Fixed update of items for which auto/burst does not apply when swapped into the hand

Moved helicopter in Estoni so that it is unblocked by a weed and can therefore appear completely
Fixed conditions where the game should remain paused but doesn't, and where it should unpause but doesn't


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1531 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-10-20 07:13:44 +00:00
parent e879d3103c
commit eeb82168b5
6 changed files with 25 additions and 15 deletions
+6 -4
View File
@@ -5491,7 +5491,7 @@ void MakeSureToolKitIsInHand( SOLDIERTYPE *pSoldier )
{
if( Item[pSoldier -> inv[ bPocket ].usItem].toolkit )
{
SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] );
SwapObjs( pSoldier, HANDPOS, bPocket );
break;
}
}
@@ -5519,7 +5519,7 @@ BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
if ( Item[pSoldier -> inv[ bPocket ].usItem].medicalkit )
{
fCharacterInfoPanelDirty = TRUE;
SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] );
SwapObjs( pSoldier, HANDPOS, bPocket );
return(TRUE);
}
}
@@ -5539,14 +5539,14 @@ BOOLEAN MakeSureMedKitIsInHand( SOLDIERTYPE *pSoldier )
if( ( Item[ pSoldier -> inv[ HANDPOS ].usItem ].twohanded ) && ( bPocket >= SMALLPOCK1POS ) )
{
// first move from hand to second hand
SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ SECONDHANDPOS ] );
SwapObjs( pSoldier, HANDPOS, SECONDHANDPOS );
// dirty mapscreen and squad panels
fCharacterInfoPanelDirty = TRUE;
fInterfacePanelDirty = DIRTYLEVEL2;
}
SwapObjs( &pSoldier -> inv[ HANDPOS ], &pSoldier -> inv[ bPocket ] );
SwapObjs( pSoldier, HANDPOS, bPocket );
return(TRUE);
@@ -7084,6 +7084,8 @@ void ContractMenuBtnCallback( MOUSE_REGION * pRegion, INT32 iReason )
}
else
{
// The game should be unpaused when this message box disappears
UnPauseGame();
DoMapMessageBox( MSG_BOX_BASIC_STYLE, gzLateLocalizedString[ 48 ], MAP_SCREEN, MSG_BOX_FLAG_YESNO, MercDismissConfirmCallBack );
}