- Fixed a bug with grenade and item throwing range that was introduced in revision 3488

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3522 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-06-03 22:11:49 +00:00
parent 1ba80f3436
commit ef24311ac6
+6 -2
View File
@@ -2137,10 +2137,14 @@ FLOAT CalculateForceFromRange( INT16 sRange, FLOAT dDegrees )
INT32 sSrcGridNo, sDestGridNo;
INT32 sFinalGridNo;
// WANNE: This does not work, so I reverted back!
// OK, use a fake gridno, find the new gridno based on range, use height of merc, end height of ground,
// 45 degrees
sSrcGridNo = WORLD_COLS/2+WORLD_COLS*WORLD_ROWS/6;
sDestGridNo = sSrcGridNo + ( sRange * WORLD_COLS );
//sSrcGridNo = WORLD_COLS/2+WORLD_COLS*WORLD_ROWS/6;
//sDestGridNo = sSrcGridNo + ( sRange * WORLD_COLS );
sSrcGridNo = 4408;
sDestGridNo = 4408 + ( sRange * WORLD_COLS );
// Use a grenade objecttype
CreateItem( HAND_GRENADE, 100, &gTempObject );