mirror of
https://github.com/1dot13/source.git
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-updated APs for bolt action rifles to take into account manual reload AP costs
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@95 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -75901,7 +75901,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -76249,7 +76249,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -80425,7 +80425,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -80889,7 +80889,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -82281,7 +82281,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -85065,7 +85065,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -86689,7 +86689,7 @@
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<Inseparable>0</Inseparable>
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<Inseparable>0</Inseparable>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>12</BR_ROF>
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<BR_ROF>14</BR_ROF>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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<Bipod>0</Bipod>
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@@ -717,7 +717,7 @@
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<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
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<AutoPenalty>0</AutoPenalty>
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<AutoPenalty>0</AutoPenalty>
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<NoSemiAuto>0</NoSemiAuto>
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<NoSemiAuto>0</NoSemiAuto>
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<APsToReloadManually>2</APsToReloadManually>
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<APsToReloadManually>1</APsToReloadManually>
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<ManualReloadSound>476</ManualReloadSound>
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<ManualReloadSound>476</ManualReloadSound>
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</WEAPON>
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</WEAPON>
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<WEAPON>
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<WEAPON>
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@@ -5551,7 +5551,7 @@
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<ubWeaponType>5</ubWeaponType>
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<ubWeaponType>5</ubWeaponType>
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<ubCalibre>9</ubCalibre>
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<ubCalibre>9</ubCalibre>
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<ubReadyTime>5</ubReadyTime>
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<ubReadyTime>5</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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<ubBulletSpeed>20</ubBulletSpeed>
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@@ -5659,7 +5659,7 @@
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<ubWeaponType>5</ubWeaponType>
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<ubWeaponType>5</ubWeaponType>
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<ubCalibre>21</ubCalibre>
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<ubCalibre>21</ubCalibre>
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<ubReadyTime>7</ubReadyTime>
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<ubReadyTime>7</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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<ubBulletSpeed>20</ubBulletSpeed>
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@@ -6955,7 +6955,7 @@
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<ubWeaponType>4</ubWeaponType>
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<ubWeaponType>4</ubWeaponType>
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<ubCalibre>24</ubCalibre>
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<ubCalibre>24</ubCalibre>
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<ubReadyTime>4</ubReadyTime>
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<ubReadyTime>4</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>21</ubBulletSpeed>
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<ubBulletSpeed>21</ubBulletSpeed>
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@@ -7099,7 +7099,7 @@
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<ubWeaponType>5</ubWeaponType>
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<ubWeaponType>5</ubWeaponType>
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<ubCalibre>21</ubCalibre>
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<ubCalibre>21</ubCalibre>
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<ubReadyTime>7</ubReadyTime>
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<ubReadyTime>7</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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<ubBulletSpeed>20</ubBulletSpeed>
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@@ -7531,7 +7531,7 @@
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<ubWeaponType>5</ubWeaponType>
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<ubWeaponType>5</ubWeaponType>
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<ubCalibre>9</ubCalibre>
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<ubCalibre>9</ubCalibre>
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<ubReadyTime>4</ubReadyTime>
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<ubReadyTime>4</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>20</ubBulletSpeed>
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<ubBulletSpeed>20</ubBulletSpeed>
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@@ -8395,7 +8395,7 @@
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<ubWeaponType>5</ubWeaponType>
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<ubWeaponType>5</ubWeaponType>
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<ubCalibre>24</ubCalibre>
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<ubCalibre>24</ubCalibre>
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<ubReadyTime>5</ubReadyTime>
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<ubReadyTime>5</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>21</ubBulletSpeed>
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<ubBulletSpeed>21</ubBulletSpeed>
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@@ -8899,7 +8899,7 @@
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<ubWeaponType>4</ubWeaponType>
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<ubWeaponType>4</ubWeaponType>
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<ubCalibre>26</ubCalibre>
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<ubCalibre>26</ubCalibre>
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<ubReadyTime>2</ubReadyTime>
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<ubReadyTime>2</ubReadyTime>
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<ubShotsPer4Turns>6</ubShotsPer4Turns>
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<ubShotsPer4Turns>7</ubShotsPer4Turns>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubShotsPerBurst>0</ubShotsPerBurst>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBurstPenalty>0</ubBurstPenalty>
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<ubBulletSpeed>21</ubBulletSpeed>
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<ubBulletSpeed>21</ubBulletSpeed>
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