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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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+24
-24
@@ -7,56 +7,56 @@
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#include "himage.h"
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#include "vobject.h"
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#include "sysutil.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "interface.h"
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#include "Interface.h"
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#include "vsurface.h"
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#include "wcheck.h"
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#include "WCheck.h"
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#include "input.h"
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#include "Handle UI.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "renderworld.h"
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#include "sys globals.h"
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#include "cursors.h"
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#include "radar screen.h"
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#include "Sys Globals.h"
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#include "Cursors.h"
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#include "Radar Screen.h"
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#include "worldman.h"
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#include "Font Control.h"
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#include "render dirty.h"
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#include "utilities.h"
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#include "interface cursors.h"
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#include "Render Dirty.h"
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#include "Utilities.h"
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#include "Interface Cursors.h"
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#include "Sound Control.h"
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#include "lighting.h"
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#include "Interface Panels.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "vobject_blitters.h"
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#include "faces.h"
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#include "Handle UI Plan.h"
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#include "interface control.h"
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#include "interface items.h"
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#include "soldier profile.h"
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#include "Interface Control.h"
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#include "Interface Items.h"
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#include "Soldier Profile.h"
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#include "MercTextBox.h"
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#include "soldier functions.h"
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#include "cursor control.h"
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#include "handle doors.h"
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#include "keys.h"
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#include "text.h"
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#include "points.h"
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#include "soldier macros.h"
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#include "game clock.h"
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#include "Soldier Functions.h"
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#include "Cursor Control.h"
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#include "Handle Doors.h"
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#include "Keys.h"
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#include "Text.h"
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#include "Points.h"
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#include "Soldier macros.h"
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#include "Game Clock.h"
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#include "physics.h"
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#include "Map Screen Interface Map.h"
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#include "line.h"
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#include "Vehicles.h"
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#include "messageboxscreen.h"
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#include "gamesettings.h"
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#include "MessageBoxScreen.h"
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#include "GameSettings.h"
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#include "Squads.h"
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#include "message.h"
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#include "strategicmap.h"
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#include "Queen Command.h"
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// HEADROCK HAM 4: Included for new CTH indicator
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#include "weapons.h"
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#include "Weapons.h"
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#include "Map Screen Interface.h" // added by Flugente for SquadNames
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#include "environment.h"
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#include "SkillCheck.h" // added by Flugente
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