Fixed smiley position

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2394 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-11-02 21:08:47 +00:00
parent 26f5a83bab
commit ef24a2a2eb
+4 -3
View File
@@ -853,7 +853,8 @@ UINT32 SexScreenHandle(void)
INT16 sX, sY;
// OK, Clear screen and show smily face....
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
//ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
InvalidateScreen( );
// Remove cursor....
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
@@ -923,8 +924,8 @@ UINT32 SexScreenHandle(void)
GetVideoObject( &hVObject, guiSMILY );
pTrav = &(hVObject->pETRLEObject[ 0 ] );
sX = (INT16)(( 640 - pTrav->usWidth ) / 2);
sY = (INT16)(( 480 - pTrav->usHeight ) / 2);
sX = (INT16)(( SCREEN_WIDTH - pTrav->usWidth ) / 2);
sY = (INT16)(( SCREEN_HEIGHT - pTrav->usHeight ) / 2);
if( bCurFrame < 24 )
{