Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+13 -13
View File
@@ -5,35 +5,35 @@
#include "types.h"
#include "Keys.h"
#include "debug.h"
#include "DEBUG.H"
#include "Smoothing Utils.h"
#include "SkillCheck.h"
#include "opplist.h"
#include "items.h"
#include "weapons.h"
#include "Items.h"
#include "Weapons.h"
#include "ai.h"
#include "message.h"
#include "text.h"
#include "explosion control.h"
#include "isometric utils.h"
#include "StrategicMap.h"
#include "Text.h"
#include "Explosion Control.h"
#include "Isometric Utils.h"
#include "strategicmap.h"
#include "Tactical Save.h"
#include "Campaign Types.h"
#include "los.h"
#include "LOS.h"
#include "opplist.h"
#include "tiledat.h"
#include "overhead.h"
#include "TileDat.h"
#include "Overhead.h"
#include "structure.h"
#include "renderworld.h"
#include "worldman.h"
#include "wcheck.h"
#include "WCheck.h"
#include "random.h"
#include "worlddef.h"
#include "campaign.h"
#include "Campaign.h"
#include "Sound Control.h"
#include "Interface.h"
#include "Game Clock.h"
#include "handle doors.h"
#include "Handle Doors.h"
#include "Map Screen Interface.h"
#include "GameSettings.h" // added by SANDRO
#include "Dialogue Control.h" // added by Flugente