Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+14 -14
View File
@@ -1,37 +1,37 @@
#include "sgp.h"
#include "overhead types.h"
#include "Overhead Types.h"
#include "Soldier Control.h"
#include "overhead.h"
#include "Overhead.h"
#include "Event Pump.h"
#include "weapons.h"
#include "Weapons.h"
#include "Animation Control.h"
#include "Handle UI.h"
#include "Isometric Utils.h"
#include "math.h"
#include "ai.h"
#include "los.h"
#include "LOS.h"
#include "renderworld.h"
#include "interface.h"
#include "Interface.h"
#include "message.h"
#include "campaign.h"
#include "items.h"
#include "text.h"
#include "Campaign.h"
#include "Items.h"
#include "Text.h"
#include "Soldier Profile.h"
#include "Dialogue Control.h"
#include "SkillCheck.h"
#include "Quests.h"
#include "Physics.h"
#include "Random.h"
#include "physics.h"
#include "random.h"
#include "Vehicles.h"
#include "bullets.h"
#include "morale.h"
#include "Bullets.h"
#include "Morale.h"
#include "SkillCheck.h"
#include "gamesettings.h"
#include "GameSettings.h"
#include "SaveLoadMap.h"
#include "Debug Control.h"
#include "expat.h"
#include "XML.h"
#include "utilities.h"
#include "Utilities.h"
#include "store inventory.h"
// Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml