Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+23 -23
View File
@@ -1,10 +1,10 @@
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "debug.h"
#include "DEBUG.H"
#include "math.h"
#include "jascreens.h"
#include "pathai.h"
#include "PATHAI.H"
//#include "Soldier Control.h"
#include "Animation Control.h"
#include "Animation Data.h"
@@ -13,28 +13,28 @@
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "input.h"
#include "overhead.h"
#include "Overhead.h"
#include "Sys Globals.h"
#include "screenids.h"
#include "interface.h"
#include "cursor control.h"
#include "Interface.h"
#include "Cursor Control.h"
#include "Interactive Tiles.h"
#include "spread burst.h"
#include "Spread burst.h"
#include "world items.h"
#include "interface items.h"
#include "Interface Items.h"
#include "physics.h"
#include "ui cursors.h"
#include "UI Cursors.h"
#include "strategicmap.h"
#include "soldier profile.h"
#include "soldier create.h"
#include "soldier add.h"
#include "dialogue control.h"
#include "interface dialogue.h"
#include "interactive tiles.h"
#include "messageboxscreen.h"
#include "Soldier Profile.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "Dialogue Control.h"
#include "interface Dialogue.h"
#include "Interactive Tiles.h"
#include "MessageBoxScreen.h"
#include "gameloop.h"
#include "spread burst.h"
#include "explosion control.h"
#include "Spread burst.h"
#include "Explosion Control.h"
#include "message.h"
#include "Strategic Exit GUI.h"
#include "Assignments.h"
@@ -42,18 +42,18 @@
#include "renderworld.h"
#include "GameSettings.h"
#include "english.h"
#include "text.h"
#include "soldier macros.h"
#include "render dirty.h"
#include "Text.h"
#include "Soldier macros.h"
#include "Render Dirty.h"
#include "Militia Control.h"
#include "render dirty.h"
#include "Render Dirty.h"
#include "Militia Control.h"
///***dddd
#include "Squads.h"
#include "Interface Panels.h"
#include "Soldier functions.h"
#include "Soldier Functions.h"
#include "SaveLoadMap.h"
#include "worlddat.h" //for gtileset
#include "WorldDat.h" //for gtileset
#include "Debug Control.h" //for livelog
#include "SkillMenu.h" // sevenfm: need this for TraitsMenu