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New feature: Voicesets are now independent fom profile slots. Voiceset is set in MercProfiles.xml with <usVoiceIndex>. IMP voices are defined in IMPVoices.xml.
This feature is savegame compatible. Requires GameDir >= r2357 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SEPARATE_VOICESETS 173 // Flugente: voice sets are now separate from profile slots, and we can have many more of them
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#define HACKABLE_SAMS 172 // Flugente: SAM sites now have a status for hacking
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#define LUA_MODDERDATA 171 // Flugente: modders can set and use data in an exclusive array
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#define WORKERS 170 // Flugente: train workers for facilities
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@@ -91,7 +92,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION HACKABLE_SAMS
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#define SAVE_GAME_VERSION SEPARATE_VOICESETS
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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