Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+1 -1
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@@ -12,7 +12,7 @@
#include "AIList.h"
#include "Overhead.h"
#include "debug.h"
#include "DEBUG.H"
#include "AIInternals.h"
#include "ai.h"
#include "opplist.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "Types.h"
#include "types.h"
typedef struct AILIST
{
+14 -14
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@@ -1,25 +1,25 @@
#include "sgp.h"
#include "ai.h"
#include "Isometric Utils.h"
#include "overhead.h"
#include "Overhead.h"
#include "math.h"
#include "Event Pump.h"
#include "Soldier Control.h"
#include "Overhead Types.h"
#include "opplist.h"
#include "animation control.h"
#include "font control.h"
#include "interface.h"
#include "Animation Control.h"
#include "Font Control.h"
#include "Interface.h"
#include "screenids.h"
#include "worldman.h"
#include "pathai.h"
#include "points.h"
#include "weapons.h"
#include "items.h"
#include "PATHAI.H"
#include "Points.h"
#include "Weapons.h"
#include "Items.h"
#include "Handle Items.h"
#include "AIInternals.h"
#include "animation data.h"
#include "los.h"
#include "Animation Data.h"
#include "LOS.h"
#include "message.h"
#include "TeamTurns.h"
#include "NPC.h"
@@ -30,7 +30,7 @@
#include "Soldier Create.h"
#include "Explosion Control.h"
#include "Interactive Tiles.h"
#include "interface dialogue.h"
#include "interface Dialogue.h"
#include "Vehicles.h"
#include "renderworld.h"
#include "AIList.h"
@@ -39,13 +39,13 @@
#include "physics.h"
#include "GameSettings.h"
#include "Debug Control.h"
#include "interface panels.h"
#include "Interface Panels.h"
#include "Sound Control.h"
#include "civ quotes.h"
#include "Civ Quotes.h"
#include "Quests.h"
#include "Campaign Types.h"
#include "Queen Command.h"
#include "points.h"
#include "Points.h"
#include "Soldier Functions.h" // added by SANDRO
#include "Text.h" // sevenfm
#include "english.h" // sevenfm: for ESC key
+5 -5
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@@ -2,13 +2,13 @@
#include "Weapons.h"
#include "opplist.h"
#include "Points.h"
#include "PathAI.h"
#include "WorldMan.h"
#include "PATHAI.H"
#include "worldman.h"
#include "AIInternals.h"
#include "Items.h"
#include "message.h"
#include "los.h"
#include "assignments.h"
#include "LOS.h"
#include "Assignments.h"
#include "Soldier Functions.h"
#include "Points.h"
#include "GameSettings.h"
@@ -23,7 +23,7 @@
#include "Vehicles.h" // added by silversurfer
#include "Game Clock.h" // sevenfm
#include "Rotting Corpses.h" // sevenfm
#include "wcheck.h" // sevenfm
#include "WCheck.h" // sevenfm
#include "SmokeEffects.h" // sevenfm
#include "GameInitOptionsScreen.h"
+3 -3
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@@ -3,11 +3,11 @@
#include "opplist.h"
#include "AIInternals.h"
#include "LOS.h"
#include "Physics.h"
#include "physics.h"
#include "Items.h"
#include "Weapons.h"
#include "Spread Burst.h"
#include "overhead.h"
#include "Spread burst.h"
#include "Overhead.h"
#include "SkillCheck.h"
#include "Soldier Profile.h"
#include "Isometric Utils.h"
+2 -2
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@@ -1,11 +1,11 @@
#include "types.h"
//#include "soldier control.h"
//#include "Soldier Control.h"
#include "ai.h"
#include "AIInternals.h"
#include "opplist.h"
#include "Items.h"
#include "Rotting Corpses.h"
#include "soldier add.h"
#include "Soldier Add.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
+8 -8
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@@ -1,32 +1,32 @@
#include "ai.h"
#include "AIInternals.h"
#include "Isometric utils.h"
#include "Isometric Utils.h"
#include "Points.h"
#include "overhead.h"
#include "Overhead.h"
#include "opplist.h"
#include "items.h"
#include "Items.h"
#include "Weapons.h"
#include "NPC.h"
#include "Soldier Functions.h"
#include "worldman.h"
#include "Scheduling.h"
#include "Message.h"
#include "message.h"
#include "Structure Wrap.h"
#include "Keys.h"
#include "pathai.h"
#include "PATHAI.H"
#include "Render Fun.h"
#include "Boxing.h"
// #include "Air Raid.h"
#include "Soldier Profile.h"
#include "soldier profile type.h"
#include "Soldier macros.h"
#include "los.h"
#include "LOS.h"
#include "Buildings.h"
#include "strategicmap.h"
#include "Quests.h"
#include "Map Screen Interface Map.h"
#include "soldier ani.h"
#include "rotting corpses.h"
#include "Soldier Ani.h"
#include "Rotting Corpses.h"
#include "GameSettings.h"
#include "Dialogue Control.h"
#include "connect.h"
+5 -5
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@@ -2,11 +2,11 @@
#include "Isometric Utils.h"
#include "ai.h"
#include "AIInternals.h"
#include "los.h"
#include "LOS.h"
#include "Weapons.h"
#include "Opplist.h"
#include "pathai.h"
#include "items.h"
#include "opplist.h"
#include "PATHAI.H"
#include "Items.h"
#include "World Items.h"
#include "Points.h"
#include "message.h"
@@ -26,7 +26,7 @@
#include "Buildings.h"
#include "GameSettings.h"
#include "Soldier Profile.h"
#include "rotting corpses.h" // sevenfm
#include "Rotting Corpses.h" // sevenfm
////////////////////////////////////////////////////////////////////////////////////////////////////////
+1 -1
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@@ -2,7 +2,7 @@
#include "AIInternals.h"
#include "opplist.h"
#include "Soldier Profile.h"
#include "los.h"
#include "LOS.h"
#include "NPC.h"
#include "Quests.h"
#include "Render Fun.h"
+4 -4
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@@ -4,10 +4,10 @@
#include "ai.h"
#include "AIInternals.h"
#include "Animation Control.h"
#include "pathai.h"
#include "overhead.h"
#include "items.h"
#include "Message.h"
#include "PATHAI.H"
#include "Overhead.h"
#include "Items.h"
#include "message.h"
#include "Buildings.h"
#include "worldman.h"
#include "Assignments.h"
+3 -3
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@@ -1,10 +1,10 @@
#include "ai.h"
#include "AIInternals.h"
#include "Isometric Utils.h"
#include "overhead.h"
#include "Overhead.h"
#include "worldman.h"
#include "pathai.h"
//#include "points.h"
#include "PATHAI.H"
//#include "Points.h"
#include "message.h"
#include "Smell.h"
#include "mapscreen.h"
+10 -10
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@@ -1,28 +1,28 @@
#include "types.h"
#include "wcheck.h"
#include "overhead.h"
#include "WCheck.h"
#include "Overhead.h"
#include "ai.h"
#include "Soldier Profile.h"
#include "NPC.h"
#include "Isometric Utils.h"
#include "Quests.h"
#include "interface dialogue.h"
#include "interface Dialogue.h"
#include "Game Clock.h"
#include "FileMan.h"
#include "Random.h"
#include "items.h"
#include "interface.h"
#include "random.h"
#include "Items.h"
#include "Interface.h"
#include "Assignments.h"
#include "soldier macros.h"
#include "dialogue control.h"
#include "Soldier macros.h"
#include "Dialogue Control.h"
#include "Strategic Town Loyalty.h"
#include "message.h"
#include "Timer Control.h"
#include "Soldier Add.h"
#include "Soldier Tile.h"
#include "soldier tile.h"
#include "Weapons.h"
#include "meanwhile.h"
#include "Meanwhile.h"
#ifdef JA2TESTVERSION
#include "Quest Debug System.h"
+2 -2
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@@ -1,7 +1,7 @@
#include "AIInternals.h"
#include "ai.h"
#include "pathai.h"
#include "items.h"
#include "PATHAI.H"
#include "Items.h"
#include "World Items.h"
#include "strategicmap.h"
#include "Map Screen Interface Map.h"
+2 -2
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@@ -2,8 +2,8 @@
#include "QuestDebug.h"
#include "stdarg.h"
#include "stdio.h"
#include "Debug.h"
#include "Message.h"
#include "DEBUG.H"
#include "message.h"
#define QUEST_DEBUG_FILE "QuestDebug.txt"
+5 -5
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@@ -1,12 +1,12 @@
#include "ai.h"
#include "AIInternals.h"
#include "Isometric utils.h"
#include "overhead.h"
#include "soldier add.h"
#include "Soldier Profile Type.h"
#include "Isometric Utils.h"
#include "Overhead.h"
#include "Soldier Add.h"
#include "soldier profile type.h"
#include "Items.h"
#include "Weapons.h"
#include "Soldier Macros.h"
#include "Soldier macros.h"
#include "Soldier Profile.h"
#include "NPC.h"
#include "Render Fun.h"
+8 -8
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@@ -1,32 +1,32 @@
#include "ai.h"
#include "AIInternals.h"
#include "Isometric utils.h"
#include "Isometric Utils.h"
#include "Points.h"
#include "overhead.h"
#include "Overhead.h"
#include "opplist.h"
#include "items.h"
#include "Items.h"
#include "Weapons.h"
#include "NPC.h"
#include "Soldier Functions.h"
#include "worldman.h"
#include "Scheduling.h"
#include "Message.h"
#include "message.h"
#include "Structure Wrap.h"
#include "Keys.h"
#include "pathai.h"
#include "PATHAI.H"
#include "Render Fun.h"
#include "Boxing.h"
// #include "Air Raid.h"
#include "Soldier Profile.h"
#include "soldier profile type.h"
#include "Soldier macros.h"
#include "los.h"
#include "LOS.h"
#include "Buildings.h"
#include "strategicmap.h"
#include "Quests.h"
#include "Map Screen Interface Map.h"
#include "soldier ani.h"
#include "rotting corpses.h"
#include "Soldier Ani.h"
#include "Rotting Corpses.h"
#include "GameSettings.h"
#include "Dialogue Control.h"
#include "connect.h"