Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+31 -31
View File
@@ -2,10 +2,10 @@
#include <wchar.h>
#include <stdio.h>
#include <string.h>
#include "wcheck.h"
#include "WCheck.h"
#include "Render Fun.h"
#include "stdlib.h"
#include "debug.h"
#include "DEBUG.H"
#include "MemMan.h"
#include "Overhead Types.h"
//#include "Soldier Control.h"
@@ -14,28 +14,28 @@
#include "Animation Control.h"
#define _USE_MATH_DEFINES // for C
#include <math.h>
#include "pathai.h"
#include "Random.h"
#include "PATHAI.H"
#include "random.h"
#include "worldman.h"
#include "Isometric Utils.h"
#include "renderworld.h"
#include "video.h"
#include "points.h"
#include "Points.h"
#include "Sound Control.h"
#include "weapons.h"
#include "Weapons.h"
#include "vobject_blitters.h"
#include "Handle UI.h"
#include "soldier ani.h"
#include "Event pump.h"
#include "Soldier Ani.h"
#include "Event Pump.h"
#include "opplist.h"
#include "ai.h"
#include "interface.h"
#include "Interface.h"
#include "lighting.h"
#include "faces.h"
#include "Soldier Profile.h"
#include "gap.h"
#include "campaign.h"
#include "soldier macros.h"
#include "GAP.H"
#include "Campaign.h"
#include "Soldier macros.h"
#include "english.h"
#include "Squads.h"
@@ -43,37 +43,37 @@
#include "Networking.h"
#include "NetworkEvent.h"
#endif
#include "structure wrap.h"
#include "items.h"
#include "Soundman.h"
#include "utilities.h"
#include "Strategic.h"
#include "Structure Wrap.h"
#include "Items.h"
#include "soundman.h"
#include "Utilities.h"
#include "strategic.h"
#include "soldier tile.h"
#include "Smell.h"
#include "Keys.h"
#include "dialogue control.h"
#include "soldier functions.h"
#include "Dialogue Control.h"
#include "Soldier Functions.h"
#include "rt time defines.h"
#include "Exit Grids.h"
#include "Quests.h"
#include "message.h"
#include "NPC.h"
#include "SkillCheck.h"
#include "handle doors.h"
#include "interface dialogue.h"
#include "smokeeffects.h"
#include "Handle Doors.h"
#include "interface Dialogue.h"
#include "SmokeEffects.h"
#include "GameSettings.h"
#include "tile animation.h"
#include "Tile Animation.h"
#include "ShopKeeper Interface.h"
#include "vehicles.h"
#include "rotting corpses.h"
#include "Vehicles.h"
#include "Rotting Corpses.h"
#include "Interface Control.h"
#include "strategicmap.h"
#include "morale.h"
#include "meanwhile.h"
#include "drugs and alcohol.h"
#include "Morale.h"
#include "Meanwhile.h"
#include "Drugs And Alcohol.h"
#include "SkillCheck.h"
#include "boxing.h"
#include "Boxing.h"
#include "overhead map.h"
#include "Map Information.h"
#include "environment.h"
@@ -84,7 +84,7 @@
#include "Strategic Merc Handler.h"
#include "Campaign Types.h"
#include "Strategic Status.h"
#include "civ quotes.h"
#include "Civ Quotes.h"
#include "Strategic Pathing.h"
#include "Debug Control.h"
#include "LOS.h" // added by SANDRO
@@ -120,7 +120,7 @@
#include "Tactical Save.h" // added by Flugente for AddItemsToUnLoadedSector()
#include "LightEffects.h" // added by Flugente for CreatePersonalLight()
#include "DynamicDialogue.h" // added by Flugente for HandleDynamicOpinions()
#include "strategic town loyalty.h" // added by Flugente for gTownLoyalty
#include "Strategic Town Loyalty.h" // added by Flugente for gTownLoyalty
#include "Rebel Command.h"
//forward declarations of common classes to eliminate includes