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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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@@ -1,7 +1,7 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "math.h"
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#include "worlddef.h"
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#include "renderworld.h"
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@@ -12,32 +12,32 @@
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#include "Isometric Utils.h"
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#include "Event Pump.h"
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#include "Render Fun.h"
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#include "interface.h"
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#include "Interface.h"
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#include "sysutil.h"
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#include "FileMan.h"
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#include "Random.h"
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#include "random.h"
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#include "ai.h"
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#include "Interactive Tiles.h"
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#include "soldier ani.h"
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#include "Soldier Ani.h"
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#include "english.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "Soldier Profile.h"
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#include "Game Clock.h"
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#include "assignments.h"
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#include "Assignments.h"
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#include "Dialogue Control.h"
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#include "soldier create.h"
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#include "soldier add.h"
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#include "Soldier Create.h"
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#include "Soldier Add.h"
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#include "opplist.h"
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#include "weapons.h"
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#include "Weapons.h"
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#include "Strategic Town Loyalty.h"
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#include "squads.h"
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#include "Squads.h"
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#include "Tactical Save.h"
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#include "Quests.h"
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#include "aim.h"
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#include "Interface Dialogue.h"
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#include "interface Dialogue.h"
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#include "GameSettings.h"
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#include "strategic town reputation.h"
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#include "interface utils.h"
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#include "Interface Utils.h"
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#include "Game Event Hook.h"
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#include "Map Information.h"
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#include "history.h"
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@@ -46,7 +46,7 @@
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#include "Player Command.h"
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#include "strategic.h"
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#include "strategicmap.h" // added by SANDRO
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#include "drugs and alcohol.h" // added by Flugente
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#include "Drugs And Alcohol.h" // added by Flugente
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#include "Campaign.h"
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#include "LuaInitNPCs.h" // added by Flugente
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