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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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+10
-10
@@ -11,14 +11,14 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "MemMan.h"
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#include "Overhead Types.h"
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include "interface.h"
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#include "Interface.h"
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#include <math.h>
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#include "input.h"
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@@ -26,18 +26,18 @@
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#include "worlddef.h"
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#include "worldman.h"
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// #include "renderworld.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "Points.h"
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#include "ai.h"
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#include "Random.h"
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#include "random.h"
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#include "message.h"
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#include "structure wrap.h"
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#include "keys.h"
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#include "gamesettings.h"
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#include "Structure Wrap.h"
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#include "Keys.h"
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#include "GameSettings.h"
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#include "Buildings.h"
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#include "soldier profile.h" // added by SANDRO
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#include "Soldier Profile.h" // added by SANDRO
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#include "Soldier macros.h"
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#include "AIinternals.h"
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#include "AIInternals.h"
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#include "Rotting Corpses.h"
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#include "Meanwhile.h"
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#include "connect.h"
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@@ -50,7 +50,7 @@ class SOLDIERTYPE;
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#include "BinaryHeap.hpp"
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#include "opplist.h"
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#include "weapons.h"
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#include "Weapons.h"
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extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX];
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extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX];
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extern INT32 gubMerkCanSeeThisTile[MAX_ALLOWED_WORLD_MAX];
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