mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
This commit is contained in:
@@ -4,13 +4,13 @@
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#include "Sound Control.h"
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#include "Game Events.h"
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#include "lighting.h"
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#include "Random.h"
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#include "random.h"
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// sevenfm
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#include "SmokeEffects.h"
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#include "Overhead.h"
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#include "Strategic Movement.h"
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#include "Game Clock.h"
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#include "strategic mines.h"
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#include "Strategic Mines.h"
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AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ];
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INT16 gsNumAmbData = 0;
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@@ -3,7 +3,7 @@
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#include "sgp.h"
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#include "Ambient types.h"
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#include "Ambient Types.h"
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BOOLEAN LoadAmbientControlFile( UINT8 ubAmbientID );
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@@ -1,6 +1,6 @@
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#include "Types.h"
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#include "types.h"
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#include "Buildings.h"
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#include "Pathai.h"
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#include "PATHAI.H"
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#include "Structure Wrap.h"
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#include "Render Fun.h"
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#include "worldman.h"
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@@ -1,12 +1,12 @@
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#include "debug.h"
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#include "DEBUG.H"
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#include "worlddef.h"
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#include "worldman.h"
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#include "Exit Grids.h"
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#include "Editor Undo.h"
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#include "StrategicMap.h"
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#include "strategicmap.h"
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#include "Strategic Movement.h"
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#include "message.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "Animation Control.h"
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#include "Sys Globals.h"
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#include "SaveLoadMap.h"
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@@ -1,7 +1,7 @@
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#ifndef __EXIT_GRIDS_H
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#define __EXIT_GRIDS_H
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#include "Worlddef.h"
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#include "worlddef.h"
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//dnl ch42 250909
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typedef struct
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@@ -1,43 +1,43 @@
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#include "builddefines.h"
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#include "debug.h"
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#include "weapons.h"
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#include "DEBUG.H"
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#include "Weapons.h"
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#include "worldman.h"
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#include "game clock.h"
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#include "Game Clock.h"
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#include "renderworld.h"
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#include "explosion control.h"
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#include "sound control.h"
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#include "structure wrap.h"
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#include "interactive tiles.h"
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#include "Explosion Control.h"
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#include "Sound Control.h"
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#include "Structure Wrap.h"
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#include "Interactive Tiles.h"
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#include "SaveLoadMap.h"
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#include "Message.h"
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#include "Random.h"
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#include "smokeeffects.h"
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#include "pathai.h"
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#include "message.h"
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#include "random.h"
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#include "SmokeEffects.h"
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#include "PATHAI.H"
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#include "strategic.h"
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#include "Action Items.h"
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#include "Interface Dialogue.h"
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#include "interface Dialogue.h"
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#include "LightEffects.h"
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#include "AI.h"
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#include "Soldier tile.h"
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#include "ai.h"
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#include "soldier tile.h"
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#include "Render Fun.h"
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#include "Opplist.h"
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#include "smell.h"
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#include "end game.h"
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#include "opplist.h"
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#include "Smell.h"
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#include "End Game.h"
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#include "Buildings.h"
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#include "fov.h"
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#include "Map Information.h"
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#include "Soldier Functions.h"//dnl ch40 200909
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#include "Text.h" // added by SANDRO
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#include "campaign.h" // yet another one added
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#include "Campaign.h" // yet another one added
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#include "CampaignStats.h" // added by Flugente
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#include "Points.h" // added by Flugente
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#include "Interface Control.h" // added by Flugente for DrawExplosionWarning(...)
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#include "SkillMenu.h"
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#include "Soldier Macros.h"
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#include "Soldier macros.h"
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#include "connect.h"
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#include "debug control.h"
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#include "Debug Control.h"
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#include "LuaInitNPCs.h"
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#include "Luaglobal.h"
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@@ -4,13 +4,13 @@
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#include "renderworld.h"
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#include "Sound Control.h"
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#include "Interactive Tiles.h"
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#include "interface cursors.h"
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#include "Interface Cursors.h"
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#include "worldman.h"
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#include "points.h"
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#include "structure wrap.h"
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#include "tile animation.h"
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#include "tile cache.h"
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#include "handle doors.h"
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#include "Points.h"
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#include "Structure Wrap.h"
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#include "Tile Animation.h"
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#include "Tile Cache.h"
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#include "Handle Doors.h"
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#include "Dialogue Control.h"
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#include "english.h"
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#include "NPC.h"
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@@ -1,14 +1,14 @@
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#include "debug.h"
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#include "DEBUG.H"
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#include "renderworld.h"
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#include "interface.h"
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#include "Interface.h"
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#include "worldman.h"
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#include "Structure Wrap.h"
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#include "sys globals.h"
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#include "overhead.h"
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#include "Random.h"
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#include "Pathai.h"
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#include "Sys Globals.h"
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#include "Overhead.h"
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#include "random.h"
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#include "PATHAI.H"
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#include "Map Information.h"
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#include "meanwhile.h"
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#include "Meanwhile.h"
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#include "strategicmap.h"
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UINT32 guiForceRefreshMousePositionCalculation = 0;
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@@ -1,9 +1,9 @@
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#include "builddefines.h"
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#include "debug.h"
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#include "animation control.h"
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#include "lighteffects.h"
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#include "isometric utils.h"
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#include "DEBUG.H"
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#include "Animation Control.h"
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#include "LightEffects.h"
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#include "Isometric Utils.h"
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#include "lighting.h"
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#include "Game Clock.h"
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#include "opplist.h"
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@@ -1,11 +1,11 @@
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//#include <cmath> // added by Flugente
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#include "Map Edgepoints.h"
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#include "pathai.h"
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#include "PATHAI.H"
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#include "ai.h"
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#include "Map Information.h"
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#include "debug.h"
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#include "Random.h"
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#include "DEBUG.H"
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#include "random.h"
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#include "Animation Control.h"
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#include "Render Fun.h"
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#include "strategicmap.h"
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@@ -6,8 +6,8 @@
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#include "line.h"
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#include "renderworld.h"
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#include "lighting.h"
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#include "wcheck.h"
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#include "render dirty.h"
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#include "WCheck.h"
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#include "Render Dirty.h"
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#include "overhead map.h"
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#include "Squads.h"
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#include "Text.h"
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@@ -6,7 +6,7 @@
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#include "vobject_blitters.h"
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#ifdef JA2BETAVERSION
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#include "Message.h"
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#include "message.h"
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#endif
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// Forward Declarations
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@@ -1,13 +1,13 @@
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#include "Render Fun.h"
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#include "sysutil.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "worldman.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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#include "fov.h"
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#include "Fog Of War.h"
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#include "dialogue control.h"
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#include "Random.h"
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#include "Dialogue Control.h"
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#include "random.h"
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// Room Information
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//UINT8 gubWorldRoomInfo[ WORLD_MAX ];
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@@ -1,18 +1,18 @@
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#include "Types.h"
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#include "types.h"
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#include "SaveLoadMap.h"
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#include "OverHead.h"
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#include "Overhead.h"
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#include "FileMan.h"
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#include "Tactical Save.h"
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#include "Debug.h"
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#include "WorldMan.h"
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#include "StrategicMap.h"
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#include "DEBUG.H"
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#include "worldman.h"
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#include "strategicmap.h"
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#include "Campaign Types.h"
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#include "RenderWorld.h"
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#include "renderworld.h"
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#include "Render Fun.h"
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#include "fov.h"
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#include "WorldDef.h"
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#include "worlddef.h"
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#include "Exit Grids.h"
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#include "Message.h"
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#include "message.h"
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#include "GameSettings.h"
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#include "Smell.h"
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@@ -1,7 +1,7 @@
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#ifndef _SAVELOADMAP__H_
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#define _SAVELOADMAP__H_
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#include "WorldDef.h"
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#include "worlddef.h"
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#include "Exit Grids.h"
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//Used for the ubType in the MODIFY_MAP struct
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@@ -6,7 +6,7 @@
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#include "Shade Table Util.h"
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#include "video.h"
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#include "WorldDat.h"
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#include "Fileman.h"
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#include "FileMan.h"
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#include <vfs/Core/vfs.h>
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@@ -1,16 +1,16 @@
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#include "worlddef.h"
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#include "Random.h"
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#include "random.h"
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#include "Smell.h"
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#include "worldman.h"
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#include "renderworld.h"
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#include "SaveLoadMap.h"
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#include "gamesettings.h"
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#include "GameSettings.h"
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#include "message.h"
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#include "Isometric utils.h"
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#include "Isometric Utils.h"
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#include "Map Information.h"
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#include "Game Clock.h"
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#include "Overhead.h"
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#include "debug control.h"
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#include "Debug Control.h"
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/*
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* Smell & Blood system
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+1
-1
@@ -1,4 +1,4 @@
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#include "soldier control.h"
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#include "Soldier Control.h"
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#define HUMAN 0
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#define CREATURE_ON_FLOOR 0x01
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@@ -3,20 +3,20 @@
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "weapons.h"
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#include "DEBUG.H"
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#include "Weapons.h"
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#include "handle items.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "animation control.h"
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#include "tile animation.h"
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#include "Animation Control.h"
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#include "Tile Animation.h"
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#include "handle items.h"
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#include "smokeeffects.h"
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#include "SmokeEffects.h"
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#include "message.h"
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#include "isometric utils.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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#include "explosion control.h"
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#include "Random.h"
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#include "Explosion Control.h"
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#include "random.h"
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#include "Game Clock.h"
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#include "opplist.h"
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#include "Campaign Types.h"
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@@ -27,7 +27,7 @@
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#include "Render Fun.h"
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#include "SaveLoadGame.h"
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#include "debug control.h"
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#include "Debug Control.h"
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#include "connect.h"
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@@ -4,17 +4,17 @@
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//sgp
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#include "english.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "video.h"
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#include "vobject_blitters.h"
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#include "line.h"
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//ja2
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#include "Tactical Placement GUI.h"
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#include "Overhead Map.h"
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#include "overhead map.h"
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#include "strategicmap.h"
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#include "Interface.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "Render Dirty.h"
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#include "sysutil.h"
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#include "PreBattle Interface.h"
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@@ -24,10 +24,10 @@
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#include "message.h"
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#include "Map Information.h"
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#include "Soldier Add.h"
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#include "cursors.h"
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#include "Cursors.h"
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#include "Cursor Control.h"
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#include "MessageBoxScreen.h"
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#include "text.h"
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#include "Text.h"
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#include "WordWrap.h"
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#include "Game Clock.h"
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#include "Isometric Utils.h"
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@@ -1,16 +1,16 @@
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#include "worlddef.h"
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#include "tile animation.h"
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#include "debug.h"
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#include "Tile Animation.h"
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#include "DEBUG.H"
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#include "worldman.h"
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#include "lighting.h"
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#include "renderworld.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "ai.h"
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#include "Sound Control.h"
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#include "tile cache.h"
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#include "explosion control.h"
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#include "Tile Cache.h"
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#include "Explosion Control.h"
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#include "Keys.h"
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#include "bullets.h"
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#include "Bullets.h"
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#include "LightEffects.h"
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#include "SmokeEffects.h"
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@@ -1,11 +1,11 @@
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#include "builddefines.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Debug Control.h"
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#include "tile surface.h"
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#include "tile cache.h"
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#include "Tile Surface.h"
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#include "Tile Cache.h"
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#ifdef JA2TESTVERSION
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#include "sys globals.h"
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#include "Sys Globals.h"
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#endif
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UINT32 guiNumTileCacheStructs = 0;
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@@ -1,7 +1,7 @@
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#include "builddefines.h"
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#include "debug.h"
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#include "sys globals.h"
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#include "DEBUG.H"
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#include "Sys Globals.h"
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#include "XML.h"
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@@ -1,9 +1,9 @@
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#include "builddefines.h"
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#include "worlddat.h"
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#include "sys globals.h"
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#include "tile surface.h"
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#include "Debug.h"
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#include "WorldDat.h"
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#include "Sys Globals.h"
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#include "Tile Surface.h"
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#include "DEBUG.H"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_file_raii.h>
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@@ -2,7 +2,7 @@
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#define WORLD_DAT_H
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#include "types.h"
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#include "tiledat.h"
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#include "TileDat.h"
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#include "World Tileset Enums.h"
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typedef void (*TILESET_CALLBACK)( void );
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@@ -3,8 +3,8 @@
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#include <stdio.h>
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#include <string.h>
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#include "explosion control.h"
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#include "Debug.h"
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#include "Explosion Control.h"
|
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#include "DEBUG.H"
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#include "FileMan.h"
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#include "Debug Control.h"
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|
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@@ -2,13 +2,13 @@
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#include "environment.h"
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#include "renderworld.h"
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#include "Sound Control.h"
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#include "overhead.h"
|
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#include "Overhead.h"
|
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#include "Game Clock.h"
|
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#include "Ambient Control.h"
|
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#include "Game Events.h"
|
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#include "message.h"
|
||||
#include "opplist.h"
|
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#include "Random.h"
|
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#include "random.h"
|
||||
#include "Points.h" // added by Flugente
|
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#include "Campaign.h" // added by Flugente
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#include "Isometric Utils.h" // added by Flugente
|
||||
|
||||
@@ -19,14 +19,14 @@
|
||||
#include "worlddef.h"
|
||||
#include "renderworld.h"
|
||||
#include "sysutil.h"
|
||||
#include "debug.h"
|
||||
#include "wcheck.h"
|
||||
#include "DEBUG.H"
|
||||
#include "WCheck.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "lighting.h"
|
||||
#include "structure wrap.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Shade Table Util.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "PATHAI.H"
|
||||
|
||||
#define LVL1_L1_PER (50)
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "sysutil.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "renderworld.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "overhead map.h"
|
||||
#include "interface control.h"
|
||||
#include "overhead.h"
|
||||
#include "radar screen.h"
|
||||
#include "cursors.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Overhead.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Cursors.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "render dirty.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Game Clock.h"
|
||||
#include "interface panels.h"
|
||||
#include "Interface Panels.h"
|
||||
#include "english.h"
|
||||
#include "line.h"
|
||||
#include "map information.h"
|
||||
#include "Map Information.h"
|
||||
#include "Tactical Placement GUI.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "gameloop.h"
|
||||
|
||||
+10
-10
@@ -1,20 +1,20 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "physics.h"
|
||||
#include "wcheck.h"
|
||||
#include "isometric utils.h"
|
||||
#include "WCheck.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "worldman.h"
|
||||
#include "Sound Control.h"
|
||||
#include "interface.h"
|
||||
#include "interface items.h"
|
||||
#include "explosion control.h"
|
||||
#include "Interface.h"
|
||||
#include "Interface Items.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Debug Control.h"
|
||||
#include "message.h"
|
||||
#include "structure wrap.h"
|
||||
#include "animation control.h"
|
||||
#include "text.h"
|
||||
#include "Random.h"
|
||||
#include "lighteffects.h"
|
||||
#include "Structure Wrap.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Text.h"
|
||||
#include "random.h"
|
||||
#include "LightEffects.h"
|
||||
#include "opplist.h"
|
||||
#include "Buildings.h"
|
||||
#include "Dialogue Control.h" // added by Flugente
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@
|
||||
#include "strategicmap.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Sound Control.h"
|
||||
#include "animation control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "strategic.h"
|
||||
#include "Action Items.h"
|
||||
|
||||
|
||||
@@ -7,17 +7,17 @@
|
||||
#include "renderworld.h"
|
||||
#include "sysutil.h"
|
||||
#include "vobject_blitters.h"
|
||||
#include "debug.h"
|
||||
#include "wcheck.h"
|
||||
#include "DEBUG.H"
|
||||
#include "WCheck.h"
|
||||
#include "worldman.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "ai.h"
|
||||
#include "render fun.h"
|
||||
#include "interactive tiles.h"
|
||||
#include "tile cache.h"
|
||||
#include "English.h"
|
||||
#include "interface control.h"
|
||||
#include "Render Fun.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "english.h"
|
||||
#include "Interface Control.h"
|
||||
#include "Sound Control.h"
|
||||
#include "LogicalBodyTypes/Layers.h"
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include <string.h>
|
||||
#include "types.h"
|
||||
#include "wcheck.h"
|
||||
#include "debug.h"
|
||||
#include "WCheck.h"
|
||||
#include "DEBUG.H"
|
||||
#include "FileMan.h"
|
||||
#include "MemMan.h"
|
||||
#include "structure.h"
|
||||
@@ -9,12 +9,12 @@
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
|
||||
#include "isometric utils.h"
|
||||
#include "font.h"
|
||||
#include "font control.h"
|
||||
#include "los.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "LOS.h"
|
||||
|
||||
#include "lighting.h"
|
||||
#include "Smell.h"
|
||||
@@ -29,12 +29,12 @@
|
||||
#include "Editor Undo.h" //for access to AddToUndoList( iMapIndex )
|
||||
#endif
|
||||
|
||||
#include "explosion control.h"
|
||||
#include "Explosion Control.h"
|
||||
#include "Sound Control.h"
|
||||
|
||||
#include "Buildings.h"
|
||||
|
||||
#include "Random.h"
|
||||
#include "random.h"
|
||||
|
||||
#include "Tile Animation.h"
|
||||
#include "Explosion Control.h" // added by Flugente
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "Structure Internals.h"
|
||||
#include "tiledef.h"
|
||||
#include "overhead types.h"
|
||||
#include "Overhead Types.h"
|
||||
|
||||
#define NOTHING_BLOCKING 0
|
||||
#define BLOCKING_REDUCE_RANGE 1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "sgp.h"
|
||||
#include "wcheck.h"
|
||||
#include "WCheck.h"
|
||||
#include "sysutil.h"
|
||||
|
||||
UINT32 guiBOTTOMPANEL = 0;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef __SYSTEM_UTILS
|
||||
#define __SYSTEM_UTILS
|
||||
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
|
||||
// Global variables for video objects
|
||||
extern UINT32 guiBOTTOMPANEL;
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
#include "tiledef.h"
|
||||
#include "worlddef.h"
|
||||
#include "wcheck.h"
|
||||
#include "debug.h"
|
||||
#include "WCheck.h"
|
||||
#include "DEBUG.H"
|
||||
#include "worldman.h"
|
||||
#include "edit_sys.h"
|
||||
#include "pathai.h"
|
||||
#include "tile surface.h"
|
||||
#include "PATHAI.H"
|
||||
#include "Tile Surface.h"
|
||||
#include "Tactical Save.h"
|
||||
|
||||
//#include "editscreen.h"
|
||||
|
||||
+11
-11
@@ -1,26 +1,26 @@
|
||||
#include "builddefines.h"
|
||||
|
||||
#include "worlddef.h"
|
||||
#include "worlddat.h"
|
||||
#include "wcheck.h"
|
||||
#include "debug.h"
|
||||
#include "WorldDat.h"
|
||||
#include "WCheck.h"
|
||||
#include "DEBUG.H"
|
||||
#include "worldman.h"
|
||||
#include "sys globals.h"
|
||||
#include "Sys Globals.h"
|
||||
#include "Render Fun.h"
|
||||
#include "lighting.h"
|
||||
#include "Interactive Tiles.h"
|
||||
#include "utilities.h"
|
||||
#include "overhead.h"
|
||||
#include "Utilities.h"
|
||||
#include "Overhead.h"
|
||||
#include "opplist.h"
|
||||
#include "renderworld.h"
|
||||
#include "Radar Screen.h"
|
||||
#include "Exit Grids.h"
|
||||
#include "tile surface.h"
|
||||
#include "rotting corpses.h"
|
||||
#include "Tile Surface.h"
|
||||
#include "Rotting Corpses.h"
|
||||
#include "Keys.h"
|
||||
#include "Map Information.h"
|
||||
#include "Animated ProgressBar.h"
|
||||
#include "pathai.h"
|
||||
#include "PATHAI.H"
|
||||
#include "EditorBuildings.h"
|
||||
#include "Map Edgepoints.h"
|
||||
#include "Shade Table Util.h"
|
||||
@@ -34,13 +34,13 @@
|
||||
#include "overhead map.h"
|
||||
#include "SmokeEffects.h"
|
||||
#include "LightEffects.h"
|
||||
#include "meanwhile.h"
|
||||
#include "Meanwhile.h"
|
||||
#include "LoadScreen.h"//dnl ch30 150909
|
||||
#include "Interface Cursors.h"
|
||||
#include "Simple Render Utils.h"//dnl ch54 111009
|
||||
#include "Interface.h"
|
||||
///ddd
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "editscreen.h"
|
||||
#include "Editor Taskbar Utils.h"
|
||||
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "worlddef.h"
|
||||
#include "worldman.h"
|
||||
#include "wcheck.h"
|
||||
#include "debug.h"
|
||||
#include "WCheck.h"
|
||||
#include "DEBUG.H"
|
||||
#include "lighting.h"
|
||||
#include "renderworld.h"
|
||||
#include "ai.h"
|
||||
#include "animation control.h"
|
||||
#include "Animation Control.h"
|
||||
#include "message.h"
|
||||
#include "tile cache.h"
|
||||
#include "Tile Cache.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "random.h"
|
||||
// sevenfm
|
||||
|
||||
Reference in New Issue
Block a user