mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
This commit is contained in:
@@ -1,18 +1,18 @@
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#include "types.h"
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#include "Animated ProgressBar.h"
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#include "MemMan.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Font Control.h"
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#include "vsurface.h"
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#include "video.h"
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#include "Render Dirty.h"
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#include "music control.h"
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#include "Music Control.h"
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#include "Timer Control.h"
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#include "sysutil.h"
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#include "random.h"
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#include "math.h"
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#include "WordWrap.h"
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#include "Message.h"
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#include "message.h"
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#include "Text.h"
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#include "Loading Screen.h"
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@@ -1,4 +1,4 @@
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#include "Types.h"
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#include "types.h"
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#include <stdio.h>
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#include <io.h>
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#include <string.h>
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@@ -8,15 +8,15 @@
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#include <malloc.h>
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#include <stdlib.h>
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#include "Debug.h"
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#include "DEBUG.H"
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#include "FileMan.h"
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#include "smack.h"
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#include "DDraw.h"
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#include "mss.h"
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#include "SMACK.H"
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#include "ddraw.h"
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#include "Mss.h"
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#include "DirectX Common.h"
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#include "DirectDraw Calls.h"
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#include "SoundMan.h"
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#include "Video.h"
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#include "soundman.h"
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#include "video.h"
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#include "Cinematics Bink.h"
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@@ -11,7 +11,7 @@
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//----------------------------------------------------------------------------------
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//#include "LocalCodeAll.h"
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#include "Types.h"
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#include "types.h"
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#include <stdio.h>
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#include <io.h>
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#include <string.h>
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@@ -23,7 +23,7 @@
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#include "DEBUG.H"
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#include "FileMan.h"
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#include "smack.h"
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#include "SMACK.H"
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#include "ddraw.h"
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#include "DirectX Common.h"
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#include "DirectDraw Calls.h"
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef _CINEMATICS_H_
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#define _CINEMATICS_H_
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#include "smack.h"
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#include "SMACK.H"
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struct SMKFLIC
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{
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+4
-4
@@ -1,15 +1,15 @@
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#include "builddefines.h"
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#include <wchar.h>
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#include "sgp.h"
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#include "cursors.h"
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#include "Cursors.h"
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#include "Timer Control.h"
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#include "jascreens.h"
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#include "font.h"
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#include "Font.h"
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#include "Font Control.h"
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#include "Sys Globals.h"
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#include "Handle UI.h"
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#include "interface.h"
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#include "overhead.h"
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#include "Interface.h"
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#include "Overhead.h"
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#include "Cursor Control.h"
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#include "Sound Control.h"
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// HEADROCK HAM B2.6: included this here to allow toggling the CTH bars.
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@@ -1,9 +1,9 @@
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#include "Encrypted File.h"
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#include "FileMan.h"
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#include "Debug.h"
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#include "DEBUG.H"
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// anv: for selecting random line
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#include "Random.h"
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#include "random.h"
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// anv: loading random line from the file
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BOOLEAN LoadEncryptedDataFromFileRandomLine(STR pFileName, STR16 pDestString, UINT32 uiSeekAmount)
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@@ -1,12 +1,12 @@
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#include <stdio.h>
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#include <time.h>
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#include "sgp.h"
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#include "wcheck.h"
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#include "WCheck.h"
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#include "Event Pump.h"
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#include "Timer.h"
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#include "Sound Control.h"
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#include "Overhead.h"
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#include "weapons.h"
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#include "Weapons.h"
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#include "Animation Control.h"
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#include "opplist.h"
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#include "Tactical Save.h"
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@@ -3,7 +3,7 @@
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#include "sgp.h"
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#include "himage.h"
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#include "vsurface.h"
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#include "wcheck.h"
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#include "WCheck.h"
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#include "Font Control.h"
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#include <language.hpp>
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@@ -2,7 +2,7 @@
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#define __FONT_CONTROL_H
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#include "builddefines.h"
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#include "font.h"
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#include "Font.h"
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extern BOOLEAN gfUseWinFonts;
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extern INT32 giCurWinFont;
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+2
-2
@@ -1,7 +1,7 @@
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#include "builddefines.h"
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#include "IniReader.h"
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#include "INIReader.h"
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#include "FileMan.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Font Control.h"
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#include "message.h"
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#include <stdio.h>
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+2
-2
@@ -2,8 +2,8 @@
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#define INIREADER_H
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#define NOMINMAX
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#include <algorithm>
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#include <Windows.h>
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#include <Types.h>
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#include <windows.h>
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#include <types.h>
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#include <stack>
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#include <string>
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+1
-1
@@ -1,6 +1,6 @@
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#include "KeyMap.h"
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#include <windows.h>
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#include "text.h"
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#include "Text.h"
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static Str8EnumLookupType gKeyTable[] =
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{
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+1
-1
@@ -1,4 +1,4 @@
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#include <Types.h>
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#include <types.h>
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extern int ParseKeyString(const STR value);
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extern BOOLEAN IsKeyPressed(int value);
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+10
-10
@@ -2,21 +2,21 @@
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#ifdef JA2EDITOR
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#include "Screens.h"
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#include "Maputility.h"
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#include "maputility.h"
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#include "worlddef.h"
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#include "overhead.h"
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#include "fileman.h"
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#include "loadscreen.h"
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#include "Overhead.h"
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#include "FileMan.h"
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#include "LoadScreen.h"
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#include "overhead map.h"
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#include "radar screen.h"
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#include "Radar Screen.h"
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#include "vobject_blitters.h"
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#include "sticonvert.h"
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#include "font control.h"
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#include "worlddat.h"
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#include "STIConvert.h"
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#include "Font Control.h"
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#include "WorldDat.h"
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#include "english.h"
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#include "map information.h"
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#include "Map Information.h"
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#include "line.h"
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#include "quantize wrap.h"
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#include "Quantize Wrap.h"
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//dnl ch77 131113
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#include "Editor Taskbar Utils.h"
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#include "Text Input.h"
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@@ -5,7 +5,7 @@
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "vobject_blitters.h"
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#include "Message.h"
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#include "message.h"
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#define TEXT_POPUP_WINDOW_TEXT_OFFSET_X 8
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef __MERCTEXTBOX_H_
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#define __MERCTEXTBOX_H_
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#include "Types.h"
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#include "types.h"
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#define MERC_POPUP_PREPARE_FLAGS_TRANS_BACK 0x00000001
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@@ -32,8 +32,8 @@ CREATED: Feb 16, 1999
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#include "builddefines.h"
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#include <stdio.h>
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#include "types.h"
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#include "debug.h"
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#include "Fileman.h"
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#include "DEBUG.H"
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#include "FileMan.h"
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//Currently in JA2's _EnglishText, these tokens make up all of the
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//format specifiers that are actually used. Feel free to add more,
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@@ -1,10 +1,10 @@
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#include "types.h"
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#include "Music Control.h"
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#include "soundman.h"
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#include "Random.h"
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#include "random.h"
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#include "jascreens.h"
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#include "overhead.h"
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#include "timer control.h"
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#include "Overhead.h"
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#include "Timer Control.h"
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#include "strategicmap.h"
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#include "Overhead Types.h"
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@@ -3,14 +3,14 @@
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#include <stdlib.h>
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#include <string.h>
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#include "types.h"
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#include "compression.h"
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#include "debug.h"
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#include "fileman.h"
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#include "Compression.h"
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#include "DEBUG.H"
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#include "FileMan.h"
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#include "imgfmt.h"
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#include "himage.h"
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#include "pcx.h"
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#include "impTGA.h"
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#include "wcheck.h"
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#include "WCheck.h"
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//CONVERT_TO_16_BIT
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BOOLEAN ConvertToETRLE( UINT8 ** ppDest, UINT32 * puiDestLen, UINT8 ** ppSubImageBuffer, UINT16 * pusNumberOfSubImages, UINT8 * p8BPPBuffer, UINT16 usWidth, UINT16 usHeight, UINT32 fFlags );
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+3
-3
@@ -1,11 +1,11 @@
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#include "Types.h"
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#include "types.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "Slider.h"
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#include "SysUtil.h"
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#include "Line.h"
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#include "sysutil.h"
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#include "line.h"
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@@ -3,8 +3,8 @@
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#include "sgp.h"
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#include "Sound Control.h"
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#include "soundman.h"
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#include "overhead.h"
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#include "isometric utils.h"
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#include "Overhead.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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#include "GameSettings.h"
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#include "math.h"
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@@ -4,12 +4,12 @@
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#include <time.h>
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#include <wchar.h>
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#include "input.h"
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#include "font.h"
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#include "Font.h"
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#include "english.h"
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#include "vsurface.h"
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#include "video.h"
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#include "debug.h"
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#include "cursors.h"
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#include "DEBUG.H"
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#include "Cursors.h"
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#include "Text Input.h"
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#include "Timer Control.h"
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#include "vobject_blitters.h"
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@@ -1,5 +1,5 @@
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#include "text.h"
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#include "Fileman.h"
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#include "Text.h"
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#include "FileMan.h"
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#include "GameSettings.h"
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// sevenfm
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#include <codecvt>
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@@ -2,14 +2,14 @@
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#include <mmsystem.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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#include "DEBUG.H"
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#include "Timer Control.h"
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#include "overhead.h"
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#include "Overhead.h"
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#include "handle items.h"
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#include "worlddef.h"
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#include "renderworld.h"
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#include "interface control.h"
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#include "keymap.h"
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#include "Interface Control.h"
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#include "KeyMap.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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+5
-5
@@ -1,16 +1,16 @@
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#include "types.h"
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#include <stdio.h>
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#include <Windows.h>
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#include <windows.h>
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#include "sgp.h"
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#include "time.h"
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#include "vobject.h"
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#include "FileMan.h"
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#include "Utilities.h"
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#include "Font Control.h"
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#include "overhead.h"
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#include "overhead types.h"
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#include "wcheck.h"
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#include "sys globals.h"
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#include "Overhead.h"
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#include "Overhead Types.h"
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#include "WCheck.h"
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#include "Sys Globals.h"
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extern BOOLEAN GetCDromDriveLetter( STR8 pString );
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+1
-1
@@ -1,7 +1,7 @@
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#ifndef _UTILITIES_H_
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#define _UTILITIES_H_
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#include "Overhead types.h"
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#include "Overhead Types.h"
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#include "sgp.h"
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+27
-27
@@ -6,22 +6,22 @@
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#include "types.h"
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#include "Animated ProgressBar.h"
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#include "MemMan.h"
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#include "debug.h"
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#include "DEBUG.H"
|
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#include "Font Control.h"
|
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#include "vsurface.h"
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#include "video.h"
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#include "Render Dirty.h"
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#include "music control.h"
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#include "Music Control.h"
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#include <wchar.h>
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#include "sgp.h"
|
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#include "cursors.h"
|
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#include "Cursors.h"
|
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#include "Timer Control.h"
|
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#include "jascreens.h"
|
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#include "font.h"
|
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#include "Font.h"
|
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#include "Sys Globals.h"
|
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#include "Handle UI.h"
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#include "interface.h"
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#include "overhead.h"
|
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#include "Interface.h"
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#include "Overhead.h"
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#include "Cursor Control.h"
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#include "Debug Control.h"
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#include "stdio.h"
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@@ -30,64 +30,64 @@
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#include <stdio.h>
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#include <stdarg.h>
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#include <time.h>
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#include "wcheck.h"
|
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#include "WCheck.h"
|
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#include "Event Manager.h"
|
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#include "Event Pump.h"
|
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#include "Timer.h"
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#include "Soldier Control.h"
|
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#include "Sound Control.h"
|
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#include "weapons.h"
|
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#include "Weapons.h"
|
||||
#include "Animation Control.h"
|
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#include "opplist.h"
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#include "himage.h"
|
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#include "vsurface_private.h"
|
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#include "text.h"
|
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#include "Text.h"
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#include "Screens.h"
|
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#include "Maputility.h"
|
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#include "maputility.h"
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#include "worlddef.h"
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#include "loadscreen.h"
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#include "LoadScreen.h"
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#include "overhead map.h"
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#include "radar screen.h"
|
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#include "Radar Screen.h"
|
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#include "vobject_blitters.h"
|
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#include "sticonvert.h"
|
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#include "worlddat.h"
|
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#include "STIConvert.h"
|
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#include "WorldDat.h"
|
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#include "english.h"
|
||||
#include "map information.h"
|
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#include "Map Information.h"
|
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#include "line.h"
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#include "MercTextBox.h"
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#include "renderworld.h"
|
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#include "Utilities.h"
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#include "WordWrap.h"
|
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#include "Message.h"
|
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#include "message.h"
|
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#include <memory.h>
|
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#include "mbstring.h"
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#include "local.h"
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#include "Map Screen Interface Bottom.h"
|
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#include "Soundman.h"
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#include "BuildDefines.h"
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#include "soundman.h"
|
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#include "builddefines.h"
|
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#include "Dialogue Control.h"
|
||||
#include "Multi Language Graphic Utils.h"
|
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#include "Random.h"
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#include "random.h"
|
||||
#include "gamescreen.h"
|
||||
#include "Creature Spreading.h"
|
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#include "strategicmap.h"
|
||||
#include "fade screen.h"
|
||||
#include "Fade Screen.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "sysutil.h"
|
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#include "phys math.h"
|
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#include "Types.h"
|
||||
#include "types.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Utilities.h"
|
||||
#include "Cursors.h"
|
||||
#include "WCheck.h"
|
||||
#include "Slider.h"
|
||||
#include "SysUtil.h"
|
||||
#include "Line.h"
|
||||
#include "isometric utils.h"
|
||||
#include "sysutil.h"
|
||||
#include "line.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "compression.h"
|
||||
#include "Compression.h"
|
||||
#include "imgfmt.h"
|
||||
#include "pcx.h"
|
||||
#include "impTGA.h"
|
||||
@@ -98,8 +98,8 @@
|
||||
#include "handle items.h"
|
||||
#include "time.h"
|
||||
#include "vobject.h"
|
||||
#include "overhead types.h"
|
||||
#include "tactical save.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Tactical Save.h"
|
||||
#include "KeyMap.h"
|
||||
|
||||
//#include <windows.h>
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@
|
||||
#include <mmsystem.h>
|
||||
#include <dsound.h>
|
||||
#include "dsutil.h"
|
||||
#include "debug.h"
|
||||
#include "DEBUG.H"
|
||||
|
||||
#include "sgp.h"
|
||||
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
#include "sgp.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "Font Control.h"
|
||||
#include "Stdio.h"
|
||||
#include "stdio.h"
|
||||
#include "WinFont.h"
|
||||
|
||||
#include <language.hpp>
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#define WEAPONSFILENAME "TABLEDATA\\Weapons.dat"
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
#include "XML_Parser.h"
|
||||
#include "XMLWriter.h"
|
||||
#include "Debug.h"
|
||||
#include "DEBUG.H"
|
||||
|
||||
vfs::PropertyContainer::TagMap::TagMap()
|
||||
{
|
||||
|
||||
+14
-14
@@ -1,37 +1,37 @@
|
||||
#include "sgp.h"
|
||||
#include "overhead types.h"
|
||||
#include "Overhead Types.h"
|
||||
#include "Soldier Control.h"
|
||||
#include "overhead.h"
|
||||
#include "Overhead.h"
|
||||
#include "Event Pump.h"
|
||||
#include "weapons.h"
|
||||
#include "Weapons.h"
|
||||
#include "Animation Control.h"
|
||||
#include "Handle UI.h"
|
||||
#include "Isometric Utils.h"
|
||||
#include "math.h"
|
||||
#include "ai.h"
|
||||
#include "los.h"
|
||||
#include "LOS.h"
|
||||
#include "renderworld.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "message.h"
|
||||
#include "campaign.h"
|
||||
#include "items.h"
|
||||
#include "text.h"
|
||||
#include "Campaign.h"
|
||||
#include "Items.h"
|
||||
#include "Text.h"
|
||||
#include "Soldier Profile.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "Quests.h"
|
||||
#include "Physics.h"
|
||||
#include "Random.h"
|
||||
#include "physics.h"
|
||||
#include "random.h"
|
||||
#include "Vehicles.h"
|
||||
#include "bullets.h"
|
||||
#include "morale.h"
|
||||
#include "Bullets.h"
|
||||
#include "Morale.h"
|
||||
#include "SkillCheck.h"
|
||||
#include "gamesettings.h"
|
||||
#include "GameSettings.h"
|
||||
#include "SaveLoadMap.h"
|
||||
#include "Debug Control.h"
|
||||
#include "expat.h"
|
||||
#include "XML.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "store inventory.h"
|
||||
|
||||
// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef __XML_LANGUAGE_H
|
||||
#define __XML_LANGUAGE_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#define MAX_MESSAGE_NAMES_CHARS 400
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef _XML_SENDERNAMELIST_H
|
||||
#define _XML_SENDERNAMELIST_H
|
||||
|
||||
#include "Types.h"
|
||||
#include "types.h"
|
||||
|
||||
#define MAX_SENDER_NAMES_CHARS 128
|
||||
|
||||
|
||||
+5
-5
@@ -1,21 +1,21 @@
|
||||
#include "sgp.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "types.h"
|
||||
#include "Font Control.h"
|
||||
#include "message.h"
|
||||
#include "memory.h"
|
||||
#include "mbstring.h"
|
||||
#include "Timer Control.h"
|
||||
#include "render dirty.h"
|
||||
#include "Render Dirty.h"
|
||||
#include "renderworld.h"
|
||||
#include "local.h"
|
||||
#include "interface.h"
|
||||
#include "Interface.h"
|
||||
#include "mapscreen.h"
|
||||
#include "Map Screen Interface Bottom.h"
|
||||
#include "WordWrap.h"
|
||||
#include "Sound Control.h"
|
||||
#include "Soundman.h"
|
||||
#include "BuildDefines.h"
|
||||
#include "soundman.h"
|
||||
#include "builddefines.h"
|
||||
#include "Dialogue Control.h"
|
||||
#include <stdio.h>
|
||||
#include "Game Clock.h"
|
||||
|
||||
+2
-2
@@ -2,10 +2,10 @@
|
||||
#define __MESSAGE_H
|
||||
|
||||
//#include "sgp.h"
|
||||
#include "font.h"
|
||||
#include "Font.h"
|
||||
#include "Font Control.h"
|
||||
#include "types.h"
|
||||
#include "Fileman.h"
|
||||
#include "FileMan.h"
|
||||
|
||||
|
||||
struct stringstruct{
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#include "Map Screen Interface.h"
|
||||
#include "popupbox.h"
|
||||
#include "interface control.h"
|
||||
#include "PopUpBox.h"
|
||||
#include "Interface Control.h"
|
||||
#include "renderworld.h"
|
||||
#include "Text.h"
|
||||
#include "utilities.h"
|
||||
#include "Utilities.h"
|
||||
#include "Interface.h"
|
||||
#include "GameSettings.h"
|
||||
#include "Input.h"
|
||||
#include "input.h"
|
||||
|
||||
#include "Console.h"
|
||||
#include "lwstring.h"
|
||||
|
||||
Reference in New Issue
Block a user