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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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+35
-35
@@ -2,9 +2,9 @@
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#include <string.h>
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#include <random>
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#include <array>
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#include "wcheck.h"
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#include "WCheck.h"
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "worlddef.h"
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#include "worldman.h"
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@@ -19,30 +19,30 @@
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#include "Render Fun.h"
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#include "Render Dirty.h"
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#include "mousesystem.h"
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#include "interface.h"
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#include "Interface.h"
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#include "sysutil.h"
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#include "FileMan.h"
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#include "points.h"
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#include "Random.h"
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#include "Points.h"
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#include "random.h"
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#include "ai.h"
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#include "Interactive Tiles.h"
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#include "soldier ani.h"
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#include "Soldier Ani.h"
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#include "english.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "opplist.h"
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#include "Sound Control.h"
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#include "Font Control.h"
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#include "lighting.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "screenids.h"
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#include "weapons.h"
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#include "rotting corpses.h"
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#include "Weapons.h"
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#include "Rotting Corpses.h"
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#include "lighting.h"
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#include "Handle UI Plan.h"
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#include "structure.h"
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#include "interface panels.h"
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#include "Interface Panels.h"
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#include "message.h"
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#include "items.h"
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#include "Items.h"
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#include "Soldier Profile.h"
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#include "fov.h"
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#include "Soldier macros.h"
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@@ -51,60 +51,60 @@
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#include "Networking.h"
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#include "NetworkEvent.h"
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#endif
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#include "structure wrap.h"
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#include "tile animation.h"
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#include "Structure Wrap.h"
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#include "Tile Animation.h"
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#include "Strategic Merc Handler.h"
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#include "strategic turns.h"
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#include "Strategic Turns.h"
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#include "Squads.h"
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#include "Morale.h"
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#include "Campaign.h"
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#include "music control.h"
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#include "Music Control.h"
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#include "faces.h"
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#include "dialogue control.h"
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#include "Dialogue Control.h"
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#include "Queen Command.h"
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#include "Quests.h"
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#include "NPC.h"
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#include "strategicmap.h"
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#include "soldier profile.h"
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#include "soldier functions.h"
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#include "auto bandage.h"
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#include "Soldier Profile.h"
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#include "Soldier Functions.h"
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#include "Auto Bandage.h"
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#include "Game Event Hook.h"
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#include "Explosion Control.h"
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#include "SkillCheck.h"
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#include "World Items.h"
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#include "smell.h"
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#include "Smell.h"
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#include "Player Command.h"
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#include "GameSettings.h"
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#include "messageboxscreen.h"
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#include "MessageBoxScreen.h"
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#include "Game Clock.h"
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#include "Strategic Town Loyalty.h"
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#include "Strategic Mines.h"
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#include "interface items.h"
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#include "text.h"
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#include "keys.h"
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#include "Interface Items.h"
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#include "Text.h"
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#include "Keys.h"
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#include "Boxing.h"
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#include "Town Militia.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#include "Map Screen Helicopter.h"
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#include "interface control.h"
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#include "exit grids.h"
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#include "Interface Control.h"
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#include "Exit Grids.h"
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#include "jascreens.h"
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#include "strategic.h"
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#include "arms dealer init.h"
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#include "interface utils.h"
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#include "Interface Utils.h"
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#include "Air Raid.h"
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#include "civ quotes.h"
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#include "drugs and alcohol.h"
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#include "Civ Quotes.h"
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#include "Drugs And Alcohol.h"
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#include "history.h"
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#include "los.h"
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#include "interface dialogue.h"
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#include "LOS.h"
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#include "interface Dialogue.h"
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#include "Strategic AI.h"
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#include "end game.h"
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#include "End Game.h"
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#include "Strategic Status.h"
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#include "PreBattle Interface.h"
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#include "Militia Control.h"
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#include "Lua Interpreter.h"
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#include "bullets.h"
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#include "Bullets.h"
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#include "Inventory Choosing.h" // added by Flugente for TakeMilitiaEquipmentfromSector()
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#include "CampaignStats.h" // added by Flugente
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#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions()
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