BUGZILLA #557: Fixed CTD when entering Estoni I6 (fix by TheBob)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4595 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-08-01 20:41:58 +00:00
parent b16577d82a
commit fa20d0c079
+10 -5
View File
@@ -6295,12 +6295,17 @@ BOOLEAN AutoPlaceObjectToWorld(SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, INT8 b
if( guiCurrentScreen == MAP_SCREEN )
{
if(fShowMapInventoryPool && !IsMercInActiveSector(pSoldier) )
{
fShowMapInventoryPool = FALSE;
CreateDestroyMapInventoryPoolButtons(FALSE);
// the_bob : added the check for whether pSoldier actually points to something to handle calling this function with pSoldier = NULL
if (pSoldier){
if(fShowMapInventoryPool && !IsMercInActiveSector(pSoldier) )
{
fShowMapInventoryPool = FALSE;
CreateDestroyMapInventoryPoolButtons(FALSE);
}
ChangeSelectedMapSector(pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ);
}
ChangeSelectedMapSector(pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ);
if(!fShowMapInventoryPool)
{
fShowMapInventoryPool = TRUE;