Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+2 -2
View File
@@ -4,13 +4,13 @@
#include "Sound Control.h"
#include "Game Events.h"
#include "lighting.h"
#include "Random.h"
#include "random.h"
// sevenfm
#include "SmokeEffects.h"
#include "Overhead.h"
#include "Strategic Movement.h"
#include "Game Clock.h"
#include "strategic mines.h"
#include "Strategic Mines.h"
AMBIENTDATA_STRUCT gAmbData[ MAX_AMBIENT_SOUNDS ];
INT16 gsNumAmbData = 0;
+1 -1
View File
@@ -3,7 +3,7 @@
#include "sgp.h"
#include "Ambient types.h"
#include "Ambient Types.h"
BOOLEAN LoadAmbientControlFile( UINT8 ubAmbientID );
+2 -2
View File
@@ -1,6 +1,6 @@
#include "Types.h"
#include "types.h"
#include "Buildings.h"
#include "Pathai.h"
#include "PATHAI.H"
#include "Structure Wrap.h"
#include "Render Fun.h"
#include "worldman.h"
+3 -3
View File
@@ -1,12 +1,12 @@
#include "debug.h"
#include "DEBUG.H"
#include "worlddef.h"
#include "worldman.h"
#include "Exit Grids.h"
#include "Editor Undo.h"
#include "StrategicMap.h"
#include "strategicmap.h"
#include "Strategic Movement.h"
#include "message.h"
#include "pathai.h"
#include "PATHAI.H"
#include "Animation Control.h"
#include "Sys Globals.h"
#include "SaveLoadMap.h"
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef __EXIT_GRIDS_H
#define __EXIT_GRIDS_H
#include "Worlddef.h"
#include "worlddef.h"
//dnl ch42 250909
typedef struct
+20 -20
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@@ -1,43 +1,43 @@
#include "builddefines.h"
#include "debug.h"
#include "weapons.h"
#include "DEBUG.H"
#include "Weapons.h"
#include "worldman.h"
#include "game clock.h"
#include "Game Clock.h"
#include "renderworld.h"
#include "explosion control.h"
#include "sound control.h"
#include "structure wrap.h"
#include "interactive tiles.h"
#include "Explosion Control.h"
#include "Sound Control.h"
#include "Structure Wrap.h"
#include "Interactive Tiles.h"
#include "SaveLoadMap.h"
#include "Message.h"
#include "Random.h"
#include "smokeeffects.h"
#include "pathai.h"
#include "message.h"
#include "random.h"
#include "SmokeEffects.h"
#include "PATHAI.H"
#include "strategic.h"
#include "Action Items.h"
#include "Interface Dialogue.h"
#include "interface Dialogue.h"
#include "LightEffects.h"
#include "AI.h"
#include "Soldier tile.h"
#include "ai.h"
#include "soldier tile.h"
#include "Render Fun.h"
#include "Opplist.h"
#include "smell.h"
#include "end game.h"
#include "opplist.h"
#include "Smell.h"
#include "End Game.h"
#include "Buildings.h"
#include "fov.h"
#include "Map Information.h"
#include "Soldier Functions.h"//dnl ch40 200909
#include "Text.h" // added by SANDRO
#include "campaign.h" // yet another one added
#include "Campaign.h" // yet another one added
#include "CampaignStats.h" // added by Flugente
#include "Points.h" // added by Flugente
#include "Interface Control.h" // added by Flugente for DrawExplosionWarning(...)
#include "SkillMenu.h"
#include "Soldier Macros.h"
#include "Soldier macros.h"
#include "connect.h"
#include "debug control.h"
#include "Debug Control.h"
#include "LuaInitNPCs.h"
#include "Luaglobal.h"
+6 -6
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@@ -4,13 +4,13 @@
#include "renderworld.h"
#include "Sound Control.h"
#include "Interactive Tiles.h"
#include "interface cursors.h"
#include "Interface Cursors.h"
#include "worldman.h"
#include "points.h"
#include "structure wrap.h"
#include "tile animation.h"
#include "tile cache.h"
#include "handle doors.h"
#include "Points.h"
#include "Structure Wrap.h"
#include "Tile Animation.h"
#include "Tile Cache.h"
#include "Handle Doors.h"
#include "Dialogue Control.h"
#include "english.h"
#include "NPC.h"
+7 -7
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@@ -1,14 +1,14 @@
#include "debug.h"
#include "DEBUG.H"
#include "renderworld.h"
#include "interface.h"
#include "Interface.h"
#include "worldman.h"
#include "Structure Wrap.h"
#include "sys globals.h"
#include "overhead.h"
#include "Random.h"
#include "Pathai.h"
#include "Sys Globals.h"
#include "Overhead.h"
#include "random.h"
#include "PATHAI.H"
#include "Map Information.h"
#include "meanwhile.h"
#include "Meanwhile.h"
#include "strategicmap.h"
UINT32 guiForceRefreshMousePositionCalculation = 0;
+4 -4
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@@ -1,9 +1,9 @@
#include "builddefines.h"
#include "debug.h"
#include "animation control.h"
#include "lighteffects.h"
#include "isometric utils.h"
#include "DEBUG.H"
#include "Animation Control.h"
#include "LightEffects.h"
#include "Isometric Utils.h"
#include "lighting.h"
#include "Game Clock.h"
#include "opplist.h"
+3 -3
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@@ -1,11 +1,11 @@
//#include <cmath> // added by Flugente
#include "Map Edgepoints.h"
#include "pathai.h"
#include "PATHAI.H"
#include "ai.h"
#include "Map Information.h"
#include "debug.h"
#include "Random.h"
#include "DEBUG.H"
#include "random.h"
#include "Animation Control.h"
#include "Render Fun.h"
#include "strategicmap.h"
+2 -2
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@@ -6,8 +6,8 @@
#include "line.h"
#include "renderworld.h"
#include "lighting.h"
#include "wcheck.h"
#include "render dirty.h"
#include "WCheck.h"
#include "Render Dirty.h"
#include "overhead map.h"
#include "Squads.h"
#include "Text.h"
+1 -1
View File
@@ -6,7 +6,7 @@
#include "vobject_blitters.h"
#ifdef JA2BETAVERSION
#include "Message.h"
#include "message.h"
#endif
// Forward Declarations
+3 -3
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@@ -1,13 +1,13 @@
#include "Render Fun.h"
#include "sysutil.h"
#include "debug.h"
#include "DEBUG.H"
#include "worldman.h"
#include "Isometric Utils.h"
#include "renderworld.h"
#include "fov.h"
#include "Fog Of War.h"
#include "dialogue control.h"
#include "Random.h"
#include "Dialogue Control.h"
#include "random.h"
// Room Information
//UINT8 gubWorldRoomInfo[ WORLD_MAX ];
+8 -8
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@@ -1,18 +1,18 @@
#include "Types.h"
#include "types.h"
#include "SaveLoadMap.h"
#include "OverHead.h"
#include "Overhead.h"
#include "FileMan.h"
#include "Tactical Save.h"
#include "Debug.h"
#include "WorldMan.h"
#include "StrategicMap.h"
#include "DEBUG.H"
#include "worldman.h"
#include "strategicmap.h"
#include "Campaign Types.h"
#include "RenderWorld.h"
#include "renderworld.h"
#include "Render Fun.h"
#include "fov.h"
#include "WorldDef.h"
#include "worlddef.h"
#include "Exit Grids.h"
#include "Message.h"
#include "message.h"
#include "GameSettings.h"
#include "Smell.h"
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef _SAVELOADMAP__H_
#define _SAVELOADMAP__H_
#include "WorldDef.h"
#include "worlddef.h"
#include "Exit Grids.h"
//Used for the ubType in the MODIFY_MAP struct
+1 -1
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@@ -6,7 +6,7 @@
#include "Shade Table Util.h"
#include "video.h"
#include "WorldDat.h"
#include "Fileman.h"
#include "FileMan.h"
#include <vfs/Core/vfs.h>
+4 -4
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@@ -1,16 +1,16 @@
#include "worlddef.h"
#include "Random.h"
#include "random.h"
#include "Smell.h"
#include "worldman.h"
#include "renderworld.h"
#include "SaveLoadMap.h"
#include "gamesettings.h"
#include "GameSettings.h"
#include "message.h"
#include "Isometric utils.h"
#include "Isometric Utils.h"
#include "Map Information.h"
#include "Game Clock.h"
#include "Overhead.h"
#include "debug control.h"
#include "Debug Control.h"
/*
* Smell & Blood system
+1 -1
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@@ -1,4 +1,4 @@
#include "soldier control.h"
#include "Soldier Control.h"
#define HUMAN 0
#define CREATURE_ON_FLOOR 0x01
+9 -9
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@@ -3,20 +3,20 @@
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "debug.h"
#include "weapons.h"
#include "DEBUG.H"
#include "Weapons.h"
#include "handle items.h"
#include "worlddef.h"
#include "worldman.h"
#include "animation control.h"
#include "tile animation.h"
#include "Animation Control.h"
#include "Tile Animation.h"
#include "handle items.h"
#include "smokeeffects.h"
#include "SmokeEffects.h"
#include "message.h"
#include "isometric utils.h"
#include "Isometric Utils.h"
#include "renderworld.h"
#include "explosion control.h"
#include "Random.h"
#include "Explosion Control.h"
#include "random.h"
#include "Game Clock.h"
#include "opplist.h"
#include "Campaign Types.h"
@@ -27,7 +27,7 @@
#include "Render Fun.h"
#include "SaveLoadGame.h"
#include "debug control.h"
#include "Debug Control.h"
#include "connect.h"
+5 -5
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@@ -4,17 +4,17 @@
//sgp
#include "english.h"
#include "debug.h"
#include "DEBUG.H"
#include "video.h"
#include "vobject_blitters.h"
#include "line.h"
//ja2
#include "Tactical Placement GUI.h"
#include "Overhead Map.h"
#include "overhead map.h"
#include "strategicmap.h"
#include "Interface.h"
#include "overhead.h"
#include "Overhead.h"
#include "Render Dirty.h"
#include "sysutil.h"
#include "PreBattle Interface.h"
@@ -24,10 +24,10 @@
#include "message.h"
#include "Map Information.h"
#include "Soldier Add.h"
#include "cursors.h"
#include "Cursors.h"
#include "Cursor Control.h"
#include "MessageBoxScreen.h"
#include "text.h"
#include "Text.h"
#include "WordWrap.h"
#include "Game Clock.h"
#include "Isometric Utils.h"
+6 -6
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@@ -1,16 +1,16 @@
#include "worlddef.h"
#include "tile animation.h"
#include "debug.h"
#include "Tile Animation.h"
#include "DEBUG.H"
#include "worldman.h"
#include "lighting.h"
#include "renderworld.h"
#include "overhead.h"
#include "Overhead.h"
#include "ai.h"
#include "Sound Control.h"
#include "tile cache.h"
#include "explosion control.h"
#include "Tile Cache.h"
#include "Explosion Control.h"
#include "Keys.h"
#include "bullets.h"
#include "Bullets.h"
#include "LightEffects.h"
#include "SmokeEffects.h"
+4 -4
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@@ -1,11 +1,11 @@
#include "builddefines.h"
#include "debug.h"
#include "DEBUG.H"
#include "Debug Control.h"
#include "tile surface.h"
#include "tile cache.h"
#include "Tile Surface.h"
#include "Tile Cache.h"
#ifdef JA2TESTVERSION
#include "sys globals.h"
#include "Sys Globals.h"
#endif
UINT32 guiNumTileCacheStructs = 0;
+2 -2
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@@ -1,7 +1,7 @@
#include "builddefines.h"
#include "debug.h"
#include "sys globals.h"
#include "DEBUG.H"
#include "Sys Globals.h"
#include "XML.h"
+4 -4
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@@ -1,9 +1,9 @@
#include "builddefines.h"
#include "worlddat.h"
#include "sys globals.h"
#include "tile surface.h"
#include "Debug.h"
#include "WorldDat.h"
#include "Sys Globals.h"
#include "Tile Surface.h"
#include "DEBUG.H"
#include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_file_raii.h>
+1 -1
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@@ -2,7 +2,7 @@
#define WORLD_DAT_H
#include "types.h"
#include "tiledat.h"
#include "TileDat.h"
#include "World Tileset Enums.h"
typedef void (*TILESET_CALLBACK)( void );
+2 -2
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@@ -3,8 +3,8 @@
#include <stdio.h>
#include <string.h>
#include "explosion control.h"
#include "Debug.h"
#include "Explosion Control.h"
#include "DEBUG.H"
#include "FileMan.h"
#include "Debug Control.h"
+2 -2
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@@ -2,13 +2,13 @@
#include "environment.h"
#include "renderworld.h"
#include "Sound Control.h"
#include "overhead.h"
#include "Overhead.h"
#include "Game Clock.h"
#include "Ambient Control.h"
#include "Game Events.h"
#include "message.h"
#include "opplist.h"
#include "Random.h"
#include "random.h"
#include "Points.h" // added by Flugente
#include "Campaign.h" // added by Flugente
#include "Isometric Utils.h" // added by Flugente
+4 -4
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@@ -19,14 +19,14 @@
#include "worlddef.h"
#include "renderworld.h"
#include "sysutil.h"
#include "debug.h"
#include "wcheck.h"
#include "DEBUG.H"
#include "WCheck.h"
#include "Animation Control.h"
#include "Sys Globals.h"
#include "lighting.h"
#include "structure wrap.h"
#include "Structure Wrap.h"
#include "Shade Table Util.h"
#include "rotting corpses.h"
#include "Rotting Corpses.h"
#include "PATHAI.H"
#define LVL1_L1_PER (50)
+8 -8
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@@ -1,21 +1,21 @@
#include "builddefines.h"
#include "sysutil.h"
#include "utilities.h"
#include "Utilities.h"
#include "renderworld.h"
#include "vobject_blitters.h"
#include "overhead map.h"
#include "interface control.h"
#include "overhead.h"
#include "radar screen.h"
#include "cursors.h"
#include "Interface Control.h"
#include "Overhead.h"
#include "Radar Screen.h"
#include "Cursors.h"
#include "Sys Globals.h"
#include "render dirty.h"
#include "Render Dirty.h"
#include "Game Clock.h"
#include "interface panels.h"
#include "Interface Panels.h"
#include "english.h"
#include "line.h"
#include "map information.h"
#include "Map Information.h"
#include "Tactical Placement GUI.h"
#include "Interactive Tiles.h"
#include "gameloop.h"
+10 -10
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@@ -1,20 +1,20 @@
#include "builddefines.h"
#include "physics.h"
#include "wcheck.h"
#include "isometric utils.h"
#include "WCheck.h"
#include "Isometric Utils.h"
#include "worldman.h"
#include "Sound Control.h"
#include "interface.h"
#include "interface items.h"
#include "explosion control.h"
#include "Interface.h"
#include "Interface Items.h"
#include "Explosion Control.h"
#include "Debug Control.h"
#include "message.h"
#include "structure wrap.h"
#include "animation control.h"
#include "text.h"
#include "Random.h"
#include "lighteffects.h"
#include "Structure Wrap.h"
#include "Animation Control.h"
#include "Text.h"
#include "random.h"
#include "LightEffects.h"
#include "opplist.h"
#include "Buildings.h"
#include "Dialogue Control.h" // added by Flugente
+1 -1
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@@ -8,7 +8,7 @@
#include "strategicmap.h"
#include "Isometric Utils.h"
#include "Sound Control.h"
#include "animation control.h"
#include "Animation Control.h"
#include "strategic.h"
#include "Action Items.h"
+7 -7
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@@ -7,17 +7,17 @@
#include "renderworld.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "debug.h"
#include "wcheck.h"
#include "DEBUG.H"
#include "WCheck.h"
#include "worldman.h"
#include "Radar Screen.h"
#include "Render Dirty.h"
#include "ai.h"
#include "render fun.h"
#include "interactive tiles.h"
#include "tile cache.h"
#include "English.h"
#include "interface control.h"
#include "Render Fun.h"
#include "Interactive Tiles.h"
#include "Tile Cache.h"
#include "english.h"
#include "Interface Control.h"
#include "Sound Control.h"
#include "LogicalBodyTypes/Layers.h"
#include "LogicalBodyTypes/BodyTypeDB.h"
+9 -9
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@@ -1,7 +1,7 @@
#include <string.h>
#include "types.h"
#include "wcheck.h"
#include "debug.h"
#include "WCheck.h"
#include "DEBUG.H"
#include "FileMan.h"
#include "MemMan.h"
#include "structure.h"
@@ -9,12 +9,12 @@
#include "worlddef.h"
#include "worldman.h"
#include "interface.h"
#include "Interface.h"
#include "isometric utils.h"
#include "font.h"
#include "font control.h"
#include "los.h"
#include "Isometric Utils.h"
#include "Font.h"
#include "Font Control.h"
#include "LOS.h"
#include "lighting.h"
#include "Smell.h"
@@ -29,12 +29,12 @@
#include "Editor Undo.h" //for access to AddToUndoList( iMapIndex )
#endif
#include "explosion control.h"
#include "Explosion Control.h"
#include "Sound Control.h"
#include "Buildings.h"
#include "Random.h"
#include "random.h"
#include "Tile Animation.h"
#include "Explosion Control.h" // added by Flugente
+1 -1
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@@ -3,7 +3,7 @@
#include "Structure Internals.h"
#include "tiledef.h"
#include "overhead types.h"
#include "Overhead Types.h"
#define NOTHING_BLOCKING 0
#define BLOCKING_REDUCE_RANGE 1
+1 -1
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@@ -1,5 +1,5 @@
#include "sgp.h"
#include "wcheck.h"
#include "WCheck.h"
#include "sysutil.h"
UINT32 guiBOTTOMPANEL = 0;
+2 -2
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@@ -1,9 +1,9 @@
#ifndef __SYSTEM_UTILS
#define __SYSTEM_UTILS
#include "font.h"
#include "Font.h"
#include "Isometric Utils.h"
#include "interface.h"
#include "Interface.h"
// Global variables for video objects
extern UINT32 guiBOTTOMPANEL;
+4 -4
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@@ -1,11 +1,11 @@
#include "tiledef.h"
#include "worlddef.h"
#include "wcheck.h"
#include "debug.h"
#include "WCheck.h"
#include "DEBUG.H"
#include "worldman.h"
#include "edit_sys.h"
#include "pathai.h"
#include "tile surface.h"
#include "PATHAI.H"
#include "Tile Surface.h"
#include "Tactical Save.h"
//#include "editscreen.h"
+11 -11
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@@ -1,26 +1,26 @@
#include "builddefines.h"
#include "worlddef.h"
#include "worlddat.h"
#include "wcheck.h"
#include "debug.h"
#include "WorldDat.h"
#include "WCheck.h"
#include "DEBUG.H"
#include "worldman.h"
#include "sys globals.h"
#include "Sys Globals.h"
#include "Render Fun.h"
#include "lighting.h"
#include "Interactive Tiles.h"
#include "utilities.h"
#include "overhead.h"
#include "Utilities.h"
#include "Overhead.h"
#include "opplist.h"
#include "renderworld.h"
#include "Radar Screen.h"
#include "Exit Grids.h"
#include "tile surface.h"
#include "rotting corpses.h"
#include "Tile Surface.h"
#include "Rotting Corpses.h"
#include "Keys.h"
#include "Map Information.h"
#include "Animated ProgressBar.h"
#include "pathai.h"
#include "PATHAI.H"
#include "EditorBuildings.h"
#include "Map Edgepoints.h"
#include "Shade Table Util.h"
@@ -34,13 +34,13 @@
#include "overhead map.h"
#include "SmokeEffects.h"
#include "LightEffects.h"
#include "meanwhile.h"
#include "Meanwhile.h"
#include "LoadScreen.h"//dnl ch30 150909
#include "Interface Cursors.h"
#include "Simple Render Utils.h"//dnl ch54 111009
#include "Interface.h"
///ddd
#include "gamesettings.h"
#include "GameSettings.h"
#include "editscreen.h"
#include "Editor Taskbar Utils.h"
+4 -4
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@@ -1,13 +1,13 @@
#include "worlddef.h"
#include "worldman.h"
#include "wcheck.h"
#include "debug.h"
#include "WCheck.h"
#include "DEBUG.H"
#include "lighting.h"
#include "renderworld.h"
#include "ai.h"
#include "animation control.h"
#include "Animation Control.h"
#include "message.h"
#include "tile cache.h"
#include "Tile Cache.h"
#include "SaveLoadMap.h"
#include "random.h"
// sevenfm