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Fixed update of items for which auto/burst does not apply when swapped into the hand
Moved helicopter in Estoni so that it is unblocked by a weed and can therefore appear completely Fixed conditions where the game should remain paused but doesn't, and where it should unpause but doesn't git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5491,7 +5491,7 @@ void MakeSureToolKitIsInHand( SOLDIERTYPE *pSoldier )
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{
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if( Item[pSoldier -> inv[ bPocket ].usItem].toolkit )
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{
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SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] );
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SwapObjs( pSoldier, HANDPOS, bPocket );
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break;
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}
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}
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@@ -5519,7 +5519,7 @@ BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
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if ( Item[pSoldier -> inv[ bPocket ].usItem].medicalkit )
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{
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fCharacterInfoPanelDirty = TRUE;
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SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] );
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SwapObjs( pSoldier, HANDPOS, bPocket );
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return(TRUE);
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}
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}
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@@ -5539,14 +5539,14 @@ BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
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if( ( Item[ pSoldier -> inv[ HANDPOS ].usItem ].twohanded ) && ( bPocket >= SMALLPOCK1POS ) )
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{
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// first move from hand to second hand
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SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ SECONDHANDPOS ] );
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SwapObjs( pSoldier, HANDPOS, SECONDHANDPOS );
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// dirty mapscreen and squad panels
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fCharacterInfoPanelDirty = TRUE;
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fInterfacePanelDirty = DIRTYLEVEL2;
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}
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SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] );
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SwapObjs( pSoldier, HANDPOS, bPocket );
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return(TRUE);
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@@ -7084,6 +7084,8 @@ void ContractMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
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}
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else
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{
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// The game should be unpaused when this message box disappears
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UnPauseGame();
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DoMapMessageBox( MSG_BOX_BASIC_STYLE, gzLateLocalizedString[ 48 ], MAP_SCREEN, MSG_BOX_FLAG_YESNO, MercDismissConfirmCallBack );
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}
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