Fix: MAX_CTH_PENALTY_FOR_MOVING_TARGET wasn't read correctly from Ja2_Options.ini and also not used in the code. Now it's used like intended for OCTH.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7878 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2015-05-26 11:15:11 +00:00
parent 32a8b75748
commit effc2d0d58
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -1326,7 +1326,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.iMovementEffectOnAiming = (float)iniReader.ReadDouble("Tactical Gameplay Settings","CTH_PENALTY_FOR_TARGET_MOVEMENT", 1.5, 0.0, 255.0);
// HEADROCK HAM 3.3: Externalized maximum possible penalty for hitting a moving target. JA2 Default = 30.
gGameExternalOptions.usMaxCTHPenaltyForMovingTarget = iniReader.ReadInteger("Tactical Gameplay Settings","MAX_CTH_PENALTY_FOR_TARGET_MOVEMENT", 30, 0, 300);
gGameExternalOptions.usMaxCTHPenaltyForMovingTarget = iniReader.ReadInteger("Tactical Gameplay Settings","MAX_CTH_PENALTY_FOR_MOVING_TARGET", 30, 0, 300);
// HEADROCK HAM 3.2: Critical Headshots may cause blindness. Rolls 1 to X change of being blinded. 0 = disabled.
gGameExternalOptions.ubChanceBlindedByHeadshot = iniReader.ReadInteger("Tactical Gameplay Settings","CHANCE_BLINDED_BY_HEADSHOT", 0, 0, 100);
+1 -1
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@@ -7199,7 +7199,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime,
{
// penalty for amount that enemy has moved
// HEADROCK HAM B2.6: Externalized the value
iPenalty = __min( (UINT16)((float)pTarget->bTilesMoved * (float)gGameExternalOptions.iMovementEffectOnAiming), 30 );
iPenalty = __min( (UINT16)((float)pTarget->bTilesMoved * (float)gGameExternalOptions.iMovementEffectOnAiming), gGameExternalOptions.usMaxCTHPenaltyForMovingTarget );
///////////////////////////////////////////////////////////////////////////////////
// SANDRO - fearless characters do not even take their head down no matter what
if ( gGameOptions.fNewTraitSystem && pTarget->ubProfile != NO_PROFILE )