Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+36 -36
View File
@@ -2,10 +2,10 @@
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "debug.h"
#include "DEBUG.H"
#include "math.h"
#include "jascreens.h"
#include "pathai.h"
#include "PATHAI.H"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Event Pump.h"
@@ -13,22 +13,22 @@
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "input.h"
#include "overhead.h"
#include "Overhead.h"
#include "Sys Globals.h"
#include "screenids.h"
#include "interface.h"
#include "cursor control.h"
#include "points.h"
#include "Interface.h"
#include "Cursor Control.h"
#include "Points.h"
#include "Interactive Tiles.h"
#include "interface cursors.h"
#include "weapons.h"
#include "Interface Cursors.h"
#include "Weapons.h"
#include "lighting.h"
#include "sound control.h"
#include "Sound Control.h"
#include "environment.h"
#include "Music Control.h"
#include "ai.h"
#include "renderworld.h"
#include "font control.h"
#include "Font Control.h"
#include "worldman.h"
#include "Handle UI Plan.h"
#include "message.h"
@@ -39,39 +39,39 @@
#include "overhead map.h"
#include "world items.h"
#include "Game Clock.h"
#include "interface items.h"
#include "Interface Items.h"
#include "physics.h"
#include "ui cursors.h"
#include "UI Cursors.h"
#include "worldman.h"
#include "strategicmap.h"
#include "soldier profile.h"
#include "soldier create.h"
#include "soldier add.h"
#include "dialogue control.h"
#include "interface dialogue.h"
#include "Soldier Profile.h"
#include "Soldier Create.h"
#include "Soldier Add.h"
#include "Dialogue Control.h"
#include "interface Dialogue.h"
#include "opplist.h"
#include "interactive tiles.h"
#include "messageboxscreen.h"
#include "Interactive Tiles.h"
#include "MessageBoxScreen.h"
#include "gameloop.h"
#include "spread burst.h"
#include "explosion control.h"
#include "Spread burst.h"
#include "Explosion Control.h"
#include "QuestDebug.h"
#include "assignments.h"
#include "EditScreen.h"
#include "Assignments.h"
#include "editscreen.h"
#include "SaveLoadGame.h"
#include "los.h"
#include "LOS.h"
#include "Exit Grids.h"
#include "Strategic Exit GUI.h"
#include "auto bandage.h"
#include "Auto Bandage.h"
#include "Options Screen.h"
#include "squads.h"
#include "interface panels.h"
#include "Squads.h"
#include "Interface Panels.h"
#include "soldier tile.h"
#include "Soldier functions.h"
#include "Soldier Functions.h"
#include "Game Events.h"
#include "english.h"
#include "Random.h"
#include "random.h"
#include "Assignments.h"
#include "Map Screen Interface.h"
#include "renderworld.h"
@@ -80,16 +80,16 @@
#include "Arms Dealer Init.h"
#include "ShopKeeper Interface.h"
#include "GameSettings.h"
#include "vehicles.h"
#include "Vehicles.h"
#include "SaveLoadScreen.h"
#include "Air raid.h"
#include "meanwhile.h"
#include "text.h"
#include "Air Raid.h"
#include "Meanwhile.h"
#include "Text.h"
#include "Inventory Choosing.h"
#include "soldier macros.h"
#include "Soldier macros.h"
#include "HelpScreen.h"
#include "cheats.h"
#include "displaycover.h"
#include "Cheats.h"
#include "DisplayCover.h"
#include "Tactical Save.h"
#include "history.h"
#include "Queen Command.h"