New feature: Voicesets are now independent fom profile slots. Voiceset is set in MercProfiles.xml with <usVoiceIndex>. IMP voices are defined in IMPVoices.xml.

This feature is savegame compatible.

Requires GameDir >= r2357

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8364 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-14 20:20:11 +00:00
parent e2c05ce1c6
commit efd9ab4723
30 changed files with 425 additions and 462 deletions
+63 -56
View File
@@ -2021,11 +2021,11 @@ BOOLEAN ExecuteCharacterDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, INT32
// Check face index
CHECKF( iFaceIndex != -1 );
if ( !GetDialogue( ubCharacterNum,
usQuoteNum, DIALOGUESIZE, gzQuoteStr, &uiSoundID, zSoundString) )
{
return( FALSE );
return( FALSE );
}
if( bUIHandlerID == DIALOGUE_EXTERNAL_NPC_UI )
@@ -2142,9 +2142,12 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
{
static CHAR8 zFileName[164];
static CHAR8 zFileNameExists[164];
UINT8 ubFileNumID;
UINT32 ubFileNumID;
BOOLEAN isBartenderSantos = FALSE;
// Flugente: For the voice set itself, use this number
UINT32 usVoiceSet = gMercProfiles[ubCharacterNum].usVoiceIndex;
// Are we an NPC OR an RPC that has not been recruited?
// ATE: Did the || clause here to allow ANY RPC that talks while the talking menu is up to use an npc quote file
if ( gfUseAlternateDialogueFile )
@@ -2163,10 +2166,10 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
// #else
if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
{
sprintf( zFileName,"NPC_SPEECH\\d_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"NPC_SPEECH\\d_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
sprintf( zFileName, "NPC_SPEECH\\d_%03d_%03d.wav", usVoiceSet, usQuoteNum );
}
}
// #endif
@@ -2174,7 +2177,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
else
{
// assume EDT files are in EDT directory on HARD DRIVE
sprintf( zFileName,"NPCDATA\\d_%03d.EDT", ubCharacterNum );
sprintf( zFileName, "NPCDATA\\d_%03d.EDT", usVoiceSet );
}
}
//else if ( ubCharacterNum >= FIRST_RPC && ubCharacterNum < GASTON &&
@@ -2186,7 +2189,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
)
{
ubFileNumID = ubCharacterNum;
ubFileNumID = usVoiceSet;
if ( ubCharacterNum == HERVE )
{
@@ -2221,7 +2224,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
ubFileNumID = CARLO;
}
#ifdef JA2UB
#ifdef JA2UB
if ( ubCharacterNum == MANUEL_UB )
{
sprintf( (char *)zFileNameExists,"NPCDATA\\%03d.EDT", MANUEL_UB );
@@ -2294,7 +2297,7 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
ubFileNumID = RUDY_UB;
}
#endif
#endif
// If we are character #155, check fact!
if ( ubCharacterNum == MANNY && !gubFact[ FACT_MANNY_IS_BARTENDER ] )
@@ -2339,68 +2342,69 @@ CHAR8 *GetDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, BOOLEAN
{
if ( fWavFile )
{
#ifdef RUSSIAN
#ifdef RUSSIAN
// if( ubCharacterNum >= FIRST_RPC && ubCharacterNum < GASTON && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
//new profiles by Jazz
if ( ( gProfilesRPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesNPC[ubCharacterNum].ProfilId == ubCharacterNum || gProfilesVehicle[ubCharacterNum].ProfilId == ubCharacterNum ) && gMercProfiles[ ubCharacterNum ].ubMiscFlags & PROFILE_MISC_FLAG_RECRUITED )
{
//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
{
#ifdef JA2UB
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
}
#else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
#endif
if ( !FileExists( zFileName ) )
{
//inshy: fix for UB-1.13 version only
#ifdef JA2UB
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
}
#else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",ubCharacterNum,usQuoteNum );
#endif
//<SB> Also check for Russian Gold sound files (identical to international ones)
if(! FileExists( zFileName ) )
//inshy: fix for UB-1.13 version only sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
{
#ifdef JA2UB
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
}
#else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.ogg",usVoiceSet,usQuoteNum );
#endif
if ( !FileExists( zFileName ) )
{
//inshy: fix for UB-1.13 version only
#ifdef JA2UB
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum );
}
#else
sprintf( zFileName,"SPEECH\\r_%03d_%03d.wav",usVoiceSet,usQuoteNum );
#endif
//<SB> Also check for Russian Gold sound files (identical to international ones)
if(! FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",usVoiceSet,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",usVoiceSet,usQuoteNum );
}
}
}
//</SB>
}
}
}
}
else
#endif
#endif
{
if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
{
// build name of wav file (characternum + quotenum)
sprintf( zFileName,"SPEECH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
}
// build name of wav file (characternum + quotenum)
sprintf( zFileName, "SPEECH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName, "SPEECH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
}
}
}
}
else
{
// assume EDT files are in EDT directory on HARD DRIVE
sprintf( zFileName,"MERCEDT\\%03d.EDT", ubCharacterNum );
sprintf( zFileName, "MERCEDT\\%03d.EDT", usVoiceSet );
}
}
@@ -2412,6 +2416,9 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
static CHAR8 zFileName[164];
static CHAR8 zFileNameExists[164];
// Flugente: For the voice set itself, use this number
UINT32 usVoiceSet = gMercProfiles[ubCharacterNum].usVoiceIndex;
if ( fWavFile )
{
if ( gSoundProfileValue[ubCharacterNum].EnabledSound == TRUE )
@@ -2419,18 +2426,18 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
// build name of wav file (characternum + quotenum)
if(fName)
{
sprintf( zFileName,"SPEECH\\SNITCH\\NAMES\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\SNITCH\\NAMES\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
sprintf( zFileName, "SPEECH\\SNITCH\\NAMES\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
}
}
else
{
sprintf( zFileName,"SPEECH\\SNITCH\\%03d_%03d.ogg",ubCharacterNum,usQuoteNum );
sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.ogg", usVoiceSet, usQuoteNum );
if ( !FileExists( zFileName ) )
{
sprintf( zFileName,"SPEECH\\SNITCH\\%03d_%03d.wav",ubCharacterNum,usQuoteNum );
sprintf( zFileName, "SPEECH\\SNITCH\\%03d_%03d.wav", usVoiceSet, usQuoteNum );
}
}
}
@@ -2439,9 +2446,9 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
{
// assume EDT files are in EDT directory on HARD DRIVE
if(fName)
sprintf( zFileName,"MERCEDT\\SNITCH\\NAMES\\%03d.EDT", ubCharacterNum );
sprintf( zFileName, "MERCEDT\\SNITCH\\NAMES\\%03d.EDT", usVoiceSet );
else
sprintf( zFileName,"MERCEDT\\SNITCH\\%03d.EDT", ubCharacterNum );
sprintf( zFileName, "MERCEDT\\SNITCH\\%03d.EDT", usVoiceSet );
}
return( zFileName );