
+13
-13
@@ -5,35 +5,35 @@
|
||||
#include "types.h"
|
||||
|
||||
#include "Keys.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Smoothing Utils.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "opplist.h"
|
||||
#include "items.h"
|
||||
#include "weapons.h"
|
||||
#include "Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "ai.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "explosion control.h"
|
||||
#include "isometric utils.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "Text.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "opplist.h"
|
||||
#include "tiledat.h"
|
||||
#include "overhead.h"
|
||||
#include "TileDat.h"
|
||||
#include "Overhead.h"
|
||||
#include "structure.h"
|
||||
#include "renderworld.h"
|
||||
#include "worldman.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "random.h"
|
||||
#include "worlddef.h"
|
||||
#include "campaign.h"
|
||||
#include "Campaign.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Game Clock.h"
|
||||
#include "handle doors.h"
|
||||
#include "Handle Doors.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "GameSettings.h" // added by SANDRO
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
|
||||
+16
-16
@@ -4,41 +4,41 @@
|
||||
|
||||
#include <memory.h>
|
||||
#include <math.h>
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "debug.h"
|
||||
#include "los.h"
|
||||
#include "animation control.h"
|
||||
#include "Random.h"
|
||||
//#include "soldier control.h"
|
||||
#include "DEBUG.H"
|
||||
#include "LOS.h"
|
||||
#include "Animation Control.h"
|
||||
#include "random.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Event Pump.h"
|
||||
#include "overhead.h"
|
||||
#include "weapons.h"
|
||||
#include "Overhead.h"
|
||||
#include "Weapons.h"
|
||||
|
||||
#include "opplist.h"
|
||||
#include "bullets.h"
|
||||
#include "Bullets.h"
|
||||
|
||||
#include "lighting.h"
|
||||
#include "phys math.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "worldman.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "GameSettings.h"
|
||||
#include "keys.h"
|
||||
#include "Keys.h"
|
||||
#include "message.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "campaign.h"
|
||||
#include "Campaign.h"
|
||||
#include "environment.h"
|
||||
#include "Pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Interface.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Smell.h"
|
||||
#include "Text.h"
|
||||
#include "Quests.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Item Types.h"
|
||||
#include "Vehicles.h"
|
||||
#include "fresh_header.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include "expat.h"
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "XML.h"
|
||||
#include "TopicIDs.h"
|
||||
#include "TopicOps.h"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#ifndef _LBT_PALETTETABLE__H_
|
||||
#define _LBT_PALETTETABLE__H_
|
||||
|
||||
#include "soldier control.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "lighting.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include <stdio.h>
|
||||
#include "fileMan.h"
|
||||
#include "FileMan.h"
|
||||
#include "types.h"
|
||||
#include "Map Information.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "EditorMercs.h"
|
||||
@@ -12,7 +12,7 @@
|
||||
#include "Animation Data.h"
|
||||
#include "Road Smoothing.h"
|
||||
#include "message.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "environment.h"
|
||||
#include "lighting.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
|
||||
+14
-14
@@ -2,35 +2,35 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
#include "DEBUG.H"
|
||||
//#include "Soldier Control.h"
|
||||
// HEADROCK HAM 3.5: Strange that this wasn't included.
|
||||
#include "GameSettings.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "handle items.h"
|
||||
#include "worlddef.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "tile cache.h"
|
||||
#include "isometric utils.h"
|
||||
#include "animation control.h"
|
||||
#include "utilities.h"
|
||||
#include "game clock.h"
|
||||
#include "soldier create.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "renderworld.h"
|
||||
#include "tile animation.h"
|
||||
#include "Tile Animation.h"
|
||||
#include "merc entering.h"
|
||||
#include "Sound Control.h"
|
||||
#include "strategic.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Handle UI.h"
|
||||
#include "squads.h"
|
||||
#include "Squads.h"
|
||||
#include "english.h"
|
||||
#include "cursor control.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
#include "Text.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "ai.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Music Control.h"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
@@ -13,25 +13,25 @@
|
||||
#include "Isometric Utils.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Render Fun.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "english.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Clock.h"
|
||||
#include "soldier create.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Merc Hiring.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "message.h"
|
||||
#include "strategicmap.h"
|
||||
#include "strategic.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "History.h"
|
||||
#include "history.h"
|
||||
#include "Squads.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "Dialogue Control.h"
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "screenids.h"
|
||||
#include "jascreens.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Merc Contract.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "personnel.h"
|
||||
|
||||
@@ -9,20 +9,20 @@
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Queen Command.h"
|
||||
#include "strategic.h"
|
||||
#include "popupbox.h"
|
||||
#include "interface control.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "renderworld.h"
|
||||
#include "Text.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "Interface.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "opplist.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "Items.h"
|
||||
#include "Animation Control.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Campaign.h"
|
||||
#include "ai.h"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __MILITIA_CONTROL_H
|
||||
#define __MILITIA_CONTROL_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "mousesystem.h"
|
||||
#include "Strategic Movement.h"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "Utilities.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Cursors.h"
|
||||
#include "Line.h"
|
||||
#include "line.h"
|
||||
#include "Insurance Text.h"
|
||||
#include "Encrypted File.h"
|
||||
#include "Text.h"
|
||||
@@ -32,20 +32,20 @@
|
||||
#include "himage.h"
|
||||
#include "vobject.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "input.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "timer.h"
|
||||
#include "mousesystem.h"
|
||||
#include <wchar.h>
|
||||
#include <tchar.h>
|
||||
#include "Timer Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "interface.h"
|
||||
#include "utilities.h"
|
||||
#include "render dirty.h"
|
||||
#include "cursor control.h"
|
||||
#include "utilities.h"
|
||||
#include "Interface.h"
|
||||
#include "Utilities.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "english.h"
|
||||
#include "WordWrap.h"
|
||||
#include "gamescreen.h"
|
||||
|
||||
+6
-6
@@ -2,16 +2,16 @@
|
||||
#include "Morale.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "message.h"
|
||||
#include "assignments.h"
|
||||
#include "Assignments.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "Debug.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "strategicmap.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Squads.h"
|
||||
#include "ai.h"
|
||||
#include "Campaign.h"
|
||||
@@ -33,7 +33,7 @@
|
||||
#include "connect.h"
|
||||
#include "fresh_header.h"
|
||||
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
|
||||
#include "Merc Contract.h"
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef _MORALE_H
|
||||
#define _MORALE_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
//#define DEFAULT_MORALE 50
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define __OVERHEAD_TYPES_H
|
||||
// GLOBAL HEADER FOR DATA, TYPES FOR TACTICAL ENGINE
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#define REFINE_AIM_1 0
|
||||
#define REFINE_AIM_MID1 1
|
||||
|
||||
+35
-35
@@ -2,9 +2,9 @@
|
||||
#include <string.h>
|
||||
#include <random>
|
||||
#include <array>
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
@@ -19,30 +19,30 @@
|
||||
#include "Render Fun.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "mousesystem.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "points.h"
|
||||
#include "Random.h"
|
||||
#include "Points.h"
|
||||
#include "random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "soldier ani.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "english.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "opplist.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Font Control.h"
|
||||
#include "lighting.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "screenids.h"
|
||||
#include "weapons.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Weapons.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "lighting.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "structure.h"
|
||||
#include "interface panels.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "message.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "fov.h"
|
||||
#include "Soldier macros.h"
|
||||
@@ -51,60 +51,60 @@
|
||||
#include "Networking.h"
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
#include "structure wrap.h"
|
||||
#include "tile animation.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Tile Animation.h"
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "strategic turns.h"
|
||||
#include "Strategic Turns.h"
|
||||
#include "Squads.h"
|
||||
#include "Morale.h"
|
||||
#include "Campaign.h"
|
||||
#include "music control.h"
|
||||
#include "Music Control.h"
|
||||
#include "faces.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Quests.h"
|
||||
#include "NPC.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier profile.h"
|
||||
#include "soldier functions.h"
|
||||
#include "auto bandage.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Auto Bandage.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "World Items.h"
|
||||
#include "smell.h"
|
||||
#include "Smell.h"
|
||||
#include "Player Command.h"
|
||||
#include "GameSettings.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Strategic Mines.h"
|
||||
#include "interface items.h"
|
||||
#include "text.h"
|
||||
#include "keys.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Text.h"
|
||||
#include "Keys.h"
|
||||
#include "Boxing.h"
|
||||
#include "Town Militia.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "interface control.h"
|
||||
#include "exit grids.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "jascreens.h"
|
||||
#include "strategic.h"
|
||||
#include "arms dealer init.h"
|
||||
#include "interface utils.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Air Raid.h"
|
||||
#include "civ quotes.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "history.h"
|
||||
#include "los.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "LOS.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Strategic AI.h"
|
||||
#include "end game.h"
|
||||
#include "End Game.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "PreBattle Interface.h"
|
||||
#include "Militia Control.h"
|
||||
#include "Lua Interpreter.h"
|
||||
#include "bullets.h"
|
||||
#include "Bullets.h"
|
||||
#include "Inventory Choosing.h" // added by Flugente for TakeMilitiaEquipmentfromSector()
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions()
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@
|
||||
#include <stdio.h>
|
||||
#include "Soldier Control.h"
|
||||
#include <EditorMercs.h>
|
||||
#include "soldier find.h"
|
||||
#include "Soldier Find.h"
|
||||
#include "Campaign Types.h" // added by Flugente for SECTORINFO and UNDERGROUND_SECTORINFO
|
||||
#define ADD_SOLDIER_NO_PROFILE_ID 200
|
||||
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
|
||||
#ifndef _PATHAI_H
|
||||
#define _PATHAI_H
|
||||
#include "isometric utils.h"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
namespace ASTAR {
|
||||
#include "BinaryHeap.hpp"
|
||||
|
||||
+10
-10
@@ -11,14 +11,14 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "input.h"
|
||||
@@ -26,18 +26,18 @@
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
// #include "renderworld.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Points.h"
|
||||
#include "ai.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "message.h"
|
||||
#include "structure wrap.h"
|
||||
#include "keys.h"
|
||||
#include "gamesettings.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Keys.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Buildings.h"
|
||||
#include "soldier profile.h" // added by SANDRO
|
||||
#include "Soldier Profile.h" // added by SANDRO
|
||||
#include "Soldier macros.h"
|
||||
#include "AIinternals.h"
|
||||
#include "AIInternals.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "connect.h"
|
||||
@@ -50,7 +50,7 @@ class SOLDIERTYPE;
|
||||
|
||||
#include "BinaryHeap.hpp"
|
||||
#include "opplist.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX];
|
||||
extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX];
|
||||
extern INT32 gubMerkCanSeeThisTile[MAX_ALLOWED_WORLD_MAX];
|
||||
|
||||
+15
-15
@@ -1,30 +1,30 @@
|
||||
#include "sgp.h"
|
||||
#include "worlddef.h"
|
||||
#include "points.h"
|
||||
#include "overhead.h"
|
||||
#include "Font control.h"
|
||||
#include "interface.h"
|
||||
#include "Isometric utils.h"
|
||||
#include "pathai.h"
|
||||
#include "interface.h"
|
||||
#include "Points.h"
|
||||
#include "Overhead.h"
|
||||
#include "Font Control.h"
|
||||
#include "Interface.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Interface.h"
|
||||
#include "message.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Weapons.h"
|
||||
|
||||
#include "structure wrap.h"
|
||||
#include "dialogue control.h"
|
||||
#include "items.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Items.h"
|
||||
#include "rt time defines.h"
|
||||
#include "ai.h"
|
||||
#include "handle ui.h"
|
||||
#include "text.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Text.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Campaign.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "GameSettings.h"
|
||||
#include "worldman.h"
|
||||
#include "math.h"
|
||||
|
||||
+17
-17
@@ -1,43 +1,43 @@
|
||||
#include "types.h"
|
||||
//#include "soldier control.h"
|
||||
#include "overhead.h"
|
||||
#include "animation control.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Animation Control.h"
|
||||
#include "timer.h"
|
||||
#include "event pump.h"
|
||||
#include "Event Pump.h"
|
||||
// #include "Sound Control.h"
|
||||
#include "interface.h"
|
||||
#include "Font Control.H"
|
||||
#include "Interface.h"
|
||||
#include "Font Control.h"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Smell.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Queen Command.h"
|
||||
#include "lighting.h"
|
||||
#include "environment.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "air raid.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Air Raid.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "AIInternals.h"
|
||||
#include "AIList.h"
|
||||
#ifdef DEBUG_INTERRUPTS
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#endif
|
||||
#include "render dirty.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "GameSettings.h"
|
||||
#include "screenids.h"
|
||||
#include "vsurface.h"
|
||||
#include "math.h"
|
||||
#include "merctextbox.h"
|
||||
#include "Video.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "video.h"
|
||||
#include "local.h"
|
||||
#include "line.h"
|
||||
#include "overhead map.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
|
||||
#include "Rain.h"
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Campaign.h"
|
||||
|
||||
#include "XML.h"
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "jascreens.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
@@ -13,28 +13,28 @@
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "input.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "screenids.h"
|
||||
#include "interface.h"
|
||||
#include "cursor control.h"
|
||||
#include "Interface.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "spread burst.h"
|
||||
#include "Spread burst.h"
|
||||
#include "world items.h"
|
||||
#include "interface items.h"
|
||||
#include "Interface Items.h"
|
||||
#include "physics.h"
|
||||
#include "ui cursors.h"
|
||||
#include "UI Cursors.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier profile.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "dialogue control.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "gameloop.h"
|
||||
#include "spread burst.h"
|
||||
#include "explosion control.h"
|
||||
#include "Spread burst.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "message.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "Assignments.h"
|
||||
@@ -42,18 +42,18 @@
|
||||
#include "renderworld.h"
|
||||
#include "GameSettings.h"
|
||||
#include "english.h"
|
||||
#include "text.h"
|
||||
#include "soldier macros.h"
|
||||
#include "render dirty.h"
|
||||
#include "Text.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Militia Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Militia Control.h"
|
||||
///***dddd
|
||||
#include "Squads.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Soldier functions.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "worlddat.h" //for gtileset
|
||||
#include "WorldDat.h" //for gtileset
|
||||
#include "Debug Control.h" //for livelog
|
||||
|
||||
#include "SkillMenu.h" // sevenfm: need this for TraitsMenu
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
#include "builddefines.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
#include "weapons.h"
|
||||
#include "DEBUG.H"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Weapons.h"
|
||||
#include "handle items.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "tile cache.h"
|
||||
#include "isometric utils.h"
|
||||
#include "animation control.h"
|
||||
#include "utilities.h"
|
||||
#include "game clock.h"
|
||||
#include "soldier create.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Utilities.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "renderworld.h"
|
||||
#include "soldier add.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "strategicmap.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "opplist.h"
|
||||
#include "structure.h"
|
||||
#include "message.h"
|
||||
#include "Sound Control.h"
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "dialogue control.h"
|
||||
#include "items.h"
|
||||
#include "smell.h"
|
||||
#include "PATHAI.H"
|
||||
#include "random.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Items.h"
|
||||
#include "Smell.h"
|
||||
#include "World Items.h"
|
||||
#include "explosion control.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Soldier Profile.h"
|
||||
@@ -42,7 +42,7 @@
|
||||
#include "Interface.h"
|
||||
#include "Music Control.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "text.h" // added by Flugente
|
||||
#include "Text.h" // added by Flugente
|
||||
#include "Vehicles.h" // added by silversurfer
|
||||
#include "ai.h" // added by Flugente
|
||||
#include "PreBattle Interface.h" // added by Flugente
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _ROTTING_CORPSES_H
|
||||
#define _ROTTING_CORPSES_H
|
||||
|
||||
#include "tile animation.h"
|
||||
#include "Tile Animation.h"
|
||||
|
||||
#define NUM_CORPSE_SHADES 17
|
||||
#define CORPSE_WARNING_MAX 5
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "Utilities.h"
|
||||
#include "Game Clock.h"
|
||||
@@ -10,43 +10,43 @@
|
||||
#include "Interface Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Cursors.h"
|
||||
#include "SysUtil.h"
|
||||
#include "sysutil.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "VObject_Blitters.h"
|
||||
#include "Finances.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "finances.h"
|
||||
#include "Text.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "english.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Faces.h"
|
||||
#include "faces.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "ShopKeeper Quotes.h"
|
||||
#include "GameSettings.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Message.h"
|
||||
#include "Personnel.h"
|
||||
#include "message.h"
|
||||
#include "personnel.h"
|
||||
#include "LaptopSave.h"
|
||||
#include "Quests.h"
|
||||
#include "Weapons.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "LINE.H"
|
||||
#include "Drugs and Alcohol.h"
|
||||
#include "line.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "armsdealerinvinit.h"
|
||||
#include "ArmsDealerInvInit.h"
|
||||
#include "opplist.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "NPC.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "PATHAI.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Points.h"
|
||||
#include "InterfaceItemImages.h"
|
||||
#include "Encyclopedia_new.h"
|
||||
@@ -64,7 +64,7 @@
|
||||
#include "ub_config.h"
|
||||
#endif
|
||||
|
||||
#include "BuildDefines.h"
|
||||
#include "builddefines.h"
|
||||
#include <algorithm>
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "SkillCheck.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Items.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Morale.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "strategicmap.h"
|
||||
// added by SANDRO
|
||||
#include "GameSettings.h"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
*/
|
||||
|
||||
#include "SkillMenu.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Overhead.h"
|
||||
#include "Text.h"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
+13
-13
@@ -1,22 +1,22 @@
|
||||
#include "sgp.h"
|
||||
|
||||
#include "overhead.h"
|
||||
#include "overhead types.h"
|
||||
#include "isometric utils.h"
|
||||
#include "interface panels.h"
|
||||
#include "soldier macros.h"
|
||||
#include "Overhead.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "strategic.h"
|
||||
#include "animation control.h"
|
||||
#include "soldier create.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "soldier add.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Map Information.h"
|
||||
#include "fov.h"
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "PATHAI.H"
|
||||
#include "random.h"
|
||||
#include "Render Fun.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Interface.h" // added by Flugente for zBackground
|
||||
#include "renderworld.h" // added by Flugente
|
||||
@@ -31,8 +31,8 @@
|
||||
#endif
|
||||
|
||||
#include "GameSettings.h" // ary-05/05/2009 : add forced turn mode
|
||||
#include "text.h" // : add forced turn mode
|
||||
#include "font control.h" // : add forced turn mode
|
||||
#include "Text.h" // : add forced turn mode
|
||||
#include "Font Control.h" // : add forced turn mode
|
||||
#include "message.h" // : add forced turn mode
|
||||
#include "connect.h"
|
||||
//forward declarations of common classes to eliminate includes
|
||||
|
||||
+25
-25
@@ -1,61 +1,61 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Soldier Control.h" // I need this here - SANDRO
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "weapons.h"
|
||||
#include "soldier ani.h"
|
||||
#include "Random.h"
|
||||
#include "Weapons.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "random.h"
|
||||
#include "video.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Sound Control.h"
|
||||
#include "isometric utils.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Event Pump.h"
|
||||
#include "opplist.h"
|
||||
#include "lighting.h"
|
||||
#include "ai.h"
|
||||
#include "renderworld.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "points.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "Points.h"
|
||||
#include "message.h"
|
||||
#include "world items.h"
|
||||
#include "physics.h"
|
||||
#include "soldier create.h"
|
||||
#include "dialogue control.h"
|
||||
#include "soldier functions.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "merc entering.h"
|
||||
#include "soldier add.h"
|
||||
#include "soldier profile.h"
|
||||
#include "soldier functions.h"
|
||||
#include "interface.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Interface.h"
|
||||
#include "qarray.h"
|
||||
#include "soldier macros.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "Squads.h"
|
||||
#include "worldman.h"
|
||||
#include "structure wrap.h"
|
||||
#include "pathai.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "PATHAI.H"
|
||||
#include "pits.h"
|
||||
#include "text.h"
|
||||
#include "npc.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Text.h"
|
||||
#include "NPC.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "fov.h"
|
||||
#include "campaign.h"
|
||||
#include "los.h"
|
||||
#include "Campaign.h"
|
||||
#include "LOS.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Boxing.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "Smell.h"
|
||||
#include "GameSettings.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "Food.h"
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
#include <wchar.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "Render Fun.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
//#include "Soldier Control.h"
|
||||
@@ -14,28 +14,28 @@
|
||||
#include "Animation Control.h"
|
||||
#define _USE_MATH_DEFINES // for C
|
||||
#include <math.h>
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "PATHAI.H"
|
||||
#include "random.h"
|
||||
#include "worldman.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "video.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Sound Control.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Handle UI.h"
|
||||
#include "soldier ani.h"
|
||||
#include "Event pump.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "Event Pump.h"
|
||||
#include "opplist.h"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "gap.h"
|
||||
#include "campaign.h"
|
||||
#include "soldier macros.h"
|
||||
#include "GAP.H"
|
||||
#include "Campaign.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "english.h"
|
||||
#include "Squads.h"
|
||||
|
||||
@@ -43,37 +43,37 @@
|
||||
#include "Networking.h"
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
#include "structure wrap.h"
|
||||
#include "items.h"
|
||||
#include "Soundman.h"
|
||||
#include "utilities.h"
|
||||
#include "Strategic.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Items.h"
|
||||
#include "soundman.h"
|
||||
#include "Utilities.h"
|
||||
#include "strategic.h"
|
||||
#include "soldier tile.h"
|
||||
#include "Smell.h"
|
||||
#include "Keys.h"
|
||||
#include "dialogue control.h"
|
||||
#include "soldier functions.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "rt time defines.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Quests.h"
|
||||
#include "message.h"
|
||||
#include "NPC.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "handle doors.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "smokeeffects.h"
|
||||
#include "Handle Doors.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "GameSettings.h"
|
||||
#include "tile animation.h"
|
||||
#include "Tile Animation.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "vehicles.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Interface Control.h"
|
||||
#include "strategicmap.h"
|
||||
#include "morale.h"
|
||||
#include "meanwhile.h"
|
||||
#include "drugs and alcohol.h"
|
||||
#include "Morale.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "boxing.h"
|
||||
#include "Boxing.h"
|
||||
#include "overhead map.h"
|
||||
#include "Map Information.h"
|
||||
#include "environment.h"
|
||||
@@ -84,7 +84,7 @@
|
||||
#include "Strategic Merc Handler.h"
|
||||
#include "Campaign Types.h"
|
||||
#include "Strategic Status.h"
|
||||
#include "civ quotes.h"
|
||||
#include "Civ Quotes.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Debug Control.h"
|
||||
#include "LOS.h" // added by SANDRO
|
||||
@@ -120,7 +120,7 @@
|
||||
#include "Tactical Save.h" // added by Flugente for AddItemsToUnLoadedSector()
|
||||
#include "LightEffects.h" // added by Flugente for CreatePersonalLight()
|
||||
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions()
|
||||
#include "strategic town loyalty.h" // added by Flugente for gTownLoyalty
|
||||
#include "Strategic Town Loyalty.h" // added by Flugente for gTownLoyalty
|
||||
#include "Rebel Command.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
|
||||
+13
-13
@@ -1,16 +1,16 @@
|
||||
#include "sgp.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "overhead.h"
|
||||
#include "wcheck.h"
|
||||
#include "soldier profile.h"
|
||||
#include "animation control.h"
|
||||
#include "animation data.h"
|
||||
#include "Overhead.h"
|
||||
#include "WCheck.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Sound Control.h"
|
||||
#include "overhead types.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "faces.h"
|
||||
#include "isometric utils.h"
|
||||
#include "items.h"
|
||||
#include "weapons.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "opplist.h"
|
||||
#include "random.h"
|
||||
#include "Assignments.h"
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "Smell.h"
|
||||
#include "Squads.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Soldier Add.h"
|
||||
@@ -27,9 +27,9 @@
|
||||
#include "Sys Globals.h"
|
||||
#include "Scheduling.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "vehicles.h"
|
||||
#include "handle ui.h"
|
||||
#include "text.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Text.h"
|
||||
#include "Campaign.h"
|
||||
#include "GameSettings.h"
|
||||
#include "PreBattle Interface.h"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "vobject.h"
|
||||
#include "Overhead Types.h"
|
||||
//#include "Item Types.h"
|
||||
#include "soldier control.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
#include <vector>
|
||||
#include <iterator>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
@@ -14,32 +14,32 @@
|
||||
#include "Event Pump.h"
|
||||
#include "Render Fun.h"
|
||||
#include "mousesystem.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "english.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
//#include "Sound Control.h"
|
||||
#include "lighting.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "screenids.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "lighting.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "structure.h"
|
||||
#include "message.h"
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "fov.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "soldier tile.h"
|
||||
#include "soldier find.h"
|
||||
#include "Soldier Find.h"
|
||||
#include "Vehicles.h"
|
||||
#include "GameSettings.h"
|
||||
#include "ui cursors.h"
|
||||
#include "UI Cursors.h"
|
||||
|
||||
|
||||
BOOLEAN IsGridNoInScreenRect( INT32 sGridNo, SGPRect *pRect );
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _SOLDIER_FUNCTIONS_H
|
||||
#define _SOLDIER_FUNCTIONS_H
|
||||
|
||||
#include "soldier control.h"
|
||||
#include "Soldier Control.h"
|
||||
|
||||
|
||||
void ContinueMercMovement( SOLDIERTYPE *pSoldier );
|
||||
|
||||
@@ -5,20 +5,20 @@
|
||||
#include "types.h"
|
||||
|
||||
#include "strategicmap.h"
|
||||
#include "overhead.h"
|
||||
#include "isometric utils.h"
|
||||
#include "Overhead.h"
|
||||
#include "Isometric Utils.h"
|
||||
|
||||
#include "soldier add.h"
|
||||
#include "soldier create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Init List.h"
|
||||
#include "debug.h"
|
||||
#include "Random.h"
|
||||
#include "items.h"
|
||||
#include "DEBUG.H"
|
||||
#include "random.h"
|
||||
#include "Items.h"
|
||||
#include "GameSettings.h"
|
||||
|
||||
|
||||
#include "Map Information.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Animation Data.h"
|
||||
@@ -27,7 +27,7 @@
|
||||
#include "Sound Control.h"
|
||||
#include "Quests.h"
|
||||
#include "Render Fun.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Map Screen Interface Map.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Debug Control.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
@@ -12,32 +12,32 @@
|
||||
#include "Isometric Utils.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Render Fun.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "sysutil.h"
|
||||
#include "FileMan.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "ai.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "soldier ani.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "english.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Game Clock.h"
|
||||
#include "assignments.h"
|
||||
#include "Assignments.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "opplist.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Strategic Town Loyalty.h"
|
||||
#include "squads.h"
|
||||
#include "Squads.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "Quests.h"
|
||||
#include "aim.h"
|
||||
#include "Interface Dialogue.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "GameSettings.h"
|
||||
#include "strategic town reputation.h"
|
||||
#include "interface utils.h"
|
||||
#include "Interface Utils.h"
|
||||
#include "Game Event Hook.h"
|
||||
#include "Map Information.h"
|
||||
#include "history.h"
|
||||
@@ -46,7 +46,7 @@
|
||||
#include "Player Command.h"
|
||||
#include "strategic.h"
|
||||
#include "strategicmap.h" // added by SANDRO
|
||||
#include "drugs and alcohol.h" // added by Flugente
|
||||
#include "Drugs And Alcohol.h" // added by Flugente
|
||||
#include "Campaign.h"
|
||||
#include "LuaInitNPCs.h" // added by Flugente
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define __SOLDER_PROFILE_H
|
||||
|
||||
#include "Soldier Control.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Merc Hiring.h"
|
||||
|
||||
typedef struct
|
||||
|
||||
+10
-10
@@ -3,29 +3,29 @@
|
||||
#include <string.h>
|
||||
#include "Render Fun.h"
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "MemMan.h"
|
||||
#include "Overhead Types.h"
|
||||
|
||||
#include "Animation Cache.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "pathai.h"
|
||||
#include "Random.h"
|
||||
#include "PATHAI.H"
|
||||
#include "random.h"
|
||||
#include "worldman.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "video.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
// #include "Sound Control.h"
|
||||
#include "lighting.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Event pump.h"
|
||||
#include "Event Pump.h"
|
||||
#include "opplist.h"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "lighting.h"
|
||||
#include "faces.h"
|
||||
#include "Soldier Profile.h"
|
||||
@@ -35,10 +35,10 @@
|
||||
#include "NetworkEvent.h"
|
||||
#endif
|
||||
|
||||
#include "items.h"
|
||||
#include "Soundman.h"
|
||||
#include "Items.h"
|
||||
#include "soundman.h"
|
||||
#include "soldier tile.h"
|
||||
#include "soldier add.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "fov.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
#define SOLDIER_MACROS_H
|
||||
|
||||
// MACROS FOR EASIER SOLDIER CONTROL
|
||||
#include "teamturns.h"
|
||||
#include "soldier profile.h"
|
||||
#include "assignments.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Assignments.h"
|
||||
#include "Animation Data.h"
|
||||
|
||||
// MACROS
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Types.h"
|
||||
#include "Windows.h"
|
||||
#include "types.h"
|
||||
#include "windows.h"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
#include "english.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "GameSettings.h"
|
||||
@@ -10,14 +10,14 @@
|
||||
#include "Text.h"
|
||||
#include "lighting.h"
|
||||
#include "Interface.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "renderworld.h"
|
||||
#include "Font Control.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "local.h"
|
||||
#include "vsurface.h"
|
||||
#include "line.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
// added by SANDRO
|
||||
#include "SkillCheck.h"
|
||||
#include "soldier profile type.h"
|
||||
@@ -28,8 +28,8 @@
|
||||
#include "AIInternals.h"
|
||||
#include "opplist.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "cheats.h"
|
||||
#include "Drugs and Alcohol.h"
|
||||
#include "Cheats.h"
|
||||
#include "Drugs And Alcohol.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
|
||||
+10
-10
@@ -1,17 +1,17 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
//#include "soldier control.h"
|
||||
#include "weapons.h"
|
||||
#include "cursor control.h"
|
||||
#include "soldier find.h"
|
||||
#include "isometric utils.h"
|
||||
#include "DEBUG.H"
|
||||
//#include "Soldier Control.h"
|
||||
#include "Weapons.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Soldier Find.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "renderworld.h"
|
||||
#include "render dirty.h"
|
||||
#include "interface.h"
|
||||
#include "spread burst.h"
|
||||
#include "points.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Interface.h"
|
||||
#include "Spread burst.h"
|
||||
#include "Points.h"
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
|
||||
+5
-5
@@ -1,16 +1,16 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "Squads.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Strategicmap.h"
|
||||
#include "Faces.h"
|
||||
#include "strategicmap.h"
|
||||
#include "faces.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Assignments.h"
|
||||
#include "OverHead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Interface.h"
|
||||
#include "Vehicles.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "jascreens.h"
|
||||
#include "screenids.h"
|
||||
#include "Soldier macros.h"
|
||||
|
||||
@@ -8,17 +8,17 @@
|
||||
#include "Game Clock.h"
|
||||
#include "sysutil.h"
|
||||
#include "Font Control.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Cursors.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "MercTextBox.h"
|
||||
#include "renderworld.h"
|
||||
#include "overhead.h"
|
||||
#include "cursor control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "input.h"
|
||||
#include "english.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Squads.h"
|
||||
#include "Assignments.h"
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
#include <stdio.h>
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "structure wrap.h"
|
||||
#include "isometric utils.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "renderworld.h"
|
||||
#include "strategicmap.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "WorldDat.h" // added by Flugente
|
||||
|
||||
extern BOOLEAN DoesSAMExistHere( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, INT32 sGridNo );
|
||||
|
||||
+11
-11
@@ -1,33 +1,33 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "MemMan.h"
|
||||
#include "message.h"
|
||||
#include "Items.h"
|
||||
#include "Handle Items.h"
|
||||
#include "StrategicMap.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Tactical Save.h"
|
||||
#include <stdio.h>
|
||||
#include "Campaign Types.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "WorldDef.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "OverHead.h"
|
||||
#include "worlddef.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Overhead.h"
|
||||
#include "Keys.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Npc.h"
|
||||
#include "Ai.h"
|
||||
#include "NPC.h"
|
||||
#include "ai.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Map Information.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "debug.h"
|
||||
#include "Random.h"
|
||||
#include "quests.h"
|
||||
#include "DEBUG.H"
|
||||
#include "random.h"
|
||||
#include "Quests.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "Text.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Enemy Soldier Save.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "LightEffects.h"
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
|
||||
#include "World Items.h"
|
||||
#include "WorldDef.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "worlddef.h"
|
||||
#include "Rotting Corpses.h"
|
||||
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "soldier profile type.h"
|
||||
|
||||
|
||||
#define MAPS_DIR "Temp\\"
|
||||
|
||||
+13
-13
@@ -2,27 +2,27 @@
|
||||
#include "Game Clock.h"
|
||||
#include "Font Control.h"
|
||||
#include "Timer Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Game Clock.h"
|
||||
#include "message.h"
|
||||
#include "worlddef.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "isometric utils.h"
|
||||
#include "animation data.h"
|
||||
#include "animation control.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Tactical Turns.h"
|
||||
#include "smell.h"
|
||||
#include "Smell.h"
|
||||
#include "opplist.h"
|
||||
#include "Queen Command.h"
|
||||
#include "dialogue control.h"
|
||||
#include "smokeeffects.h"
|
||||
#include "lighteffects.h"
|
||||
#include "campaign.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "LightEffects.h"
|
||||
#include "Campaign.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
|
||||
|
||||
+19
-19
@@ -1,47 +1,47 @@
|
||||
#include "types.h"
|
||||
#include "overhead.h"
|
||||
#include "animation control.h"
|
||||
#include "points.h"
|
||||
#include "Overhead.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Points.h"
|
||||
#include "opplist.h"
|
||||
#include "timer.h"
|
||||
#include "event pump.h"
|
||||
#include "Event Pump.h"
|
||||
#include "Sound Control.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Font Control.H"
|
||||
#include "Font Control.h"
|
||||
#include "ai.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "message.h"
|
||||
#include "text.h"
|
||||
#include "Text.h"
|
||||
#include "TeamTurns.h"
|
||||
#include "Smell.h"
|
||||
#include "game clock.h"
|
||||
#include "Game Clock.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Queen Command.h"
|
||||
#include "Pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "lighting.h"
|
||||
#include "environment.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "dialogue control.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "lighteffects.h"
|
||||
#include "air raid.h"
|
||||
#include "meanwhile.h"
|
||||
#include "LightEffects.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "AIInternals.h"
|
||||
#include "AIList.h"
|
||||
#ifdef DEBUG_INTERRUPTS
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#endif
|
||||
#include "renderworld.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Squads.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "NPC.h"
|
||||
#include "drugs and alcohol.h" // added by Flugente
|
||||
#include "Drugs And Alcohol.h" // added by Flugente
|
||||
|
||||
#ifdef JA2UB
|
||||
#include "Ja25_Tactical.h"
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "stdlib.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
#include "math.h"
|
||||
#include "jascreens.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Animation Control.h"
|
||||
#include "Animation Data.h"
|
||||
#include "Event Pump.h"
|
||||
@@ -13,22 +13,22 @@
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "input.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "screenids.h"
|
||||
#include "interface.h"
|
||||
#include "cursor control.h"
|
||||
#include "points.h"
|
||||
#include "Interface.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Points.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "interface cursors.h"
|
||||
#include "weapons.h"
|
||||
#include "Interface Cursors.h"
|
||||
#include "Weapons.h"
|
||||
#include "lighting.h"
|
||||
#include "sound control.h"
|
||||
#include "Sound Control.h"
|
||||
#include "environment.h"
|
||||
#include "Music Control.h"
|
||||
#include "ai.h"
|
||||
#include "renderworld.h"
|
||||
#include "font control.h"
|
||||
#include "Font Control.h"
|
||||
#include "worldman.h"
|
||||
#include "Handle UI Plan.h"
|
||||
#include "message.h"
|
||||
@@ -39,39 +39,39 @@
|
||||
#include "overhead map.h"
|
||||
#include "world items.h"
|
||||
#include "Game Clock.h"
|
||||
#include "interface items.h"
|
||||
#include "Interface Items.h"
|
||||
#include "physics.h"
|
||||
#include "ui cursors.h"
|
||||
#include "UI Cursors.h"
|
||||
#include "worldman.h"
|
||||
#include "strategicmap.h"
|
||||
#include "soldier profile.h"
|
||||
#include "soldier create.h"
|
||||
#include "soldier add.h"
|
||||
#include "dialogue control.h"
|
||||
#include "interface dialogue.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "interface Dialogue.h"
|
||||
#include "opplist.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "messageboxscreen.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "MessageBoxScreen.h"
|
||||
#include "gameloop.h"
|
||||
|
||||
#include "spread burst.h"
|
||||
#include "explosion control.h"
|
||||
#include "Spread burst.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "QuestDebug.h"
|
||||
#include "assignments.h"
|
||||
#include "EditScreen.h"
|
||||
#include "Assignments.h"
|
||||
#include "editscreen.h"
|
||||
#include "SaveLoadGame.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "Strategic Exit GUI.h"
|
||||
#include "auto bandage.h"
|
||||
#include "Auto Bandage.h"
|
||||
#include "Options Screen.h"
|
||||
#include "squads.h"
|
||||
#include "interface panels.h"
|
||||
#include "Squads.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "soldier tile.h"
|
||||
#include "Soldier functions.h"
|
||||
#include "Soldier Functions.h"
|
||||
#include "Game Events.h"
|
||||
#include "english.h"
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
#include "Assignments.h"
|
||||
#include "Map Screen Interface.h"
|
||||
#include "renderworld.h"
|
||||
@@ -80,16 +80,16 @@
|
||||
#include "Arms Dealer Init.h"
|
||||
#include "ShopKeeper Interface.h"
|
||||
#include "GameSettings.h"
|
||||
#include "vehicles.h"
|
||||
#include "Vehicles.h"
|
||||
#include "SaveLoadScreen.h"
|
||||
#include "Air raid.h"
|
||||
#include "meanwhile.h"
|
||||
#include "text.h"
|
||||
#include "Air Raid.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "Text.h"
|
||||
#include "Inventory Choosing.h"
|
||||
#include "soldier macros.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "HelpScreen.h"
|
||||
#include "cheats.h"
|
||||
#include "displaycover.h"
|
||||
#include "Cheats.h"
|
||||
#include "DisplayCover.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "history.h"
|
||||
#include "Queen Command.h"
|
||||
|
||||
+16
-16
@@ -1,33 +1,33 @@
|
||||
#include "items.h"
|
||||
#include "weapons.h"
|
||||
#include "Items.h"
|
||||
#include "Weapons.h"
|
||||
#include "Interface Cursors.h"
|
||||
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Animation Control.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Sys globals.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Animation Data.h"
|
||||
#include "worldman.h"
|
||||
#include "ui cursors.h"
|
||||
#include "los.h"
|
||||
#include "UI Cursors.h"
|
||||
#include "LOS.h"
|
||||
#include "renderworld.h"
|
||||
#include "interface.h"
|
||||
#include "ui cursors.h"
|
||||
#include "cursors.h"
|
||||
#include "cursor control.h"
|
||||
#include "structure wrap.h"
|
||||
#include "Interface.h"
|
||||
#include "UI Cursors.h"
|
||||
#include "Cursors.h"
|
||||
#include "Cursor Control.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "physics.h"
|
||||
#include "soldier macros.h"
|
||||
#include "text.h"
|
||||
#include "spread burst.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Text.h"
|
||||
#include "Spread burst.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "PATHAI.H"
|
||||
#include "SkillCheck.h" // added by SANDRO
|
||||
#include "message.H" //ddd
|
||||
#include "message.h" //ddd
|
||||
#include "english.h" // added by Flugente
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
// anv: totally not a copy of SkillMenu.cpp
|
||||
|
||||
#include "VehicleMenu.h"
|
||||
#include "Soldier Profile Type.h"
|
||||
#include "soldier profile type.h"
|
||||
#include "Overhead.h"
|
||||
#include "Text.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "DisplayCover.h"
|
||||
#include "worldman.h"
|
||||
#include "Vehicles.h"
|
||||
#include "soldier macros.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "PATHAI.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Points.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Squads.h"
|
||||
|
||||
+12
-12
@@ -1,28 +1,28 @@
|
||||
#include "Vehicles.h"
|
||||
#include "String.h"
|
||||
#include "string.h"
|
||||
#include "Strategic Pathing.h"
|
||||
#include "Assignments.h"
|
||||
#include "Strategic Movement.h"
|
||||
#include "Squads.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Game Clock.h"
|
||||
#include "overhead.h"
|
||||
#include "soldier profile.h"
|
||||
#include "Overhead.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Sound Control.h"
|
||||
#include "soundman.h"
|
||||
#include "soldier add.h"
|
||||
#include "interface panels.h"
|
||||
#include "Soldier Add.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "strategic.h"
|
||||
#include "worlddef.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Mapscreen.h"
|
||||
#include "message.h"
|
||||
#include "interface.h"
|
||||
#include "Random.h"
|
||||
#include "text.h"
|
||||
#include "explosion control.h"
|
||||
#include "soldier create.h"
|
||||
#include "animation control.h"
|
||||
#include "Interface.h"
|
||||
#include "random.h"
|
||||
#include "Text.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Soldier Create.h"
|
||||
#include "Animation Control.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -33,7 +33,7 @@
|
||||
#include "Tactical Save.h"
|
||||
#include "Soldier macros.h"
|
||||
#include "opplist.h"
|
||||
#include "Soldier ani.h"
|
||||
#include "Soldier Ani.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Queen Command.h"
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
#ifndef _VEHICLES_H
|
||||
#define _VEHICLES_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#include "Soldier Control.h"
|
||||
#include "Strategic Movement.h"
|
||||
|
||||
+18
-18
@@ -1,40 +1,40 @@
|
||||
#include "sgp.h"
|
||||
#include "overhead types.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Cheats.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Event Pump.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "math.h"
|
||||
#include "points.h"
|
||||
#include "Points.h"
|
||||
#include "ai.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "renderworld.h"
|
||||
#include "opplist.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "message.h"
|
||||
#include "campaign.h"
|
||||
#include "items.h"
|
||||
#include "text.h"
|
||||
#include "Campaign.h"
|
||||
#include "Items.h"
|
||||
#include "Text.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "tile animation.h"
|
||||
#include "Tile Animation.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Render Fun.h"
|
||||
#include "explosion control.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Quests.h"
|
||||
#include "Physics.h"
|
||||
#include "Random.h"
|
||||
#include "physics.h"
|
||||
#include "random.h"
|
||||
#include "Vehicles.h"
|
||||
#include "bullets.h"
|
||||
#include "morale.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Bullets.h"
|
||||
#include "Morale.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
@@ -50,7 +50,7 @@
|
||||
#include "CampaignStats.h" // added by Flugente
|
||||
#include "environment.h" // added by silversurfer
|
||||
// sevenfm
|
||||
#include "buildings.h" // SameBuilding
|
||||
#include "Buildings.h" // SameBuilding
|
||||
|
||||
//forward declarations of common classes to eliminate includes
|
||||
class OBJECTTYPE;
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "handle Items.h"
|
||||
#include "overhead.h"
|
||||
#include "weapons.h"
|
||||
#include "Overhead.h"
|
||||
#include "Weapons.h"
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "renderworld.h"
|
||||
#include "Animation Control.h"
|
||||
#include "font control.h"
|
||||
#include "Font Control.h"
|
||||
#include "World items.h"
|
||||
#include "debug.h"
|
||||
#include "Isometric utils.h"
|
||||
#include "sys globals.h"
|
||||
#include "DEBUG.H"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "strategicmap.h"
|
||||
#include "Campaign Types.h"
|
||||
@@ -22,7 +22,7 @@
|
||||
#include "Quests.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "message.h"
|
||||
#include "map screen interface map inventory.h" // added by Flugente
|
||||
#include "Map Screen Interface Map Inventory.h" // added by Flugente
|
||||
#include "connect.h"
|
||||
#ifdef JA2EDITOR//dnl ch84 290114
|
||||
#include "Item Statistics.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __WORLD_ITEMS
|
||||
#define __WORLD_ITEMS
|
||||
|
||||
#include "items.h"
|
||||
#include "Items.h"
|
||||
#include "FileMan.h"
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#define __XML_H
|
||||
|
||||
#include "expat.h"
|
||||
#include "armsdealerinvinit.h"
|
||||
#include "ArmsDealerInvInit.h"
|
||||
#include "EnemyItemDrops.h"
|
||||
#include "Loading Screen.h"
|
||||
#include "faces.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "sgp.h"
|
||||
#include "overhead types.h"
|
||||
#include "overhead.h"
|
||||
#include "text.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Overhead.h"
|
||||
#include "Text.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
|
||||
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Reference in New Issue
Block a user