Fixes Upper/Lower Casing for include paths (#487)

* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
This commit is contained in:
BeatAroundTheBuscher
2025-08-16 22:01:12 -03:00
committed by GitHub
parent e9b12908f7
commit ed00830202
588 changed files with 2576 additions and 2576 deletions
+1 -1
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@@ -49,7 +49,7 @@ include_directories(
"${CMAKE_SOURCE_DIR}/Strategic" "${CMAKE_SOURCE_DIR}/Strategic"
"${CMAKE_SOURCE_DIR}/sgp" "${CMAKE_SOURCE_DIR}/sgp"
"${CMAKE_SOURCE_DIR}/Ja2/Res" "${CMAKE_SOURCE_DIR}/Ja2/Res"
"${CMAKE_SOURCE_DIR}/Lua" "${CMAKE_SOURCE_DIR}/lua"
"${CMAKE_SOURCE_DIR}/Laptop" "${CMAKE_SOURCE_DIR}/Laptop"
"${CMAKE_SOURCE_DIR}/Multiplayer" "${CMAKE_SOURCE_DIR}/Multiplayer"
"${CMAKE_SOURCE_DIR}/Editor" "${CMAKE_SOURCE_DIR}/Editor"
+1 -1
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@@ -27,7 +27,7 @@
// Cursors.h - cursor classes // Cursors.h - cursor classes
//#include "stdafx.h" //#include "stdafx.h"
#include <Windows.h> #include <windows.h>
#include <tchar.h> #include <tchar.h>
#include "Cursors.h" #include "Cursors.h"
+1 -1
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@@ -29,7 +29,7 @@
// About dialog class, etc... // About dialog class, etc...
//#include "stdafx.h" //#include "stdafx.h"
#include <Windows.h> #include <windows.h>
#include "resource.h" #include "resource.h"
#include "Console.h" #include "Console.h"
+1 -1
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@@ -33,7 +33,7 @@
//#include "stdafx.h" //#include "stdafx.h"
//#include <atlbase.h> //#include <atlbase.h>
#include <Windows.h> #include <windows.h>
#include <objidl.h> #include <objidl.h>
#include "FileStream.h" #include "FileStream.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __BUTTON_DEFINES_H #ifndef __BUTTON_DEFINES_H
+1 -1
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@@ -7,7 +7,7 @@
#include "renderworld.h" #include "renderworld.h"
#include "random.h" #include "random.h"
#include "worldman.h" #include "worldman.h"
#include "interface.h" #include "Interface.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "editscreen.h" #include "editscreen.h"
#include "EditorDefines.h" #include "EditorDefines.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __CURSOR_MODES_H #ifndef __CURSOR_MODES_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_CALLBACK_PROTOTYPES_H #ifndef __EDITOR_CALLBACK_PROTOTYPES_H
+1 -1
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@@ -17,7 +17,7 @@
#include "environment.h" #include "environment.h"
#include "worlddef.h" #include "worlddef.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Worldman.h" #include "worldman.h"
BOOLEAN gfShowExitGrids = FALSE; BOOLEAN gfShowExitGrids = FALSE;
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_MODES_H #ifndef __EDITOR_MODES_H
+2 -2
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@@ -5,7 +5,7 @@
//sgp //sgp
#include "Button System.h" #include "Button System.h"
#include "Font Control.h" #include "Font Control.h"
#include "debug.h" #include "DEBUG.H"
//editor //editor
#include "EditorDefines.h" #include "EditorDefines.h"
#include "Editor Callback Prototypes.h" #include "Editor Callback Prototypes.h"
@@ -14,7 +14,7 @@
#include "EditorMapInfo.h" #include "EditorMapInfo.h"
//tactical //tactical
#include "Soldier Create.h" #include "Soldier Create.h"
#include "overhead types.h" #include "Overhead Types.h"
#include "local.h" #include "local.h"
#include "Text.h" #include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_TASKBAR_CREATION_H #ifndef __EDITOR_TASKBAR_CREATION_H
+2 -2
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@@ -11,13 +11,13 @@
#include "WorldDat.h" #include "WorldDat.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "sysutil.h" #include "sysutil.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "environment.h" #include "environment.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "Soldier Find.h" #include "Soldier Find.h"
#include "World Items.h" #include "World Items.h"
#include "Text.h" #include "Text.h"
#include "Overhead map.h" #include "overhead map.h"
#include "Cursor Modes.h" #include "Cursor Modes.h"
#include "editscreen.h" #include "editscreen.h"
#include "EditorTerrain.h" #include "EditorTerrain.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_TASKBAR_UTILS_H #ifndef __EDITOR_TASKBAR_UTILS_H
+2 -2
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@@ -6,7 +6,7 @@
#include "worldman.h" #include "worldman.h"
#include "smooth.h" #include "smooth.h"
#include "input.h" #include "input.h"
#include "debug.h" #include "DEBUG.H"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "editscreen.h" #include "editscreen.h"
@@ -15,7 +15,7 @@
#include "Cursor Modes.h" #include "Cursor Modes.h"
#include "Exit Grids.h" #include "Exit Grids.h"
//dnl ch86 110214 //dnl ch86 110214
#include "keys.h" #include "Keys.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "EditorMapInfo.h" #include "EditorMapInfo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITOR_UNDO_H #ifndef __EDITOR_UNDO_H
+1 -1
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@@ -18,7 +18,7 @@
#include "Editor Modes.h" #include "Editor Modes.h"
#include "Smoothing Utils.h" #include "Smoothing Utils.h"
#include "Text Input.h" #include "Text Input.h"
#include "keys.h" #include "Keys.h"
#include "environment.h" #include "environment.h"
#include "selectwin.h" #include "selectwin.h"
#include "Simple Render Utils.h" #include "Simple Render Utils.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORBUILDINGS_H #ifndef __EDITORBUILDINGS_H
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORDEFINES_H #ifndef __EDITORDEFINES_H
#define __EDITORDEFINES_H #define __EDITORDEFINES_H
#include "Types.h" #include "types.h"
#include "Button Defines.h" #include "Button Defines.h"
+10 -10
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@@ -9,34 +9,34 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface items.h" #include "Interface Items.h"
#include "text.h" #include "Text.h"
#include "utilities.h" #include "Utilities.h"
#include "Action Items.h" #include "Action Items.h"
#include "World Items.h" #include "World Items.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "EditorMercs.h" #include "EditorMercs.h"
#include "weapons.h" #include "Weapons.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "Item Statistics.h" #include "Item Statistics.h"
#include "Simple Render Utils.h" #include "Simple Render Utils.h"
#include "worldman.h" #include "worldman.h"
#include "random.h" #include "random.h"
#include "Pits.h" #include "pits.h"
#include "keys.h" #include "Keys.h"
#include "InterfaceItemImages.h" #include "InterfaceItemImages.h"
#include "Editor Undo.h"//dnl ch86 220214 #include "Editor Undo.h"//dnl ch86 220214
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORITEMS_H #ifndef __EDITORITEMS_H
+9 -9
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@@ -9,23 +9,23 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "line.h" #include "line.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface items.h" #include "Interface Items.h"
#include "utilities.h" #include "Utilities.h"
#include "World Items.h" #include "World Items.h"
#include "worldman.h" #include "worldman.h"
#include "overhead.h" //GetSoldier #include "Overhead.h" //GetSoldier
#include "renderworld.h" #include "renderworld.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Animation Control.h" #include "Animation Control.h"
@@ -37,11 +37,11 @@
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Soldier Add.h" #include "Soldier Add.h"
#include "Soldier Profile Type.h" #include "soldier profile type.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Text Input.h" #include "Text Input.h"
#include "Random.h" #include "random.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "Exit Grids.h" #include "Exit Grids.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORMAPINFO_H #ifndef __EDITORMAPINFO_H
+10 -10
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@@ -9,24 +9,24 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "line.h" #include "line.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface items.h" #include "Interface Items.h"
#include "text.h" #include "Text.h"
#include "utilities.h" #include "Utilities.h"
#include "World Items.h" #include "World Items.h"
#include "worldman.h" #include "worldman.h"
#include "overhead.h" //GetSoldier #include "Overhead.h" //GetSoldier
#include "renderworld.h" #include "renderworld.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Animation Control.h" #include "Animation Control.h"
@@ -39,11 +39,11 @@
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Soldier Add.h" #include "Soldier Add.h"
#include "Soldier Profile Type.h" #include "soldier profile type.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Text Input.h" #include "Text Input.h"
#include "Random.h" #include "random.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "EditorItems.h" #include "EditorItems.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "Exit Grids.h" #include "Exit Grids.h"
+1 -1
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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "BuildDefines.h" #include "builddefines.h"
//----------------------------------------------- //-----------------------------------------------
// //
+4 -4
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@@ -9,18 +9,18 @@
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "wcheck.h" #include "WCheck.h"
#include "vsurface.h" #include "vsurface.h"
#include "input.h" #include "input.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "video.h" #include "video.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "utilities.h" #include "Utilities.h"
#include "World Items.h" #include "World Items.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "EditorTerrain.h" #include "EditorTerrain.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDITORTERRAIN_H #ifndef __EDITORTERRAIN_H
+3 -3
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@@ -7,7 +7,7 @@
#include "types.h" #include "types.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include "font control.h" #include "Font Control.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "Editor Taskbar Utils.h" #include "Editor Taskbar Utils.h"
#include "EditorMercs.h" #include "EditorMercs.h"
@@ -20,10 +20,10 @@
#include "Weapons.h" #include "Weapons.h"
#include "Items.h" #include "Items.h"
#include "editscreen.h" #include "editscreen.h"
#include "Random.h" #include "random.h"
#include "Handle Items.h" #include "Handle Items.h"
#include "World Items.h" #include "World Items.h"
#include "PopupMenu.h" #include "popupmenu.h"
#include "pits.h" #include "pits.h"
#include "Text.h" #include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifndef __ITEM_STATISTICS_H #ifndef __ITEM_STATISTICS_H
#define __ITEM_STATISTICS_H #define __ITEM_STATISTICS_H
+2 -2
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@@ -5,8 +5,8 @@
#include <stdio.h> #include <stdio.h>
#include "Font Control.h" #include "Font Control.h"
#include "renderworld.h" #include "renderworld.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "loadscreen.h" #include "LoadScreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "messagebox.h" #include "messagebox.h"
+2 -2
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@@ -1,5 +1,5 @@
#include "BuildDefines.h" #include "builddefines.h"
#include "Fileman.h" #include "FileMan.h"
#define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213 #define FILENAME_BUFLEN (30 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0' //dnl ch81 021213
+1 -1
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@@ -4,7 +4,7 @@
#include "types.h" #include "types.h"
#include "Road Smoothing.h" #include "Road Smoothing.h"
#include "tiledat.h" #include "TileDat.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "Editor Undo.h" #include "Editor Undo.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
+4 -4
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@@ -15,22 +15,22 @@
#include "line.h" #include "line.h"
#include "input.h" #include "input.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "loadscreen.h" #include "LoadScreen.h"
#include "Text Input.h" #include "Text Input.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Fileman.h" #include "FileMan.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Map Information.h" #include "Map Information.h"
#include "Summary Info.h" #include "Summary Info.h"
#include "Animated ProgressBar.h" #include "Animated ProgressBar.h"
#include "worlddef.h" #include "worlddef.h"
#include "worlddat.h" #include "WorldDat.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "editscreen.h" #include "editscreen.h"
#include "english.h" #include "english.h"
#include "World Items.h" #include "World Items.h"
#include "text.h" #include "Text.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "Campaign Types.h" #include "Campaign Types.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SECTOR_SUMMARY_H #ifndef __SECTOR_SUMMARY_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SMARTMETHOD_H #ifndef __SMARTMETHOD_H
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SMOOTHING_UTILS_H #ifndef __SMOOTHING_UTILS_H
+2 -2
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@@ -1,10 +1,10 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SUMMARY_INFO_H #ifndef __SUMMARY_INFO_H
#define __SUMMARY_INFO_H #define __SUMMARY_INFO_H
#include "Types.h" #include "types.h"
//dnl ch28 //dnl ch28
#define GLOBAL_SUMMARY_VERSION 15 #define GLOBAL_SUMMARY_VERSION 15
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __EDIT_SYS_H #ifndef __EDIT_SYS_H
+9 -9
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@@ -12,22 +12,22 @@
#include "edit_sys.h" #include "edit_sys.h"
#include "screenids.h" #include "screenids.h"
#include "editscreen.h" #include "editscreen.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "SmartMethod.h" #include "SmartMethod.h"
#include "selectwin.h" #include "selectwin.h"
#include "Interface.h" #include "Interface.h"
#include "lighting.h" #include "lighting.h"
#include "Interactive Tiles.h" #include "Interactive Tiles.h"
#include "overhead types.h" #include "Overhead Types.h"
#include "Overhead.h" #include "Overhead.h"
#include "Handle UI.h" #include "Handle UI.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "world items.h" #include "world items.h"
#include "loadscreen.h" #include "LoadScreen.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "isometric utils.h" #include "Isometric Utils.h"
#include "message.h" #include "message.h"
#include "render fun.h" #include "Render Fun.h"
#include "popupmenu.h" #include "popupmenu.h"
#include "overhead map.h" #include "overhead map.h"
#include "EditorDefines.h" #include "EditorDefines.h"
@@ -39,7 +39,7 @@
#include "newsmooth.h" #include "newsmooth.h"
#include "Smoothing Utils.h" #include "Smoothing Utils.h"
#include "messagebox.h" #include "messagebox.h"
#include "messageboxscreen.h" #include "MessageBoxScreen.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "Text Input.h" #include "Text Input.h"
@@ -59,7 +59,7 @@
#include "line.h" #include "line.h"
#include "english.h" #include "english.h"
#include "random.h" #include "random.h"
#include "scheduling.h" #include "Scheduling.h"
#include "Road Smoothing.h" #include "Road Smoothing.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "message.h" #include "message.h"
@@ -70,7 +70,7 @@
#include "GameSettings.h" #include "GameSettings.h"
#include "Summary Info.h" #include "Summary Info.h"
#include "connect.h"//dnl #include "connect.h"//dnl
#include "cursors.h"//dnl ch2 210909 #include "Cursors.h"//dnl ch2 210909
#include "Cursor Control.h"//dnl ch2 210909 #include "Cursor Control.h"//dnl ch2 210909
#include "maputility.h"//dnl ch49 061009 #include "maputility.h"//dnl ch49 061009
#include "Text.h" #include "Text.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef EDITSCREEN_H #ifndef EDITSCREEN_H
+1 -1
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@@ -4,7 +4,7 @@
#include "vobject.h" #include "vobject.h"
#include "video.h" #include "video.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "messagebox.h" #include "messagebox.h"
#include "input.h" #include "input.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __MESSAGEBOX_H #ifndef __MESSAGEBOX_H
+1 -1
View File
@@ -14,7 +14,7 @@
#include "Editor Undo.h" #include "Editor Undo.h"
#include "Structure Internals.h" #include "Structure Internals.h"
#include "environment.h" #include "environment.h"
#include "Random.h" #include "random.h"
#include "Render Fun.h" #include "Render Fun.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __NEWSMOOTH_H #ifndef __NEWSMOOTH_H
+6 -6
View File
@@ -16,18 +16,18 @@
#include "tiledef.h" #include "tiledef.h"
#include "sysutil.h" #include "sysutil.h"
#include "font.h" #include "Font.h"
#include "Font Control.h" #include "Font Control.h"
#include "line.h" #include "line.h"
#include "worlddat.h" #include "WorldDat.h"
#include "selectwin.h" #include "selectwin.h"
#include "popupmenu.h" #include "popupmenu.h"
#include "EditorDefines.h" #include "EditorDefines.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "debug.h" #include "DEBUG.H"
#include "mousesystem.h" #include "mousesystem.h"
#include "cursors.h" #include "Cursors.h"
#include "overhead types.h" #include "Overhead Types.h"
#include "EditorMercs.h" #include "EditorMercs.h"
#include "Scheduling.h" #include "Scheduling.h"
#include "english.h" #include "english.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
//popupmenu.h //popupmenu.h
+1 -1
View File
@@ -6,7 +6,7 @@
#include "tiledef.h" #include "tiledef.h"
#include "vsurface.h" #include "vsurface.h"
#include "worlddat.h" #include "WorldDat.h"
#include "random.h" #include "random.h"
#include "sysutil.h" #include "sysutil.h"
#include "Font Control.h" #include "Font Control.h"
+2 -2
View File
@@ -1,10 +1,10 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef _SELECTION_WIN_H_ #ifndef _SELECTION_WIN_H_
#define _SELECTION_WIN_H_ #define _SELECTION_WIN_H_
#include "Types.h" #include "types.h"
#include "vobject.h" #include "vobject.h"
#include "mousesystem.h" #include "mousesystem.h"
+3 -3
View File
@@ -5,15 +5,15 @@
#include "stdlib.h" #include "stdlib.h"
#include "FileMan.h" #include "FileMan.h"
#include "time.h" #include "time.h"
#include "debug.h" #include "DEBUG.H"
#include "tiledef.h" #include "tiledef.h"
#include "worlddef.h" #include "worlddef.h"
#include "worldman.h" #include "worldman.h"
#include "smooth.h" #include "smooth.h"
#include "editscreen.h" #include "editscreen.h"
#include "selectwin.h" #include "selectwin.h"
#include "isometric utils.h" #include "Isometric Utils.h"
#include "structure wrap.h" #include "Structure Wrap.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Editor Undo.h" #include "Editor Undo.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "BuildDefines.h" #include "builddefines.h"
#ifdef JA2EDITOR #ifdef JA2EDITOR
#ifndef __SMOOTH_H #ifndef __SMOOTH_H
+11 -11
View File
@@ -1,24 +1,24 @@
#include "Types.h" #include "types.h"
#include "Credits.h" #include "Credits.h"
#include "vsurface.h" #include "vsurface.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Text.h" #include "Text.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "Video.h" #include "video.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "local.h" #include "local.h"
#include "utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "screenids.h" #include "screenids.h"
#include "Font Control.h" #include "Font Control.h"
#include "cursors.h" #include "Cursors.h"
#include "font.h" #include "Font.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "sysutil.h" #include "sysutil.h"
#include "Input.h" #include "input.h"
#include "english.h" #include "english.h"
#include "encrypted file.h" #include "Encrypted File.h"
#include "Random.h" #include "random.h"
//externals //externals
extern HVSURFACE ghFrameBuffer; extern HVSURFACE ghFrameBuffer;
+4 -4
View File
@@ -1,12 +1,12 @@
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "music control.h" #include "Music Control.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "gameloop.h" #include "gameloop.h"
+10 -10
View File
@@ -1,6 +1,6 @@
#include "Types.h" #include "types.h"
#include "FeaturesScreen.h" #include "FeaturesScreen.h"
#include "Video.h" #include "video.h"
#include "Font Control.h" #include "Font Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Text Input.h" #include "Text Input.h"
@@ -10,29 +10,29 @@
#include "WordWrap.h" #include "WordWrap.h"
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "Debug.h" #include "DEBUG.H"
#include "Sound Control.h" #include "Sound Control.h"
#include "Ambient Control.h" #include "Ambient Control.h"
#include "Worlddat.h" #include "WorldDat.h"
#include "Worlddef.h" #include "worlddef.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Game Init.h" #include "Game Init.h"
#include "English.h" #include "english.h"
#include "Overhead.h" #include "Overhead.h"
#include "Gap.h" #include "GAP.H"
#include "Cursors.h" #include "Cursors.h"
#include "SysUtil.h" #include "sysutil.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Text.h" #include "Text.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "Message.h" #include "message.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Map Information.h" #include "Map Information.h"
#include "Sys Globals.h" #include "Sys Globals.h"
#include "insurance.h" #include "insurance.h"
#include "connect.h" #include "connect.h"
#include "WorldMan.h" #include "worldman.h"
#include "Init.h" #include "Init.h"
#include "Game Events.h" #include "Game Events.h"
+7 -7
View File
@@ -1,19 +1,19 @@
#include "Types.h" #include "types.h"
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "Music Control.h" #include "Music Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Intro.h" #include "Intro.h"
#include "Text.h" #include "Text.h"
#include "_Ja25EnglishText.h" #include "_Ja25EnglishText.h"
@@ -21,7 +21,7 @@
#include "gameloop.h" #include "gameloop.h"
#include "connect.h" #include "connect.h"
#include "saveloadscreen.h" #include "SaveLoadScreen.h"
#ifdef JA2UB #ifdef JA2UB
#include "ub_config.h" #include "ub_config.h"
+5 -5
View File
@@ -1,7 +1,7 @@
#include "Types.h" #include "types.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "FileMan.h" #include "FileMan.h"
#include "String.h" #include "string.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "Music Control.h" #include "Music Control.h"
@@ -9,19 +9,19 @@
#include "Overhead.h" #include "Overhead.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "LibraryDataBase.h" #include "LibraryDataBase.h"
#include "Debug.h" #include "DEBUG.H"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "INIReader.h" #include "INIReader.h"
#include "Shade Table Util.h" #include "Shade Table Util.h"
#include "soldier profile type.h" #include "soldier profile type.h"
#include "Random.h" #include "random.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "Font Control.h" #include "Font Control.h"
#include "message.h" #include "message.h"
#include "Campaign.h" #include "Campaign.h"
#include "meanwhile.h" #include "Meanwhile.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "Game Clock.h" #include "Game Clock.h"
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef _GAME_SETTINGS__H_ #ifndef _GAME_SETTINGS__H_
#define _GAME_SETTINGS__H_ #define _GAME_SETTINGS__H_
#include "Types.h" #include "types.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "Morale.h" #include "Morale.h"
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
+1 -1
View File
@@ -1,4 +1,4 @@
#include "Types.h" #include "types.h"
#include "GameVersion.h" #include "GameVersion.h"
// //
+7 -7
View File
@@ -1,19 +1,19 @@
#include "sgp.h" #include "sgp.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "wcheck.h" #include "WCheck.h"
#include "cursors.h" #include "Cursors.h"
#include "font control.h" #include "Font Control.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Text.h" #include "Text.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Font Control.h" #include "Font Control.h"
#include "text.h" #include "Text.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "HelpScreenText.h" #include "HelpScreenText.h"
#include "Line.h" #include "line.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "laptop.h" #include "laptop.h"
+8 -8
View File
@@ -1,7 +1,7 @@
#include "builddefines.h" #include "builddefines.h"
#include <stdio.h> #include <stdio.h>
#include "sgp.h" #include "sgp.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Screens.h" #include "Screens.h"
#include "INIReader.h" #include "INIReader.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
@@ -10,7 +10,7 @@
#include "sysutil.h" #include "sysutil.h"
#include "worlddef.h" #include "worlddef.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "overhead.h" #include "Overhead.h"
#include "Font Control.h" #include "Font Control.h"
#include "Button System.h" #include "Button System.h"
#include "Timer Control.h" #include "Timer Control.h"
@@ -21,18 +21,18 @@
#include "Event Pump.h" #include "Event Pump.h"
#include "lighting.h" #include "lighting.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "music control.h" #include "Music Control.h"
#include "video.h" #include "video.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "interface items.h" #include "Interface Items.h"
#include "Maputility.h" #include "maputility.h"
#include "strategic.h" #include "strategic.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "Text.h" #include "Text.h"
#include "laptop.h" #include "laptop.h"
#include "NPC.h" #include "NPC.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "tile cache.h" #include "Tile Cache.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Map Information.h" #include "Map Information.h"
#include "Shade Table Util.h" #include "Shade Table Util.h"
@@ -44,7 +44,7 @@
#include "jascreens.h" #include "jascreens.h"
#include "XML.h" #include "XML.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "weapons.h" #include "Weapons.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Vehicles.h" #include "Vehicles.h"
#include "Multilingual Text Code Generator.h" #include "Multilingual Text Code Generator.h"
+5 -5
View File
@@ -1,14 +1,14 @@
#include "sgp.h" #include "sgp.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "font control.h" #include "Font Control.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Text.h" #include "Text.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "text.h" #include "Text.h"
#include "Line.h" #include "line.h"
#include "Intro.h" #include "Intro.h"
#include "Cinematics.h" #include "Cinematics.h"
#include "Cinematics Bink.h" #include "Cinematics Bink.h"
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Types.h" #include "types.h"
#include "vsurface.h" #include "vsurface.h"
#include "mainmenuscreen.h" #include "mainmenuscreen.h"
#include "Video.h" #include "video.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include <stdio.h> #include <stdio.h>
+18 -18
View File
@@ -4,7 +4,7 @@
#include <string.h> #include <string.h>
#include "Render Fun.h" #include "Render Fun.h"
#include "stdlib.h" #include "stdlib.h"
#include "debug.h" #include "DEBUG.H"
#include "MemMan.h" #include "MemMan.h"
#include "Overhead Types.h" #include "Overhead Types.h"
//#include "Soldier Control.h" //#include "Soldier Control.h"
@@ -12,21 +12,21 @@
#include "Animation Data.h" #include "Animation Data.h"
#include "Animation Control.h" #include "Animation Control.h"
#include <math.h> #include <math.h>
#include "pathai.h" #include "PATHAI.H"
#include "Random.h" #include "random.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "renderworld.h" #include "renderworld.h"
#include "video.h" #include "video.h"
#include "weapons.h" #include "Weapons.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "Handle UI.h" #include "Handle UI.h"
#include "Event pump.h" #include "Event Pump.h"
#include "ai.h" #include "ai.h"
#include "interface.h" #include "Interface.h"
#include "lighting.h" #include "lighting.h"
#include "faces.h" #include "faces.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "soldier macros.h" #include "Soldier macros.h"
#include "english.h" #include "english.h"
#include "Squads.h" #include "Squads.h"
@@ -34,33 +34,33 @@
#include "Networking.h" #include "Networking.h"
#include "NetworkEvent.h" #include "NetworkEvent.h"
#endif #endif
#include "items.h" #include "Items.h"
#include "Soundman.h" #include "soundman.h"
#include "utilities.h" #include "Utilities.h"
#include "Strategic.h" #include "strategic.h"
#include "soldier tile.h" #include "soldier tile.h"
#include "Smell.h" #include "Smell.h"
#include "Keys.h" #include "Keys.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "soldier functions.h" #include "Soldier Functions.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Quests.h" #include "Quests.h"
#include "message.h" #include "message.h"
#include "SkillCheck.h" #include "SkillCheck.h"
#include "interface dialogue.h" #include "interface Dialogue.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "ShopKeeper Interface.h" #include "ShopKeeper Interface.h"
#include "vehicles.h" #include "Vehicles.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "morale.h" #include "Morale.h"
#include "drugs and alcohol.h" #include "Drugs And Alcohol.h"
#include "SkillCheck.h" #include "SkillCheck.h"
#include "Map Information.h" #include "Map Information.h"
#include "Buildings.h" #include "Buildings.h"
#include "Text.h" #include "Text.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "civ quotes.h" #include "Civ Quotes.h"
#include "Debug Control.h" #include "Debug Control.h"
#ifdef JA2UB #ifdef JA2UB
+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef JA25UPDATE__C_ #ifndef JA25UPDATE__C_
#define JA25UPDATE__C_ #define JA25UPDATE__C_
#include "Types.h" #include "types.h"
#ifdef JA2UB #ifdef JA2UB
+4 -4
View File
@@ -4,12 +4,12 @@
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Random.h" #include "random.h"
#include "Debug.h" #include "DEBUG.H"
#include "local.h" #include "local.h"
#include "Font Control.h" #include "Font Control.h"
#include "font.h" #include "Font.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "UndergroundInit.h" #include "UndergroundInit.h"
#include <string> #include <string>
+6 -6
View File
@@ -1,26 +1,26 @@
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "cursors.h" #include "Cursors.h"
#include "font control.h" #include "Font Control.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "renderworld.h" #include "renderworld.h"
#include "gameloop.h" #include "gameloop.h"
#include "english.h" #include "english.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "laptop.h" #include "laptop.h"
#include "text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "overhead map.h" #include "overhead map.h"
#include "MPChatScreen.h" #include "MPChatScreen.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "message.h" #include "message.h"
#include "utilities.h" #include "Utilities.h"
#include "connect.h" #include "connect.h"
#define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides #define CHATBOX_WIDTH 310 // 350 is the max size, the PrepareMercPopupBox will add the X_MARGIN to both sides
+8 -8
View File
@@ -1,19 +1,19 @@
#include "Types.h" #include "types.h"
#include "MPConnectScreen.h" #include "MPConnectScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "Music Control.h" #include "Music Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
@@ -25,8 +25,8 @@
#include "connect.h" #include "connect.h"
#include "network.h" // for client name #include "network.h" // for client name
#include "message.h" #include "message.h"
#include "init.h" #include "Init.h"
#include "xml.h" #include "XML.h"
//////////////////////////////////////////// ////////////////////////////////////////////
+9 -9
View File
@@ -1,18 +1,18 @@
#include "Types.h" #include "types.h"
#include "MPHostScreen.h" #include "MPHostScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Intro.h" #include "Intro.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
@@ -22,7 +22,7 @@
#include "gameloop.h" #include "gameloop.h"
#include "connect.h" #include "connect.h"
#include "network.h" #include "network.h"
#include "saveloadscreen.h" #include "SaveLoadScreen.h"
#include "GameInitOptionsScreen.h" #include "GameInitOptionsScreen.h"
@@ -31,9 +31,9 @@
#include <vfs/Tools/vfs_property_container.h> #include <vfs/Tools/vfs_property_container.h>
#include <vfs/Core/vfs_os_functions.h> #include <vfs/Core/vfs_os_functions.h>
#include "MPJoinScreen.h" #include "MPJoinScreen.h"
#include "MainMenuScreen.h" #include "mainmenuscreen.h"
#include "Init.h" #include "Init.h"
#include "xml.h" #include "XML.h"
//////////////////////////////////////////// ////////////////////////////////////////////
// //
+9 -9
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@@ -1,18 +1,18 @@
#include "Types.h" #include "types.h"
#include "MPJoinScreen.h" #include "MPJoinScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
@@ -20,15 +20,15 @@
#include "gameloop.h" #include "gameloop.h"
#include "connect.h" #include "connect.h"
#include "network.h" // for client name #include "network.h" // for client name
#include "saveloadscreen.h" #include "SaveLoadScreen.h"
#include "game init.h" #include "Game Init.h"
#include <vfs/Core/vfs.h> #include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_init.h> #include <vfs/Core/vfs_init.h>
#include <vfs/Tools/vfs_property_container.h> #include <vfs/Tools/vfs_property_container.h>
#include <vfs/Core/vfs_os_functions.h> #include <vfs/Core/vfs_os_functions.h>
#include "Random.h" #include "random.h"
//////////////////////////////////////////// ////////////////////////////////////////////
// //
+6 -6
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@@ -1,19 +1,19 @@
#include "Types.h" #include "types.h"
#include "MPScoreScreen.h" #include "MPScoreScreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Utilities.h" #include "Utilities.h"
#include "wCheck.h" #include "WCheck.h"
#include "Font Control.h" #include "Font Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Input.h" #include "input.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Sysutil.h" #include "sysutil.h"
#include "Fade Screen.h" #include "Fade Screen.h"
#include "Cursor Control.h" #include "Cursor Control.h"
#include "Music Control.h" #include "Music Control.h"
#include "cursors.h" #include "Cursors.h"
#include "Intro.h" #include "Intro.h"
#include "Text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
+14 -14
View File
@@ -4,35 +4,35 @@
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "cursors.h" #include "Cursors.h"
#include "font control.h" #include "Font Control.h"
#include "mainmenuscreen.h" #include "mainmenuscreen.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "music control.h" #include "Music Control.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "English.h" #include "english.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Game Init.h" #include "Game Init.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Font Control.h" #include "Font Control.h"
#include "text.h" #include "Text.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "ja2 splash.h" #include "JA2 Splash.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "gamesettings.h" #include "GameSettings.h"
#include "connect.h" #include "connect.h"
#include "strategic.h" #include "strategic.h"
#include "strategic movement.h" #include "Strategic Movement.h"
#include "overhead.h" #include "Overhead.h"
#include "init.h" #include "Init.h"
#include "xml.h" #include "XML.h"
#include <vfs/Core/vfs.h> #include <vfs/Core/vfs.h>
#include <vfs/Core/vfs_profile.h> #include <vfs/Core/vfs_profile.h>
+6 -6
View File
@@ -1,21 +1,21 @@
#include "sgp.h" #include "sgp.h"
#include "screenids.h" #include "screenids.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "sysutil.h" #include "sysutil.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "cursors.h" #include "Cursors.h"
#include "messageboxscreen.h" #include "MessageBoxScreen.h"
#include "font control.h" #include "Font Control.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "renderworld.h" #include "renderworld.h"
#include "gameloop.h" #include "gameloop.h"
#include "english.h" #include "english.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "laptop.h" #include "laptop.h"
#include "text.h" #include "Text.h"
#include "Text Input.h" #include "Text Input.h"
#include "overhead map.h" #include "overhead map.h"
#include "DropDown.h" // added by Flugente #include "DropDown.h" // added by Flugente
+10 -10
View File
@@ -1,6 +1,6 @@
#include "Types.h" #include "types.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "Video.h" #include "video.h"
#include "Font Control.h" #include "Font Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Text Input.h" #include "Text Input.h"
@@ -11,24 +11,24 @@
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "Slider.h" #include "Slider.h"
#include "Debug.h" #include "DEBUG.H"
#include "Music Control.h" #include "Music Control.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "soundman.h" #include "soundman.h"
#include "Ambient Control.h" #include "Ambient Control.h"
#include "Worlddat.h" #include "WorldDat.h"
#include "Worlddef.h" #include "worlddef.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Game Init.h" #include "Game Init.h"
#include "English.h" #include "english.h"
#include "Overhead.h" #include "Overhead.h"
#include "Gap.h" #include "GAP.H"
#include "Cursors.h" #include "Cursors.h"
#include "SysUtil.h" #include "sysutil.h"
#include "Exit Grids.h" #include "Exit Grids.h"
#include "Text.h" #include "Text.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "Message.h" #include "message.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Map Information.h" #include "Map Information.h"
#include "SmokeEffects.h" #include "SmokeEffects.h"
@@ -36,7 +36,7 @@
#include "Cheats.h" #include "Cheats.h"
#include "connect.h" #include "connect.h"
#include "WorldMan.h" #include "worldman.h"
#include "Init.h" #include "Init.h"
#include "Game Events.h" #include "Game Events.h"
#include "PostalService.h" #include "PostalService.h"
+33 -33
View File
@@ -1,32 +1,32 @@
#include "Types.h" #include "types.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "FileMan.h" #include "FileMan.h"
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#include "Debug.h" #include "DEBUG.H"
#include "OverHead.h" #include "Overhead.h"
#include "Keys.h" #include "Keys.h"
#include "finances.h" #include "finances.h"
#include "History.h" #include "history.h"
#include "files.h" #include "files.h"
#include "Laptop.h" #include "laptop.h"
#include "iniReader.h" #include "INIReader.h"
#include "Email.h" #include "email.h"
#include "Strategicmap.h" #include "strategicmap.h"
#include "Game Events.h" #include "Game Events.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Soldier Create.h" #include "Soldier Create.h"
#include "WorldDef.h" #include "worlddef.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Squads.h" #include "Squads.h"
#include "Environment.h" #include "environment.h"
#include "Lighting.h" #include "lighting.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Strategic.h" #include "strategic.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "Quests.h" #include "Quests.h"
#include "opplist.h" #include "opplist.h"
@@ -38,17 +38,17 @@
#include "GameSettings.h" #include "GameSettings.h"
#include "Music Control.h" #include "Music Control.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "Ai.h" #include "ai.h"
#include "RenderWorld.h" #include "renderworld.h"
#include "SmokeEffects.h" #include "SmokeEffects.h"
#include "Random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Map Screen Interface Border.h" #include "Map Screen Interface Border.h"
#include "Map Screen Interface Bottom.h" #include "Map Screen Interface Bottom.h"
#include "Interface.h" #include "Interface.h"
#include "Map Screen Helicopter.h" #include "Map Screen Helicopter.h"
#include "Environment.h" #include "environment.h"
#include "Arms Dealer Init.h" #include "Arms Dealer Init.h"
#include "Tactical Placement GUI.h" #include "Tactical Placement GUI.h"
@@ -57,43 +57,43 @@
#include "Vehicles.h" #include "Vehicles.h"
#include "Merc Contract.h" #include "Merc Contract.h"
#include "Bullets.h" #include "Bullets.h"
#include "air raid.h" #include "Air Raid.h"
#include "physics.h" #include "physics.h"
#include "Strategic Pathing.h" #include "Strategic Pathing.h"
#include "TeamTurns.h" #include "TeamTurns.h"
#include "explosion control.h" #include "Explosion Control.h"
#include "Creature Spreading.h" #include "Creature Spreading.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "Prebattle Interface.h" #include "PreBattle Interface.h"
#include "Boxing.h" #include "Boxing.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "Map Screen Interface Map.h" #include "Map Screen Interface Map.h"
#include "Meanwhile.h" #include "Meanwhile.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "text.h" #include "Text.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "lighteffects.h" #include "LightEffects.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "Animated ProgressBar.h" #include "Animated ProgressBar.h"
#include "merctextbox.h" #include "MercTextBox.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "Map Information.h" #include "Map Information.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "Civ Quotes.h" #include "Civ Quotes.h"
#include "Scheduling.h" #include "Scheduling.h"
#include "Animation Data.h" #include "Animation Data.h"
#include "Game Init.h" #include "Game Init.h"
#include "cheats.h" #include "Cheats.h"
#include "Strategic Event Handler.h" #include "Strategic Event Handler.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "interface dialogue.h" #include "interface Dialogue.h"
#include "Assignments.h" #include "Assignments.h"
#include "Interface Items.h" #include "Interface Items.h"
#include "Shopkeeper Interface.h" #include "ShopKeeper Interface.h"
#include "postalservice.h" #include "PostalService.h"
// HEADROCK HAM B1: Additional Include for HAM // HEADROCK HAM B1: Additional Include for HAM
#include "MilitiaSquads.h" #include "MilitiaSquads.h"
// HEADROCK HAM 3.5: Another include for HAM // HEADROCK HAM 3.5: Another include for HAM
@@ -110,17 +110,17 @@
#include "Rebel Command.h" #include "Rebel Command.h"
#include "BobbyR.h" #include "BobbyR.h"
#include "Imp Portraits.h" #include "IMP Portraits.h"
#include "Loading Screen.h" #include "Loading Screen.h"
#include "Interface Utils.h" #include "Interface Utils.h"
#include "Squads.h" #include "Squads.h"
#include "IMP Confirm.h" #include "IMP Confirm.h"
#include "Enemy Soldier Save.h" #include "Enemy Soldier Save.h"
#include "BobbyRMailOrder.h" #include "BobbyRMailOrder.h"
#include "Mercs.h" #include "mercs.h"
#include "INIReader.h" #include "INIReader.h"
#include "mercs.h" #include "mercs.h"
#include "soldier Profile.h" #include "Soldier Profile.h"
#ifdef JA2UB #ifdef JA2UB
#include "Ja25 Strategic Ai.h" #include "Ja25 Strategic Ai.h"
#include "Ja25_Tactical.h" #include "Ja25_Tactical.h"
+12 -12
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@@ -1,34 +1,34 @@
#include "Types.h" #include "types.h"
#include "SaveLoadScreen.h" #include "SaveLoadScreen.h"
#include "Video.h" #include "video.h"
#include "Font Control.h" #include "Font Control.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "Text Input.h" #include "Text Input.h"
#include "SaveLoadGame.h" #include "SaveLoadGame.h"
#include "Stdio.h" #include "stdio.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "StrategicMap.h" #include "strategicmap.h"
#include "Finances.h" #include "finances.h"
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "Cursors.h" #include "Cursors.h"
#include "VObject.h" #include "vobject.h"
#include "Merc Hiring.h" #include "Merc Hiring.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "Options Screen.h" #include "Options Screen.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "SysUtil.h" #include "sysutil.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "OverHead.h" #include "Overhead.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "English.h" #include "english.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Game Init.h" #include "Game Init.h"
#include "Text.h" #include "Text.h"
#include "Message.h" #include "message.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "Campaign Types.h" #include "Campaign Types.h"
+2 -2
View File
@@ -1,8 +1,8 @@
#ifndef __SCREEN_MANAGER #ifndef __SCREEN_MANAGER
#define __SCREEN_MANAGER #define __SCREEN_MANAGER
#include "Types.h" #include "types.h"
#include "ScreenIds.h" #include "screenids.h"
// Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization // Each screen in the game comes with a Status flag (what was the last thing the screen was doing), an Initialization
// function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and // function (which loads up the screen if necessary), a Handler function which is called while the screen is showing and
+1 -1
View File
@@ -1,5 +1,5 @@
#pragma once #pragma once
#include "Types.h" #include "types.h"
void TimingLogInitialize(const CHAR8* filename); void TimingLogInitialize(const CHAR8* filename);
void TimingLog(const CHAR8* logEvent, int n); void TimingLog(const CHAR8* logEvent, int n);
+4 -4
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@@ -9,9 +9,9 @@
#include "worlddef.h" #include "worlddef.h"
#include "renderworld.h" #include "renderworld.h"
#include "input.h" #include "input.h"
#include "font.h" #include "Font.h"
#include "screenids.h" #include "screenids.h"
#include "overhead.h" #include "Overhead.h"
#include "sysutil.h" #include "sysutil.h"
#include "Font Control.h" #include "Font Control.h"
#include "Animation Control.h" #include "Animation Control.h"
@@ -23,8 +23,8 @@
#include <wchar.h> #include <wchar.h>
#include <tchar.h> #include <tchar.h>
#include "english.h" #include "english.h"
#include "Fileman.h" #include "FileMan.h"
#include "messageboxscreen.h" #include "MessageBoxScreen.h"
//forward declarations of common classes to eliminate includes //forward declarations of common classes to eliminate includes
class OBJECTTYPE; class OBJECTTYPE;
+1 -1
View File
@@ -77,6 +77,6 @@
#define _CRT_NON_CONFORMING_SWPRINTFS #define _CRT_NON_CONFORMING_SWPRINTFS
#define _SCL_SECURE_NO_WARNINGS #define _SCL_SECURE_NO_WARNINGS
#include "Profiler.h" #include "profiler.h"
#endif #endif
+7 -7
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@@ -1,17 +1,17 @@
#include <stdio.h> #include <stdio.h>
#include <time.h> #include <time.h>
#include "sgp.h" #include "sgp.h"
#include "Gameloop.h" #include "gameloop.h"
#include "Screens.h" #include "Screens.h"
#include "cursors.h" #include "Cursors.h"
#include "init.h" #include "Init.h"
#include "music control.h" #include "Music Control.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "laptop.h" #include "laptop.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Timer Control.h" #include "Timer Control.h"
#include "overhead.h" #include "Overhead.h"
#include "LibraryDataBase.h" #include "LibraryDataBase.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Tactical Save.h" #include "Tactical Save.h"
@@ -19,7 +19,7 @@
#include "GameSettings.h" #include "GameSettings.h"
#include "mapscreen.h" #include "mapscreen.h"
#include "Interface Control.h" #include "Interface Control.h"
#include "text.h" #include "Text.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "PreBattle Interface.h" #include "PreBattle Interface.h"
#include "Tactical Placement GUI.h"//dnl ch45 071009 #include "Tactical Placement GUI.h"//dnl ch45 071009
+1 -1
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@@ -1,7 +1,7 @@
#ifndef __GAMELOOP_ #ifndef __GAMELOOP_
#define __GAMELOOP_ #define __GAMELOOP_
#include "Types.h" #include "types.h"
// main game loop systems // main game loop systems
#define INIT_SYSTEM 0 #define INIT_SYSTEM 0
+24 -24
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@@ -6,10 +6,10 @@
#include "vobject.h" #include "vobject.h"
#include "worlddef.h" #include "worlddef.h"
#include "renderworld.h" #include "renderworld.h"
#include "font.h" #include "Font.h"
#include "screenids.h" #include "screenids.h"
#include "screens.h" #include "Screens.h"
#include "overhead.h" #include "Overhead.h"
#include "Isometric Utils.h" #include "Isometric Utils.h"
#include "sysutil.h" #include "sysutil.h"
#include "input.h" #include "input.h"
@@ -22,60 +22,60 @@
#include "Handle UI.h" #include "Handle UI.h"
#include <wchar.h> #include <wchar.h>
#include <tchar.h> #include <tchar.h>
#include "cursors.h" #include "Cursors.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "Button System.h" #include "Button System.h"
#include "lighting.h" #include "lighting.h"
#include "renderworld.h" #include "renderworld.h"
#include "sys globals.h" #include "Sys Globals.h"
#include "environment.h" #include "environment.h"
#include "bullets.h" #include "Bullets.h"
#include "Assignments.h" #include "Assignments.h"
#include "message.h" #include "message.h"
#include <string.h> #include <string.h>
#include "overhead map.h" #include "overhead map.h"
#include "Strategic Exit GUI.h" #include "Strategic Exit GUI.h"
#include "strategic movement.h" #include "Strategic Movement.h"
#include "Tactical Placement GUI.h" #include "Tactical Placement GUI.h"
#include "Air raid.h" #include "Air Raid.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "game init.h" #include "Game Init.h"
//DEF: Test Code //DEF: Test Code
#ifdef NETWORKED #ifdef NETWORKED
#include "Networking.h" #include "Networking.h"
#endif #endif
#include "interface control.h" #include "Interface Control.h"
#include "game clock.h" #include "Game Clock.h"
#include "physics.h" #include "physics.h"
#include "fade screen.h" #include "Fade Screen.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "soldier macros.h" #include "Soldier macros.h"
#include "faces.h" #include "faces.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "interface.h" #include "Interface.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "strategic turns.h" #include "Strategic Turns.h"
#include "merc entering.h" #include "merc entering.h"
#include "soldier create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "interface panels.h" #include "Interface Panels.h"
#include "Map Information.h" #include "Map Information.h"
#include "environment.h" #include "environment.h"
#include "Squads.h" #include "Squads.h"
#include "interface dialogue.h" #include "interface Dialogue.h"
#include "auto bandage.h" #include "Auto Bandage.h"
#include "meanwhile.h" #include "Meanwhile.h"
#include "strategic ai.h" #include "Strategic AI.h"
#include "HelpScreen.h" #include "HelpScreen.h"
#include "PreBattle Interface.h" #include "PreBattle Interface.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "MessageBoxScreen.h" #include "MessageBoxScreen.h"
#include "Text.h" #include "Text.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Random.h" #include "random.h"
#include "editscreen.h" #include "editscreen.h"
#include "Scheduling.h" #include "Scheduling.h"
#include "Animated ProgressBar.h" #include "Animated ProgressBar.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#define _GAMESCREEN_H #define _GAMESCREEN_H
#include "fade screen.h" #include "Fade Screen.h"
#define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized ) #define ARE_IN_FADE_IN( ) ( gfFadeIn || gfFadeInitialized )
+15 -15
View File
@@ -6,13 +6,13 @@
#include "himage.h" #include "himage.h"
#include "vobject.h" #include "vobject.h"
#include "vobject_blitters.h" #include "vobject_blitters.h"
#include "wcheck.h" #include "WCheck.h"
#include "input.h" #include "input.h"
#include "font.h" #include "Font.h"
#include "timer.h" #include "timer.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "screenids.h" #include "screenids.h"
#include "screens.h" #include "Screens.h"
#include "Font Control.h" #include "Font Control.h"
#include "sysutil.h" #include "sysutil.h"
#include "tiledef.h" #include "tiledef.h"
@@ -22,30 +22,30 @@
#include <tchar.h> #include <tchar.h>
#include "Timer Control.h" #include "Timer Control.h"
#include "Sys Globals.h" #include "Sys Globals.h"
#include "interface.h" #include "Interface.h"
#include "overhead.h" #include "Overhead.h"
#include "utilities.h" #include "Utilities.h"
#include "render dirty.h" #include "Render Dirty.h"
#include "jascreens.h" #include "jascreens.h"
#include "gameloop.h" #include "gameloop.h"
#include "Event Pump.h" #include "Event Pump.h"
#include "animation cache.h" #include "Animation Cache.h"
#include "lighting.h" #include "lighting.h"
#include "mainmenuscreen.h" #include "mainmenuscreen.h"
#include "Game Init.h" #include "Game Init.h"
#include "init.h" #include "Init.h"
#include "cursor control.h" #include "Cursor Control.h"
#include "utilities.h" #include "Utilities.h"
#include "GameVersion.h" #include "GameVersion.h"
#include "game clock.h" #include "Game Clock.h"
#include "gamescreen.h" #include "gamescreen.h"
#include "english.h" #include "english.h"
#include "Random.h" #include "random.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Sound Control.h" #include "Sound Control.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "text.h" #include "Text.h"
#include "IniReader.h" #include "INIReader.h"
#include "sgp_logger.h" #include "sgp_logger.h"
#include <language.hpp> #include <language.hpp>
+1 -1
View File
@@ -2,7 +2,7 @@
#define __JASCREENS_H_ #define __JASCREENS_H_
#include "sgp.h" #include "sgp.h"
#include "ScreenIds.h" #include "screenids.h"
#include "mousesystem.h" #include "mousesystem.h"
#include "Button System.h" #include "Button System.h"
#include <list> #include <list>
+12 -12
View File
@@ -1,10 +1,10 @@
//legion 2 //legion 2
#include "Types.h"
#include "types.h" #include "types.h"
#include "Random.h" #include "types.h"
#include "random.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "overhead.h" #include "Overhead.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "GameSettings.h" #include "GameSettings.h"
@@ -17,36 +17,36 @@
#include "laptop.h" #include "laptop.h"
#include "worlddef.h" #include "worlddef.h"
#include "Soldier Control.h" #include "Soldier Control.h"
#include "overhead.h" #include "Overhead.h"
#include "email.h" #include "email.h"
#include "soldier profile.h" #include "Soldier Profile.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "game init.h" #include "Game Init.h"
#include "animation data.h" #include "Animation Data.h"
#include "soldier create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategic.h" #include "strategic.h"
#include "Squads.h" #include "Squads.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "Strategic Mines.h" #include "Strategic Mines.h"
#include "gameloop.h" #include "gameloop.h"
#include "Random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Message.h" #include "message.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Quests.h" #include "Quests.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "INIReader.h" #include "INIReader.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "XML.h" #include "XML.h"
#include "Item Types.h" #include "Item Types.h"
#include "Items.h" #include "Items.h"
#include "text.h" #include "Text.h"
#include "GameSettings.h" #include "GameSettings.h"
#ifdef JA2UB #ifdef JA2UB
+12 -12
View File
@@ -1,9 +1,9 @@
#include "Types.h"
#include "types.h" #include "types.h"
#include "Random.h" #include "types.h"
#include "random.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Queen Command.h" #include "Queen Command.h"
#include "overhead.h" #include "Overhead.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "GameSettings.h" #include "GameSettings.h"
@@ -16,36 +16,36 @@
#include "laptop.h" #include "laptop.h"
#include "worlddef.h" #include "worlddef.h"
#include "Soldier Control.h" #include "Soldier Control.h"
#include "overhead.h" #include "Overhead.h"
#include "email.h" #include "email.h"
#include "soldier profile.h" #include "Soldier Profile.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "game init.h" #include "Game Init.h"
#include "animation data.h" #include "Animation Data.h"
#include "soldier create.h" #include "Soldier Create.h"
#include "Soldier Init List.h" #include "Soldier Init List.h"
#include "strategic.h" #include "strategic.h"
#include "Squads.h" #include "Squads.h"
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
#include "Strategic Mines.h" #include "Strategic Mines.h"
#include "gameloop.h" #include "gameloop.h"
#include "Random.h" #include "random.h"
#include "Map Screen Interface.h" #include "Map Screen Interface.h"
#include "Tactical Save.h" #include "Tactical Save.h"
#include "Campaign Types.h" #include "Campaign Types.h"
#include "Message.h" #include "message.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Strategic Movement.h" #include "Strategic Movement.h"
#include "Quests.h" #include "Quests.h"
#include "Strategic AI.h" #include "Strategic AI.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "INIReader.h" #include "INIReader.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "XML.h" #include "XML.h"
#include "Item Types.h" #include "Item Types.h"
#include "Items.h" #include "Items.h"
#include "text.h" #include "Text.h"
#include "GameSettings.h" #include "GameSettings.h"
#ifdef JA2UB #ifdef JA2UB
+2 -2
View File
@@ -4,11 +4,11 @@
#include "Utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "stdio.h" #include "stdio.h"
#include "Aim.h" #include "aim.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "email.h" #include "email.h"
#include "Text.h" #include "Text.h"
#include "aimsort.h" #include "AimSort.h"
#include "Assignments.h" #include "Assignments.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "english.h" #include "english.h"
+13 -13
View File
@@ -1,30 +1,30 @@
#include "email.h" #include "email.h"
#include "laptop.h" #include "laptop.h"
#include "AimMembers.h" #include "AimMembers.h"
#include "Aim.h" #include "aim.h"
#include "Utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "Debug.h" #include "DEBUG.H"
#include "stdio.h" #include "stdio.h"
#include "sysutil.h" #include "sysutil.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "Soldier Control.h" #include "Soldier Control.h"
#include "InterFace Items.h" #include "Interface Items.h"
#include "overhead.h" #include "Overhead.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "finances.h" #include "finances.h"
#include "vsurface.h" #include "vsurface.h"
#include "VObject.h" #include "vobject.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "overhead.h" #include "Overhead.h"
#include "Faces.h" #include "faces.h"
#include "dialogue control.h" #include "Dialogue Control.h"
#include "text.h" #include "Text.h"
#include "History.h" #include "history.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "MercTextBox.h" #include "MercTextBox.h"
#include "Render Dirty.h" #include "Render Dirty.h"
#include "weapons.h" #include "Weapons.h"
#include "Soldier Add.h" #include "Soldier Add.h"
#include "Merc Hiring.h" #include "Merc Hiring.h"
#include "strategic.h" #include "strategic.h"
@@ -32,7 +32,7 @@
#include "LaptopSave.h" #include "LaptopSave.h"
#include "english.h" #include "english.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "Random.h" #include "random.h"
#include "Strategic Status.h" #include "Strategic Status.h"
#include "Merc Contract.h" #include "Merc Contract.h"
#include "Strategic Merc Handler.h" #include "Strategic Merc Handler.h"
@@ -40,7 +40,7 @@
#include "Sound Control.h" #include "Sound Control.h"
#include "Quests.h" #include "Quests.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "Personnel.h" #include "personnel.h"
#include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item #include "Encyclopedia_new.h" //update encyclopedia item visibility when viewing that item
#include "Strategic Town Loyalty.h" #include "Strategic Town Loyalty.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "laptop.h" #include "laptop.h"
#include "AimSort.h" #include "AimSort.h"
#include "Aim.h" #include "aim.h"
#include "WCheck.h" #include "WCheck.h"
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
+4 -4
View File
@@ -5,20 +5,20 @@
#include "WCheck.h" #include "WCheck.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Cursors.h" #include "Cursors.h"
#include "interface items.h" #include "Interface Items.h"
#include "Weapons.h" #include "Weapons.h"
#include "Store Inventory.h" #include "Store Inventory.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "Random.h" #include "random.h"
#include "Text.h" #include "Text.h"
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
// #include "Utility.h" // #include "Utility.h"
#include "armsdealerinvinit.h" #include "ArmsDealerInvInit.h"
#include "GameSettings.h" #include "GameSettings.h"
#include "message.h" #include "message.h"
#include "postalservice.h" #include "PostalService.h"
#ifdef JA2TESTVERSION #ifdef JA2TESTVERSION
+1 -1
View File
@@ -6,7 +6,7 @@
#include "WCheck.h" #include "WCheck.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "text.h" #include "Text.h"
UINT32 guiAmmoBackground; UINT32 guiAmmoBackground;
UINT32 guiAmmoGrid; UINT32 guiAmmoGrid;
+3 -3
View File
@@ -5,12 +5,12 @@
#include "WCheck.h" #include "WCheck.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Cursors.h" #include "Cursors.h"
#include "interface items.h" #include "Interface Items.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "text.h" #include "Text.h"
#include "Store Inventory.h" #include "Store Inventory.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "Finances.h" #include "finances.h"
#include "Overhead.h" #include "Overhead.h"
#include "Weapons.h" #include "Weapons.h"
#include "GameSettings.h" #include "GameSettings.h"
+3 -3
View File
@@ -10,7 +10,7 @@
#include "finances.h" #include "finances.h"
#include "Game Clock.h" #include "Game Clock.h"
#include "Game Event Hook.h" #include "Game Event Hook.h"
#include "Random.h" #include "random.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "Soldier Profile.h" #include "Soldier Profile.h"
#include "input.h" #include "input.h"
@@ -20,8 +20,8 @@
#include "Multi Language Graphic Utils.h" #include "Multi Language Graphic Utils.h"
#include "strategic.h" #include "strategic.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "isometric utils.h" #include "Isometric Utils.h"
#include "postalservice.h" #include "PostalService.h"
#include "english.h" #include "english.h"
#include <list> #include <list>
+4 -4
View File
@@ -1,13 +1,13 @@
#include "laptop.h" #include "laptop.h"
#include "BobbyRShipments.h" #include "BobbyRShipments.h"
#include "bobbyr.h" #include "BobbyR.h"
#include "utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "Text.h" #include "Text.h"
#include "BobbyRGuns.h" #include "BobbyRGuns.h"
#include "cursors.h" #include "Cursors.h"
#include "BobbyRMailOrder.h" #include "BobbyRMailOrder.h"
#include "wordwrap.h" #include "WordWrap.h"
#include "strategic.h" #include "strategic.h"
#include "strategicmap.h" #include "strategicmap.h"
#include "PostalService.h" #include "PostalService.h"
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "timer control.h" #include "Timer Control.h"
#include "Debug.h" #include "DEBUG.H"
#include "WordWrap.h" #include "WordWrap.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "email.h" #include "email.h"
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Utilities.h" #include "Utilities.h"
#include "WCheck.h" #include "WCheck.h"
#include "timer control.h" #include "Timer Control.h"
#include "Debug.h" #include "DEBUG.H"
#include "WordWrap.h" #include "WordWrap.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "email.h" #include "email.h"
+3 -3
View File
@@ -1,9 +1,9 @@
#include "Types.h" #include "types.h"
#include "font.h" #include "Font.h"
#include "laptop.h" #include "laptop.h"
#include "Font Control.h" #include "Font Control.h"
#include "Text.h" #include "Text.h"
#include "wordwrap.h" #include "WordWrap.h"
#define BROKEN_LINK__FONT FONT12ARIAL #define BROKEN_LINK__FONT FONT12ARIAL
#define BROKEN_LINK__COLOR FONT_MCOLOR_BLACK #define BROKEN_LINK__COLOR FONT_MCOLOR_BLACK
+1 -1
View File
@@ -10,7 +10,7 @@
#include "Utilities.h" #include "Utilities.h"
#include "WordWrap.h" #include "WordWrap.h"
#include "Cursors.h" #include "Cursors.h"
#include "Line.h" #include "line.h"
#include "Insurance Text.h" #include "Insurance Text.h"
#include "Encrypted File.h" #include "Encrypted File.h"
#include "Text.h" #include "Text.h"
+1 -1
View File
@@ -11,7 +11,7 @@
#include "Game Clock.h" #include "Game Clock.h"
#include "Soldier macros.h" #include "Soldier macros.h"
#include "Text.h" #include "Text.h"
#include "Laptop.h" #include "laptop.h"
#include "LaptopSave.h" #include "LaptopSave.h"
#include "email.h" #include "email.h"
#include "DynamicDialogue.h" #include "DynamicDialogue.h"

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