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- Added possibility to use a new FONT\BLOCKFONT3.sti file in the code, which can be used for the 1024x768 map graphic texts
o Currently the variable used the FONT\BLOCKFONT2.sti, but we can change that later (once we have the STI file ready) easily in Font Control.cpp (Line 197) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4596 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -71,6 +71,9 @@ extern HVOBJECT gvoBlockyFont;
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extern INT32 gpBlockyFont2;
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extern HVOBJECT gvoBlockyFont2;
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extern INT32 gpBlockyFont3;
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extern HVOBJECT gvoBlockyFont3;
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extern INT32 gp10PointArialBold;
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extern HVOBJECT gvo10PointArialBold;
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@@ -114,6 +117,7 @@ extern BOOLEAN gfFontsInit;
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#define FONT10ARIALBOLD gp10PointArialBold
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#define BLOCKFONT gpBlockyFont
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#define BLOCKFONT2 gpBlockyFont2
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#define BLOCKFONT3 gpBlockyFont3
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#define FONT12ARIALFIXEDWIDTH gp12PointArialFixedFont
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#define FONT16ARIAL gp16PointArial
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#define BLOCKFONTNARROW gpBlockFontNarrow
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