mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
This commit is contained in:
@@ -12,7 +12,7 @@
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#include "AIList.h"
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#include "Overhead.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "AIInternals.h"
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#include "ai.h"
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#include "opplist.h"
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+1
-1
@@ -1,4 +1,4 @@
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#include "Types.h"
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#include "types.h"
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typedef struct AILIST
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{
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+14
-14
@@ -1,25 +1,25 @@
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#include "sgp.h"
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#include "ai.h"
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#include "Isometric Utils.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "math.h"
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#include "Event Pump.h"
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#include "Soldier Control.h"
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#include "Overhead Types.h"
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#include "opplist.h"
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#include "animation control.h"
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#include "font control.h"
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#include "interface.h"
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#include "Animation Control.h"
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#include "Font Control.h"
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#include "Interface.h"
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#include "screenids.h"
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#include "worldman.h"
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#include "pathai.h"
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#include "points.h"
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#include "weapons.h"
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#include "items.h"
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#include "PATHAI.H"
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#include "Points.h"
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#include "Weapons.h"
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#include "Items.h"
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#include "Handle Items.h"
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#include "AIInternals.h"
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#include "animation data.h"
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#include "los.h"
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#include "Animation Data.h"
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#include "LOS.h"
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#include "message.h"
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#include "TeamTurns.h"
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#include "NPC.h"
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@@ -30,7 +30,7 @@
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#include "Soldier Create.h"
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#include "Explosion Control.h"
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#include "Interactive Tiles.h"
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#include "interface dialogue.h"
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#include "interface Dialogue.h"
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#include "Vehicles.h"
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#include "renderworld.h"
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#include "AIList.h"
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@@ -39,13 +39,13 @@
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#include "physics.h"
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#include "GameSettings.h"
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#include "Debug Control.h"
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#include "interface panels.h"
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#include "Interface Panels.h"
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#include "Sound Control.h"
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#include "civ quotes.h"
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#include "Civ Quotes.h"
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#include "Quests.h"
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#include "Campaign Types.h"
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#include "Queen Command.h"
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#include "points.h"
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#include "Points.h"
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#include "Soldier Functions.h" // added by SANDRO
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#include "Text.h" // sevenfm
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#include "english.h" // sevenfm: for ESC key
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@@ -2,13 +2,13 @@
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#include "Weapons.h"
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#include "opplist.h"
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#include "Points.h"
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#include "PathAI.h"
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#include "WorldMan.h"
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#include "PATHAI.H"
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#include "worldman.h"
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#include "AIInternals.h"
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#include "Items.h"
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#include "message.h"
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#include "los.h"
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#include "assignments.h"
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#include "LOS.h"
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#include "Assignments.h"
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#include "Soldier Functions.h"
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#include "Points.h"
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#include "GameSettings.h"
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@@ -23,7 +23,7 @@
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#include "Vehicles.h" // added by silversurfer
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#include "Game Clock.h" // sevenfm
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#include "Rotting Corpses.h" // sevenfm
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#include "wcheck.h" // sevenfm
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#include "WCheck.h" // sevenfm
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#include "SmokeEffects.h" // sevenfm
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#include "GameInitOptionsScreen.h"
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@@ -3,11 +3,11 @@
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#include "opplist.h"
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#include "AIInternals.h"
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#include "LOS.h"
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#include "Physics.h"
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#include "physics.h"
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#include "Items.h"
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#include "Weapons.h"
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#include "Spread Burst.h"
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#include "overhead.h"
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#include "Spread burst.h"
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#include "Overhead.h"
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#include "SkillCheck.h"
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#include "Soldier Profile.h"
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#include "Isometric Utils.h"
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@@ -1,11 +1,11 @@
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#include "types.h"
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//#include "soldier control.h"
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//#include "Soldier Control.h"
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#include "ai.h"
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#include "AIInternals.h"
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#include "opplist.h"
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#include "Items.h"
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#include "Rotting Corpses.h"
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#include "soldier add.h"
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#include "Soldier Add.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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@@ -1,32 +1,32 @@
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#include "ai.h"
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#include "AIInternals.h"
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#include "Isometric utils.h"
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#include "Isometric Utils.h"
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#include "Points.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "opplist.h"
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#include "items.h"
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#include "Items.h"
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#include "Weapons.h"
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#include "NPC.h"
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#include "Soldier Functions.h"
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#include "worldman.h"
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#include "Scheduling.h"
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#include "Message.h"
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#include "message.h"
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#include "Structure Wrap.h"
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#include "Keys.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "Render Fun.h"
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#include "Boxing.h"
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// #include "Air Raid.h"
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#include "Soldier Profile.h"
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#include "soldier profile type.h"
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#include "Soldier macros.h"
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#include "los.h"
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#include "LOS.h"
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#include "Buildings.h"
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#include "strategicmap.h"
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#include "Quests.h"
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#include "Map Screen Interface Map.h"
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#include "soldier ani.h"
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#include "rotting corpses.h"
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#include "Soldier Ani.h"
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#include "Rotting Corpses.h"
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#include "GameSettings.h"
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#include "Dialogue Control.h"
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#include "connect.h"
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@@ -2,11 +2,11 @@
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#include "Isometric Utils.h"
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#include "ai.h"
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#include "AIInternals.h"
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#include "los.h"
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#include "LOS.h"
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#include "Weapons.h"
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#include "Opplist.h"
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#include "pathai.h"
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#include "items.h"
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#include "opplist.h"
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#include "PATHAI.H"
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#include "Items.h"
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#include "World Items.h"
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#include "Points.h"
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#include "message.h"
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@@ -26,7 +26,7 @@
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#include "Buildings.h"
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#include "GameSettings.h"
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#include "Soldier Profile.h"
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#include "rotting corpses.h" // sevenfm
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#include "Rotting Corpses.h" // sevenfm
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -2,7 +2,7 @@
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#include "AIInternals.h"
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#include "opplist.h"
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#include "Soldier Profile.h"
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#include "los.h"
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#include "LOS.h"
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#include "NPC.h"
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#include "Quests.h"
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#include "Render Fun.h"
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@@ -4,10 +4,10 @@
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#include "ai.h"
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#include "AIInternals.h"
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#include "Animation Control.h"
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#include "pathai.h"
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#include "overhead.h"
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#include "items.h"
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#include "Message.h"
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#include "PATHAI.H"
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#include "Overhead.h"
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#include "Items.h"
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#include "message.h"
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#include "Buildings.h"
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#include "worldman.h"
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#include "Assignments.h"
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@@ -1,10 +1,10 @@
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#include "ai.h"
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#include "AIInternals.h"
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#include "Isometric Utils.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "worldman.h"
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#include "pathai.h"
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//#include "points.h"
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#include "PATHAI.H"
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//#include "Points.h"
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#include "message.h"
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#include "Smell.h"
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#include "mapscreen.h"
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+10
-10
@@ -1,28 +1,28 @@
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#include "types.h"
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#include "wcheck.h"
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#include "overhead.h"
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#include "WCheck.h"
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#include "Overhead.h"
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#include "ai.h"
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#include "Soldier Profile.h"
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#include "NPC.h"
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#include "Isometric Utils.h"
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#include "Quests.h"
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#include "interface dialogue.h"
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#include "interface Dialogue.h"
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#include "Game Clock.h"
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#include "FileMan.h"
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#include "Random.h"
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#include "items.h"
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#include "interface.h"
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#include "random.h"
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#include "Items.h"
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#include "Interface.h"
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#include "Assignments.h"
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#include "soldier macros.h"
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#include "dialogue control.h"
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#include "Soldier macros.h"
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#include "Dialogue Control.h"
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#include "Strategic Town Loyalty.h"
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#include "message.h"
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#include "Timer Control.h"
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#include "Soldier Add.h"
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#include "Soldier Tile.h"
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#include "soldier tile.h"
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#include "Weapons.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#ifdef JA2TESTVERSION
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#include "Quest Debug System.h"
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@@ -1,7 +1,7 @@
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#include "AIInternals.h"
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#include "ai.h"
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#include "pathai.h"
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#include "items.h"
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#include "PATHAI.H"
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#include "Items.h"
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#include "World Items.h"
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#include "strategicmap.h"
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#include "Map Screen Interface Map.h"
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@@ -2,8 +2,8 @@
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#include "QuestDebug.h"
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#include "stdarg.h"
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#include "stdio.h"
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#include "Debug.h"
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#include "Message.h"
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#include "DEBUG.H"
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#include "message.h"
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#define QUEST_DEBUG_FILE "QuestDebug.txt"
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@@ -1,12 +1,12 @@
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#include "ai.h"
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#include "AIInternals.h"
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#include "Isometric utils.h"
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#include "overhead.h"
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#include "soldier add.h"
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#include "Soldier Profile Type.h"
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#include "Isometric Utils.h"
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#include "Overhead.h"
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#include "Soldier Add.h"
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#include "soldier profile type.h"
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#include "Items.h"
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#include "Weapons.h"
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#include "Soldier Macros.h"
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#include "Soldier macros.h"
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#include "Soldier Profile.h"
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#include "NPC.h"
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#include "Render Fun.h"
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@@ -1,32 +1,32 @@
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#include "ai.h"
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#include "AIInternals.h"
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#include "Isometric utils.h"
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#include "Isometric Utils.h"
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#include "Points.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "opplist.h"
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#include "items.h"
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#include "Items.h"
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#include "Weapons.h"
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#include "NPC.h"
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#include "Soldier Functions.h"
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#include "worldman.h"
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#include "Scheduling.h"
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#include "Message.h"
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#include "message.h"
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#include "Structure Wrap.h"
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#include "Keys.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "Render Fun.h"
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#include "Boxing.h"
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// #include "Air Raid.h"
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#include "Soldier Profile.h"
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#include "soldier profile type.h"
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#include "Soldier macros.h"
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#include "los.h"
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#include "LOS.h"
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#include "Buildings.h"
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#include "strategicmap.h"
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#include "Quests.h"
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#include "Map Screen Interface Map.h"
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#include "soldier ani.h"
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#include "rotting corpses.h"
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#include "Soldier Ani.h"
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#include "Rotting Corpses.h"
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#include "GameSettings.h"
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#include "Dialogue Control.h"
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#include "connect.h"
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