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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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@@ -1,10 +1,10 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "jascreens.h"
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#include "pathai.h"
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#include "PATHAI.H"
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//#include "Soldier Control.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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@@ -13,28 +13,28 @@
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#include "Handle UI.h"
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#include "Isometric Utils.h"
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#include "input.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "Sys Globals.h"
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#include "screenids.h"
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#include "interface.h"
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#include "cursor control.h"
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#include "Interface.h"
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#include "Cursor Control.h"
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#include "Interactive Tiles.h"
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#include "spread burst.h"
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#include "Spread burst.h"
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#include "world items.h"
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#include "interface items.h"
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#include "Interface Items.h"
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#include "physics.h"
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#include "ui cursors.h"
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#include "UI Cursors.h"
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#include "strategicmap.h"
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#include "soldier profile.h"
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#include "soldier create.h"
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#include "soldier add.h"
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#include "dialogue control.h"
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#include "interface dialogue.h"
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#include "interactive tiles.h"
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#include "messageboxscreen.h"
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#include "Soldier Profile.h"
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#include "Soldier Create.h"
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#include "Soldier Add.h"
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#include "Dialogue Control.h"
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#include "interface Dialogue.h"
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#include "Interactive Tiles.h"
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#include "MessageBoxScreen.h"
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#include "gameloop.h"
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#include "spread burst.h"
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#include "explosion control.h"
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#include "Spread burst.h"
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#include "Explosion Control.h"
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#include "message.h"
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#include "Strategic Exit GUI.h"
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#include "Assignments.h"
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@@ -42,18 +42,18 @@
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#include "renderworld.h"
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#include "GameSettings.h"
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#include "english.h"
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#include "text.h"
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#include "soldier macros.h"
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#include "render dirty.h"
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#include "Text.h"
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#include "Soldier macros.h"
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#include "Render Dirty.h"
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#include "Militia Control.h"
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#include "render dirty.h"
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#include "Render Dirty.h"
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#include "Militia Control.h"
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///***dddd
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#include "Squads.h"
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#include "Interface Panels.h"
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#include "Soldier functions.h"
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#include "Soldier Functions.h"
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#include "SaveLoadMap.h"
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#include "worlddat.h" //for gtileset
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#include "WorldDat.h" //for gtileset
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#include "Debug Control.h" //for livelog
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#include "SkillMenu.h" // sevenfm: need this for TraitsMenu
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