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Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
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@@ -1,43 +1,43 @@
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#include "builddefines.h"
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#include "debug.h"
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#include "weapons.h"
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#include "DEBUG.H"
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#include "Weapons.h"
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#include "worldman.h"
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#include "game clock.h"
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#include "Game Clock.h"
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#include "renderworld.h"
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#include "explosion control.h"
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#include "sound control.h"
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#include "structure wrap.h"
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#include "interactive tiles.h"
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#include "Explosion Control.h"
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#include "Sound Control.h"
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#include "Structure Wrap.h"
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#include "Interactive Tiles.h"
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#include "SaveLoadMap.h"
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#include "Message.h"
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#include "Random.h"
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#include "smokeeffects.h"
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#include "pathai.h"
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#include "message.h"
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#include "random.h"
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#include "SmokeEffects.h"
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#include "PATHAI.H"
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#include "strategic.h"
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#include "Action Items.h"
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#include "Interface Dialogue.h"
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#include "interface Dialogue.h"
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#include "LightEffects.h"
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#include "AI.h"
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#include "Soldier tile.h"
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#include "ai.h"
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#include "soldier tile.h"
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#include "Render Fun.h"
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#include "Opplist.h"
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#include "smell.h"
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#include "end game.h"
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#include "opplist.h"
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#include "Smell.h"
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#include "End Game.h"
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#include "Buildings.h"
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#include "fov.h"
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#include "Map Information.h"
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#include "Soldier Functions.h"//dnl ch40 200909
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#include "Text.h" // added by SANDRO
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#include "campaign.h" // yet another one added
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#include "Campaign.h" // yet another one added
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#include "CampaignStats.h" // added by Flugente
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#include "Points.h" // added by Flugente
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#include "Interface Control.h" // added by Flugente for DrawExplosionWarning(...)
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#include "SkillMenu.h"
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#include "Soldier Macros.h"
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#include "Soldier macros.h"
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#include "connect.h"
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#include "debug control.h"
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#include "Debug Control.h"
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#include "LuaInitNPCs.h"
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#include "Luaglobal.h"
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