Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+11 -11
View File
@@ -1,33 +1,33 @@
#include "Types.h"
#include "types.h"
#include "MemMan.h"
#include "message.h"
#include "Items.h"
#include "Handle Items.h"
#include "StrategicMap.h"
#include "strategicmap.h"
#include "Tactical Save.h"
#include <stdio.h>
#include "Campaign Types.h"
#include "SaveLoadGame.h"
#include "WorldDef.h"
#include "rotting corpses.h"
#include "OverHead.h"
#include "worlddef.h"
#include "Rotting Corpses.h"
#include "Overhead.h"
#include "Keys.h"
#include "Soldier Create.h"
#include "Soldier Profile.h"
#include "Isometric Utils.h"
#include "Soldier Add.h"
#include "Npc.h"
#include "Ai.h"
#include "NPC.h"
#include "ai.h"
#include "Game Clock.h"
#include "Animation Control.h"
#include "Map Information.h"
#include "SaveLoadMap.h"
#include "debug.h"
#include "Random.h"
#include "quests.h"
#include "DEBUG.H"
#include "random.h"
#include "Quests.h"
#include "Animated ProgressBar.h"
#include "Text.h"
#include "meanwhile.h"
#include "Meanwhile.h"
#include "Enemy Soldier Save.h"
#include "SmokeEffects.h"
#include "LightEffects.h"