Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+10 -10
View File
@@ -11,14 +11,14 @@
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "debug.h"
#include "DEBUG.H"
#include "MemMan.h"
#include "Overhead Types.h"
#include "Animation Cache.h"
#include "Animation Data.h"
#include "Animation Control.h"
#include "interface.h"
#include "Interface.h"
#include <math.h>
#include "input.h"
@@ -26,18 +26,18 @@
#include "worlddef.h"
#include "worldman.h"
// #include "renderworld.h"
#include "pathai.h"
#include "PATHAI.H"
#include "Points.h"
#include "ai.h"
#include "Random.h"
#include "random.h"
#include "message.h"
#include "structure wrap.h"
#include "keys.h"
#include "gamesettings.h"
#include "Structure Wrap.h"
#include "Keys.h"
#include "GameSettings.h"
#include "Buildings.h"
#include "soldier profile.h" // added by SANDRO
#include "Soldier Profile.h" // added by SANDRO
#include "Soldier macros.h"
#include "AIinternals.h"
#include "AIInternals.h"
#include "Rotting Corpses.h"
#include "Meanwhile.h"
#include "connect.h"
@@ -50,7 +50,7 @@ class SOLDIERTYPE;
#include "BinaryHeap.hpp"
#include "opplist.h"
#include "weapons.h"
#include "Weapons.h"
extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX];
extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX];
extern INT32 gubMerkCanSeeThisTile[MAX_ALLOWED_WORLD_MAX];