- Added possibility to use a new FONT\BLOCKFONT3.sti file in the code, which can be used for the 1024x768 map graphic texts

o Currently the variable used the FONT\BLOCKFONT2.sti, but we can change that later (once we have the STI file ready) easily in Font Control.cpp (Line 197)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-08-01 20:44:26 +00:00
parent fa20d0c079
commit ed2a8c4587
3 changed files with 15 additions and 2 deletions
+4
View File
@@ -71,6 +71,9 @@ extern HVOBJECT gvoBlockyFont;
extern INT32 gpBlockyFont2;
extern HVOBJECT gvoBlockyFont2;
extern INT32 gpBlockyFont3;
extern HVOBJECT gvoBlockyFont3;
extern INT32 gp10PointArialBold;
extern HVOBJECT gvo10PointArialBold;
@@ -114,6 +117,7 @@ extern BOOLEAN gfFontsInit;
#define FONT10ARIALBOLD gp10PointArialBold
#define BLOCKFONT gpBlockyFont
#define BLOCKFONT2 gpBlockyFont2
#define BLOCKFONT3 gpBlockyFont3
#define FONT12ARIALFIXEDWIDTH gp12PointArialFixedFont
#define FONT16ARIAL gp16PointArial
#define BLOCKFONTNARROW gpBlockFontNarrow