- lighting fix: instant on/off of the light sprite is working now

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Lesh
2006-08-23 15:25:47 +00:00
parent 5acef85aee
commit eef9f7309d
2 changed files with 39 additions and 1 deletions
+36 -1
View File
@@ -869,6 +869,9 @@ BOOLEAN fFake;
//else
ubShadeAdd=ubShade;
// Lesh: it is not recomended due to problems with roof lighting
//if ( uiLightType == LIGHT_TYPE_BRIGHT )
// ubShadeAdd += -6;
if (uiFlags&LIGHT_FAKE)
{
@@ -1009,6 +1012,10 @@ BOOLEAN fFake; // only passed in to land and roof layers; others get fed FALSE
// else
ubShadeSubtract=ubShade;
// Lesh: it is not recomended due to problems with roof lighting
//if ( uiLightType == LIGHT_TYPE_BRIGHT )
// ubShadeSubtract += -6;
if (uiFlags&LIGHT_FAKE)
{
fFake = TRUE;
@@ -3460,11 +3467,39 @@ BOOLEAN LightSpritePower(INT32 iSprite, BOOLEAN fOn)
{
if(fOn)
{
LightSprites[iSprite].uiFlags|=(LIGHT_SPR_ON|LIGHT_SPR_REDRAW);
//LightSprites[iSprite].uiFlags|=(LIGHT_SPR_ON|LIGHT_SPR_REDRAW);
LightSprites[iSprite].uiFlags|=(LIGHT_SPR_ON);
//LightSprites[iSprite].uiFlags&=(~LIGHT_SPR_ERASE);
LightSprites[iSprite].iOldX=WORLD_COLS;
}
else
{
LightSprites[iSprite].uiFlags&=(~LIGHT_SPR_ON);
//LightSprites[iSprite].uiFlags&=(~LIGHT_SPR_ERASE);
LightSprites[iSprite].uiFlags|=(LIGHT_SPR_ERASE);
}
if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ACTIVE)
{
if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ERASE)
{
if((LightSprites[iSprite].iX < WORLD_COLS) && (LightSprites[iSprite].iY < WORLD_ROWS))
{
LightErase(LightSprites[iSprite].uiLightType, LightSprites[iSprite].iTemplate, LightSprites[iSprite].iX, LightSprites[iSprite].iY, iSprite);
LightSpriteDirty(iSprite);
}
}
if(LightSprites[iSprite].uiFlags&LIGHT_SPR_ON)
{
if((LightSprites[iSprite].iX < WORLD_COLS) && (LightSprites[iSprite].iY < WORLD_ROWS))
{
LightDraw(LightSprites[iSprite].uiLightType, LightSprites[iSprite].iTemplate, LightSprites[iSprite].iX, LightSprites[iSprite].iY, iSprite);
LightSprites[iSprite].uiFlags|=LIGHT_SPR_ERASE;
LightSpriteDirty(iSprite);
}
}
}
return(TRUE);
+3
View File
@@ -74,6 +74,9 @@
#define COLOR_WHITE 208
#define COLOR_BLACK 72
// Lesh: light types - it is not recomended due to problems with roof lighting
//#define LIGHT_TYPE_NORMAL 0
//#define LIGHT_TYPE_BRIGHT 1
// stucture of node in linked list for lights
typedef struct light_p {