Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+35 -35
View File
@@ -2,9 +2,9 @@
#include <string.h>
#include <random>
#include <array>
#include "wcheck.h"
#include "WCheck.h"
#include "stdlib.h"
#include "debug.h"
#include "DEBUG.H"
#include "math.h"
#include "worlddef.h"
#include "worldman.h"
@@ -19,30 +19,30 @@
#include "Render Fun.h"
#include "Render Dirty.h"
#include "mousesystem.h"
#include "interface.h"
#include "Interface.h"
#include "sysutil.h"
#include "FileMan.h"
#include "points.h"
#include "Random.h"
#include "Points.h"
#include "random.h"
#include "ai.h"
#include "Interactive Tiles.h"
#include "soldier ani.h"
#include "Soldier Ani.h"
#include "english.h"
#include "overhead.h"
#include "Overhead.h"
#include "opplist.h"
#include "Sound Control.h"
#include "Font Control.h"
#include "lighting.h"
#include "pathai.h"
#include "PATHAI.H"
#include "screenids.h"
#include "weapons.h"
#include "rotting corpses.h"
#include "Weapons.h"
#include "Rotting Corpses.h"
#include "lighting.h"
#include "Handle UI Plan.h"
#include "structure.h"
#include "interface panels.h"
#include "Interface Panels.h"
#include "message.h"
#include "items.h"
#include "Items.h"
#include "Soldier Profile.h"
#include "fov.h"
#include "Soldier macros.h"
@@ -51,60 +51,60 @@
#include "Networking.h"
#include "NetworkEvent.h"
#endif
#include "structure wrap.h"
#include "tile animation.h"
#include "Structure Wrap.h"
#include "Tile Animation.h"
#include "Strategic Merc Handler.h"
#include "strategic turns.h"
#include "Strategic Turns.h"
#include "Squads.h"
#include "Morale.h"
#include "Campaign.h"
#include "music control.h"
#include "Music Control.h"
#include "faces.h"
#include "dialogue control.h"
#include "Dialogue Control.h"
#include "Queen Command.h"
#include "Quests.h"
#include "NPC.h"
#include "strategicmap.h"
#include "soldier profile.h"
#include "soldier functions.h"
#include "auto bandage.h"
#include "Soldier Profile.h"
#include "Soldier Functions.h"
#include "Auto Bandage.h"
#include "Game Event Hook.h"
#include "Explosion Control.h"
#include "SkillCheck.h"
#include "World Items.h"
#include "smell.h"
#include "Smell.h"
#include "Player Command.h"
#include "GameSettings.h"
#include "messageboxscreen.h"
#include "MessageBoxScreen.h"
#include "Game Clock.h"
#include "Strategic Town Loyalty.h"
#include "Strategic Mines.h"
#include "interface items.h"
#include "text.h"
#include "keys.h"
#include "Interface Items.h"
#include "Text.h"
#include "Keys.h"
#include "Boxing.h"
#include "Town Militia.h"
#include "meanwhile.h"
#include "Meanwhile.h"
#include "Map Screen Helicopter.h"
#include "interface control.h"
#include "exit grids.h"
#include "Interface Control.h"
#include "Exit Grids.h"
#include "jascreens.h"
#include "strategic.h"
#include "arms dealer init.h"
#include "interface utils.h"
#include "Interface Utils.h"
#include "Air Raid.h"
#include "civ quotes.h"
#include "drugs and alcohol.h"
#include "Civ Quotes.h"
#include "Drugs And Alcohol.h"
#include "history.h"
#include "los.h"
#include "interface dialogue.h"
#include "LOS.h"
#include "interface Dialogue.h"
#include "Strategic AI.h"
#include "end game.h"
#include "End Game.h"
#include "Strategic Status.h"
#include "PreBattle Interface.h"
#include "Militia Control.h"
#include "Lua Interpreter.h"
#include "bullets.h"
#include "Bullets.h"
#include "Inventory Choosing.h" // added by Flugente for TakeMilitiaEquipmentfromSector()
#include "CampaignStats.h" // added by Flugente
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions()