Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+33 -33
View File
@@ -1,66 +1,66 @@
#include "connect.h"
#include "items.h"
#include "Items.h"
#include "Action Items.h"
#include "handle Items.h"
#include "overhead.h"
#include "weapons.h"
#include "points.h"
#include "Overhead.h"
#include "Weapons.h"
#include "Points.h"
#include "tiledef.h"
#include "worlddef.h"
#include "worldman.h"
#include "interface.h"
#include "Interface.h"
#include "renderworld.h"
#include "Animation Control.h"
#include "font control.h"
#include "render dirty.h"
#include "Font Control.h"
#include "Render Dirty.h"
#include "World items.h"
#include "text.h"
#include "Text.h"
#include "Timer Control.h"
#include "wcheck.h"
#include "interface items.h"
#include "WCheck.h"
#include "Interface Items.h"
#include "physics.h"
#include "soldier profile.h"
#include "interface dialogue.h"
#include "quests.h"
#include "Soldier Profile.h"
#include "interface Dialogue.h"
#include "Quests.h"
#include "message.h"
#include "isometric utils.h"
#include "los.h"
#include "dialogue control.h"
#include "Isometric Utils.h"
#include "LOS.h"
#include "Dialogue Control.h"
#include "ai.h"
#include "soldier macros.h"
#include "interface panels.h"
#include "Soldier macros.h"
#include "Interface Panels.h"
#include "Strategic Town Loyalty.h"
#include "soldier functions.h"
#include "Soldier Functions.h"
#include "Map Screen Helicopter.h"
#include "pathai.h"
#include "PATHAI.H"
#include "fov.h"
#include "MessageBoxScreen.h"
#include "explosion control.h"
#include "Explosion Control.h"
#include "SkillCheck.h"
#include "Campaign.h"
#include "Random.h"
#include "structure wrap.h"
#include "interactive tiles.h"
#include "random.h"
#include "Structure Wrap.h"
#include "Interactive Tiles.h"
#include "SaveLoadMap.h"
#include "ShopKeeper Interface.h"
#include "Arms Dealer Init.h"
#include "soldier add.h"
#include "Soldier Add.h"
#include "Sound Control.h"
#include "squads.h"
#include "rotting corpses.h"
#include "soldier ani.h"
#include "Opplist.h"
#include "Squads.h"
#include "Rotting Corpses.h"
#include "Soldier Ani.h"
#include "opplist.h"
#include "qarray.h"
#include "render fun.h"
#include "Render Fun.h"
#include "Map Information.h"
#include "GameSettings.h"
#include "end game.h"
#include "interface control.h"
#include "End Game.h"
#include "Interface Control.h"
#include "Map Screen Interface Map Inventory.h"
// added by SANDRO
#include "Morale.h"
// added by Flugente
#include "drugs and alcohol.h"
#include "Drugs And Alcohol.h"
#include "Food.h"
// added by sevenfm - this is needed for _keydown(SHIFT) to work
#include "english.h"